On 7 March 2018 at 17:52, Alejandro <apinhe...@igalia.com> wrote:
> Typo on the commit message: "skip is no" => "skip if no"
>
> Some comments below.
>
> On 07/03/18 01:54, Dave Airlie wrote:
>> From: Dave Airlie <airl...@redhat.com>
>>
>> These tests all require varying numbers of ssbos.
>> ---
>>  .../shader_storage/layout-std140-fp64-mixed-shader.c                 | 5 
>> +++++
>>  .../arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c   | 5 
>> +++++
>>  .../shader_storage/layout-std430-fp64-mixed-shader.c                 | 5 
>> +++++
>>  .../arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c   | 5 
>> +++++
>>  4 files changed, 20 insertions(+)
>>
>> diff --git 
>> a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c
>>  
>> b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c
>> index 96add58..e649fea 100644
>> --- 
>> a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c
>> +++ 
>> b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c
>> @@ -213,11 +213,16 @@ piglit_init(int argc, char **argv)
>>       double *map_d;
>>       void *data;
>>       void *data_base;
>> +     GLint num_vertex_ssbo;
>>
>>       piglit_require_extension("GL_ARB_shader_storage_buffer_object");
>>       piglit_require_extension("GL_ARB_gpu_shader_fp64");
>>       piglit_require_GLSL_version(150);
>>
>> +     glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo);
>> +     if (num_vertex_ssbo < 4)
>> +             piglit_report_result(PIGLIT_SKIP);
>
> Why the check is <4 instead of <1 as with other new checks included on
> this patch? As far as I see, the vertex shader on that test uses 1 ssbo.

Ah test had some values like SSBO_SIZE1, 2,3 I just assumed it was
using 4, I'll switch them both to 1.

Dave.
_______________________________________________
Piglit mailing list
Piglit@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to