Use GL_MAX_COLOR_TEXTURE_SAMPLES as sample count for glTextureStorage3DMultisample(). Allows these tests to pass on llvmpipe. --- .../gl-3.2/layered-rendering/framebuffer-layered-attachments.c | 7 +++++-- tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c | 5 ++++- tests/spec/gl-3.2/layered-rendering/gl-layer-render.c | 5 ++++- 3 files changed, 13 insertions(+), 4 deletions(-)
diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c b/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c index ea466e8..66d1674 100644 --- a/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c +++ b/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c @@ -67,6 +67,8 @@ GLuint create_bind_texture(GLenum textureType) { int i; GLuint texture; + GLint samples; + glGenTextures(1, &texture); glBindTexture(textureType, texture); @@ -97,8 +99,9 @@ create_bind_texture(GLenum textureType) { } break; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4, - GL_RGB, 10, 10, 2, GL_FALSE); + glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &samples); + glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, + samples, GL_RGB, 10, 10, 2, GL_FALSE); break; } diff --git a/tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c b/tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c index 6a3125b..9c979e0 100644 --- a/tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c +++ b/tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c @@ -92,6 +92,8 @@ static GLuint color_uniform; GLuint create_bind_texture(GLenum textureType) { GLuint texture; + GLint samples; + glGenTextures(1, &texture); glBindTexture(textureType, texture); @@ -117,7 +119,8 @@ create_bind_texture(GLenum textureType) { glTexStorage2D(textureType, 1, GL_RGB8, 6, 6); break; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - glTexStorage3DMultisample(textureType, 4, GL_RGB8, + glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &samples); + glTexStorage3DMultisample(textureType, samples, GL_RGB8, 6, 6, 6, GL_FALSE); break; } diff --git a/tests/spec/gl-3.2/layered-rendering/gl-layer-render.c b/tests/spec/gl-3.2/layered-rendering/gl-layer-render.c index b6422dd..ae8e58f 100644 --- a/tests/spec/gl-3.2/layered-rendering/gl-layer-render.c +++ b/tests/spec/gl-3.2/layered-rendering/gl-layer-render.c @@ -93,6 +93,8 @@ GLuint create_bind_texture(GLenum textureType) { int i; GLuint texture; + GLint samples; + glGenTextures(1, &texture); glBindTexture(textureType, texture); @@ -123,7 +125,8 @@ create_bind_texture(GLenum textureType) { } break; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - glTexImage3DMultisample(textureType, 4, GL_RGB, + glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &samples); + glTexImage3DMultisample(textureType, samples, GL_RGB, 6, 6, 6, GL_FALSE); break; } -- 1.9.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit