It's traditional for green to mean good, red to mean bad. You have those flipped here.
On Oct 10, 2017 2:58 AM, "Timothy Arceri" <tarc...@itsqueeze.com> wrote: > This test causes an assert to be thrown on i965 currently. > --- > ...fs-array-interleave-single-location.shader_test | 93 > ++++++++++++++++++++++ > 1 file changed, 93 insertions(+) > create mode 100644 tests/spec/arb_enhanced_layouts/execution/component- > layout/vs-to-fs-array-interleave-single-location.shader_test > > diff --git a/tests/spec/arb_enhanced_layouts/execution/component- > layout/vs-to-fs-array-interleave-single-location.shader_test > b/tests/spec/arb_enhanced_layouts/execution/component- > layout/vs-to-fs-array-interleave-single-location.shader_test > new file mode 100644 > index 000000000..43b6a05e8 > --- /dev/null > +++ b/tests/spec/arb_enhanced_layouts/execution/component- > layout/vs-to-fs-array-interleave-single-location.shader_test > @@ -0,0 +1,93 @@ > +# Test for successful interleaving of components in arrays with a single > float > +# between vertex and fragment shaders. > + > +[require] > +GLSL >= 1.40 > +GL_ARB_enhanced_layouts > +GL_ARB_separate_shader_objects > + > +[vertex shader] > +#version 140 > +#extension GL_ARB_enhanced_layouts: require > +#extension GL_ARB_separate_shader_objects: require > + > +// consume X/Y/Z components of 6 vectors > +layout(location = 0) out vec3 a[6]; > + > +// consumes W component of 6 vectors > +layout(location = 0, component = 3) out float b; > +layout(location = 1, component = 3) out float c; > +layout(location = 2, component = 3) out float d; > +layout(location = 3, component = 3) out float e; > +layout(location = 4, component = 3) out float f; > +layout(location = 5, component = 3) out float g; > + > +in vec4 piglit_vertex; > + > +void main() > +{ > + a[0] = vec3(0.0); > + a[1] = vec3(1.0); > + a[2] = vec3(2.0); > + a[3] = vec3(3.0); > + a[4] = vec3(4.0); > + a[5] = vec3(5.0); > + b = 6.0; > + c = 7.0; > + d = 8.0; > + e = 9.0; > + f = 10.0; > + g = 11.0; > + > + gl_Position = piglit_vertex; > +} > + > +[fragment shader] > +#version 140 > +#extension GL_ARB_enhanced_layouts: require > +#extension GL_ARB_separate_shader_objects: require > + > +out vec4 color; > + > +// consume X/Y/Z components of 6 vectors > +layout(location = 0) in vec3 a[6]; > + > +// consumes W component of 6 vectors > +layout(location = 0, component = 3) in float b; > +layout(location = 1, component = 3) in float c; > +layout(location = 2, component = 3) in float d; > +layout(location = 3, component = 3) in float e; > +layout(location = 4, component = 3) in float f; > +layout(location = 5, component = 3) in float g; > + > +void main() > +{ > + color = vec4(1, 0, 0, 1); > + > + for (int i = 0; i < 6; i++) { > + if (a[i] != vec3(float(i))) > + color = vec4(0, 1, 0, 1); > + } > + > + if (b != 6.0) > + color = vec4(0, 1, 0, 1); > + > + if (c != 7.0) > + color = vec4(0, 1, 0, 1); > + > + if (d != 8.0) > + color = vec4(0, 1, 0, 1); > + > + if (e != 9.0) > + color = vec4(0, 1, 0, 1); > + > + if (f != 10.0) > + color = vec4(0, 1, 0, 1); > + > + if (g != 11.0) > + color = vec4(0, 1, 0, 1); > +} > + > +[test] > +draw rect -1 -1 2 2 > +probe all rgb 1 0 0 > -- > 2.13.6 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/piglit >
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