On 03/25/2018 01:49 PM, Rhys Perry wrote:
GLES2 requires GL_RGBA to be used with GL_UNSIGNED_BYTE in glReadPixels
---
tests/util/piglit-util-gl.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
index df39c1c87..be060aae5 100644
--- a/tests/util/piglit-util-gl.c
+++ b/tests/util/piglit-util-gl.c
@@ -1017,7 +1017,7 @@ static GLfloat *
read_pixels_float(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLfloat *pixels)
{
- GLubyte *pixels_b;
+ uint8_t pixels_b[4];
unsigned i, ncomponents;
ncomponents = width * height * piglit_num_components(format);
@@ -1029,11 +1029,9 @@ read_pixels_float(GLint x, GLint y, GLsizei width,
GLsizei height,
return pixels;
}
- pixels_b = malloc(ncomponents * sizeof(GLubyte));
- glReadPixels(x, y, width, height, format, GL_UNSIGNED_BYTE, pixels_b);
+ glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels_b);
for (i = 0; i < ncomponents; i++)
pixels[i] = pixels_b[i] / 255.0;
- free(pixels_b);
return pixels;
}
This doesn't look right. The pixels_b buffer must be large enough to
hold 'ncomponents' values, not 4.
Also, I'd prefer to keep read GL_RGB on non-ES. Reading GL_RGB vs.
GL_RGBA probably hits different code paths in the driver, which is a
good thing.
-Brian
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