On 11/17/2017 05:26 PM, Eric Anholt wrote:
Fixes failure on vc5 where the alpha was forced to 1 due to an rgbx
window system buffer.
---
tests/shaders/glsl-fs-discard-mrt.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shaders/glsl-fs-discard-mrt.c
b/tests/shaders/glsl-fs-discard-mrt.c
index 8447cf270b96..68955fa06488 100644
--- a/tests/shaders/glsl-fs-discard-mrt.c
+++ b/tests/shaders/glsl-fs-discard-mrt.c
@@ -141,7 +141,7 @@ draw_fbo_to_screen_and_test(void)
float magenta[4] = {1, 0, 1, 0};
glUseProgram(0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
glClearColor(0.5, 0.5, 0.5, 0.5);
glClear(GL_COLOR_BUFFER_BIT);
Reviewed-by: Brian Paul <bri...@vmware.com>
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