Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105670 --- ...vs-loop-complex-unroll-nested-break.shader_test | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 tests/spec/glsl-1.10/execution/vs-loop-complex-unroll-nested-break.shader_test
diff --git a/tests/spec/glsl-1.10/execution/vs-loop-complex-unroll-nested-break.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-complex-unroll-nested-break.shader_test new file mode 100644 index 000000000..42721ca79 --- /dev/null +++ b/tests/spec/glsl-1.10/execution/vs-loop-complex-unroll-nested-break.shader_test @@ -0,0 +1,48 @@ +# This tests for a bug in loop unrolling where we were detecting 2 breaks in +# the loop but only found a single terminator (exit condition). The result was +# we were attempting to do a complex unroll but failing half way through the +# unroll process. As a result we ended up creating an infinite loop. +[require] +GLSL >= 1.10 + +[vertex shader] +uniform int loop_break; + +void main() +{ + gl_Position = gl_Vertex; + + vec4 colour; + int j = 0; + for (int i = 0; i < 4; i++) { + + colour = vec4(0.0, 1.0, 0.0, 1.0); + + if (i >= 2) { + j++; // we use this so the if doesn't get reduced to a series of bcsel + if (loop_break == 1 || j == loop_break) { + colour = vec4(1.0, 0.0, 0.0, 1.0); + break; + } + } + } + + gl_FrontColor = colour; +} + +[fragment shader] +void main() +{ + gl_FragColor = gl_Color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 + +uniform int loop_break 0 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform int loop_break 1 +draw rect -1 -1 2 2 +probe all rgba 1.0 0.0 0.0 1.0 -- 2.14.3 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit