I think the new tes-texture-size test should be added to all.py (in multiple places).
Other than that, series is Reviewed-by: Fabian Bieler <fabianbie...@fastmail.fm> On 2018-01-01 06:41, srol...@vmware.com wrote: > From: Roland Scheidegger <srol...@vmware.com> > > This is a problem of all texturing tests, they cannot exercise the tesselation > stages. (But I'm too lazy to fix the others, and too lazy to hack something up > for tcs stage, I only need it to verify a bug/fix with r600 buffer textures.) > --- > tests/texturing/shaders/common.c | 3 ++ > tests/texturing/shaders/common.h | 3 +- > tests/texturing/shaders/textureSize.c | 76 > ++++++++++++++++++++++++++++++++--- > 3 files changed, 75 insertions(+), 7 deletions(-) > > diff --git a/tests/texturing/shaders/common.c > b/tests/texturing/shaders/common.c > index b377bbcae..bda149971 100644 > --- a/tests/texturing/shaders/common.c > +++ b/tests/texturing/shaders/common.c > @@ -378,6 +378,9 @@ require_GL_features(enum shader_target test_stage) > glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &tex_units); > if (test_stage == VS && tex_units <= 0) > piglit_report_result(PIGLIT_SKIP); > + > + if (test_stage == TES) > + piglit_require_extension("GL_ARB_tessellation_shader"); > } > > /** > diff --git a/tests/texturing/shaders/common.h > b/tests/texturing/shaders/common.h > index 49f38e8b5..3edc68bff 100644 > --- a/tests/texturing/shaders/common.h > +++ b/tests/texturing/shaders/common.h > @@ -91,7 +91,8 @@ enum shader_target { > UNKNOWN, > VS, > FS, > - GS > + GS, > + TES, > }; > > float max2(float x, float y); > diff --git a/tests/texturing/shaders/textureSize.c > b/tests/texturing/shaders/textureSize.c > index 2693633fb..3035e0505 100644 > --- a/tests/texturing/shaders/textureSize.c > +++ b/tests/texturing/shaders/textureSize.c > @@ -60,7 +60,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN > piglit_gl_process_args(&argc, argv, &config); > > parse_args(argc, argv); > - if (test_stage == GS) { > + if (test_stage == GS || test_stage == TES) { > config.supports_gl_compat_version = 32; > config.supports_gl_core_version = 32; > } else { > @@ -154,7 +154,7 @@ piglit_display() > > glUniform1i(lod_location, l); > glViewport(x, 10, 10, 10); > - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); > + glDrawArrays(test_stage == TES ? GL_PATCHES : GL_TRIANGLE_FAN, > 0, 4); > > pass &= piglit_probe_rect_rgba(x, 10, 10, 10, expected_color); > } > @@ -248,12 +248,14 @@ has_lod(void) > int > generate_GLSL(enum shader_target test_stage) > { > - int vs, gs = 0, fs; > + int vs, gs = 0, tes = 0, tcs = 0, fs; > int prog; > > static char *vs_code; > static char *gs_code = NULL; > static char *fs_code; > + static char *tes_code = NULL; > + static char *tcs_code = NULL; > char *lod_arg; > static const char *zeroes[3] = { "", "0, ", "0, 0, " }; > > @@ -357,6 +359,55 @@ generate_GLSL(enum shader_target test_stage) > shader_version, extension, sampler.name, size, lod_arg, > zeroes[3 - size]); > break; > + case TES: > + (void)!asprintf(&vs_code, > + "#version %d\n" > + "in vec4 vertex;\n" > + "void main()\n" > + "{\n" > + " gl_Position = vertex;\n" > + "}\n", > + shader_version); > + (void)!asprintf(&tes_code, > + "#version %d\n%s" > + "#extension GL_ARB_tessellation_shader: require\n" > + "#define ivec1 int\n" > + "uniform int lod;\n" > + "uniform %s tex;\n" > + "layout(quads) in;\n" > + "flat out ivec%d size;\n" > + "void main()\n" > + "{\n" > + " gl_Position = vec4(gl_TessCoord.x * 2 - 1, > gl_TessCoord.y * 2 - 1, 0, 1);\n" > + " size = textureSize(tex%s);\n" > + "}\n", > + shader_version, extension, sampler.name, size, > lod_arg); > + (void)!asprintf(&tcs_code, > + "#version %d\n" > + "#extension GL_ARB_tessellation_shader: require\n" > + "layout(vertices = 4) out;\n" > + "void main()\n" > + "{\n" > + " gl_TessLevelInner[0] = 1.0;\n" > + " gl_TessLevelInner[1] = 1.0;\n" > + " gl_TessLevelOuter[0] = 1.0;\n" > + " gl_TessLevelOuter[1] = 1.0;\n" > + " gl_TessLevelOuter[2] = 1.0;\n" > + " gl_TessLevelOuter[3] = 1.0;\n" > + "}\n", > + shader_version); > + (void)!asprintf(&fs_code, > + "#version %d\n" > + "#define ivec1 int\n" > + "#define vec1 float\n" > + "flat in ivec%d size;\n" > + "out vec4 fragColor;\n" > + "void main()\n" > + "{\n" > + " fragColor = vec4(0.01 * size,%s 1);\n" > + "}\n", > + shader_version, size, zeroes[3 - size]); > + break; > default: > assert(!"Should not get here."); > break; > @@ -366,9 +417,15 @@ generate_GLSL(enum shader_target test_stage) > if (gs_code) { > gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_code); > } > + if (tes_code) { > + tes = piglit_compile_shader_text(GL_TESS_EVALUATION_SHADER, > tes_code); > + } > + if (tcs_code) { > + tcs = piglit_compile_shader_text(GL_TESS_CONTROL_SHADER, > tcs_code); > + } > fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_code); > > - if (!vs || (gs_code && !gs) || !fs) > + if (!vs || (gs_code && !gs) || (tes_code && !tes) || !fs) > return 0; > > prog = glCreateProgram(); > @@ -376,6 +433,10 @@ generate_GLSL(enum shader_target test_stage) > if (gs_code) > glAttachShader(prog, gs); > glAttachShader(prog, fs); > + if (tes_code) > + glAttachShader(prog, tes); > + if (tcs_code) > + glAttachShader(prog, tcs); > glLinkProgram(prog); > if (!piglit_link_check_status(prog)) > piglit_report_result(PIGLIT_FAIL); > @@ -386,7 +447,7 @@ generate_GLSL(enum shader_target test_stage) > void > fail_and_show_usage() > { > - printf("Usage: textureSize [140] <vs|gs|fs> <sampler type> [piglit > args...]\n"); > + printf("Usage: textureSize [140] <vs|gs|fs|tes> <sampler type> [piglit > args...]\n"); > piglit_report_result(PIGLIT_SKIP); > } > > @@ -409,6 +470,9 @@ parse_args(int argc, char **argv) > } else if (strcmp(argv[i], "fs") == 0) { > test_stage = FS; > continue; > + } else if (strcmp(argv[i], "tes") == 0) { > + test_stage = TES; > + continue; > } > } > > @@ -427,7 +491,7 @@ parse_args(int argc, char **argv) > if (test_stage == UNKNOWN || !sampler_found) > fail_and_show_usage(); > > - if (test_stage == GS && shader_version < 150) > + if ((test_stage == GS || test_stage == TES) && shader_version < 150) > shader_version = 150; > } > > _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit