There are calls to glDraw/ReadBuffer(GL_FRONT) which fail with fbo
rendering.
---
 tests/general/gl30basic.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/tests/general/gl30basic.c b/tests/general/gl30basic.c
index d9d8ab8..cb85a91 100644
--- a/tests/general/gl30basic.c
+++ b/tests/general/gl30basic.c
@@ -39,6 +39,8 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
 
        config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | 
PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL;
 
+       config.requires_displayed_window = true;
+
 PIGLIT_GL_TEST_CONFIG_END
 
 static const char *Prog = "gl30basic";
-- 
1.9.1

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