--- .../execution/uniform/arrays-of-arrays.shader_test | 77 ++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/arrays-of-arrays.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/uniform/arrays-of-arrays.shader_test b/tests/spec/arb_gl_spirv/execution/uniform/arrays-of-arrays.shader_test new file mode 100644 index 000000000..07e32560b --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/uniform/arrays-of-arrays.shader_test @@ -0,0 +1,77 @@ +# Array of arrays of uniforms test + +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.50 + +[vertex shader passthrough] + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 4 +; Bound: 25 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %color + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %color "color" + OpName %u_color "u_color" + OpDecorate %color Location 0 + OpDecorate %u_color Location 10 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %color = OpVariable %_ptr_Output_v4float Output + %uint = OpTypeInt 32 0 + %uint_2 = OpConstant %uint 2 +%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 +%_arr__arr_v4float_uint_2_uint_2 = OpTypeArray %_arr_v4float_uint_2 %uint_2 +%_ptr_UniformConstant__arr__arr_v4float_uint_2_uint_2 = OpTypePointer UniformConstant %_arr__arr_v4float_uint_2_uint_2 + %u_color = OpVariable %_ptr_UniformConstant__arr__arr_v4float_uint_2_uint_2 UniformConstant + %int = OpTypeInt 32 1 + %int_0 = OpConstant %int 0 +%_ptr_UniformConstant_v4float = OpTypePointer UniformConstant %v4float + %int_1 = OpConstant %int 1 + %main = OpFunction %void None %3 + %5 = OpLabel + %19 = OpAccessChain %_ptr_UniformConstant_v4float %u_color %int_0 %int_0 + %20 = OpLoad %v4float %19 + %22 = OpAccessChain %_ptr_UniformConstant_v4float %u_color %int_1 %int_1 + %23 = OpLoad %v4float %22 + %24 = OpFAdd %v4float %20 %23 + OpStore %color %24 + OpReturn + OpFunctionEnd + +[fragment shader] +#version 450 + +layout (location = 0) out vec4 color; + +layout (location = 10) uniform vec4 u_color[2][2]; + +void main() +{ + color = u_color[0][0] + u_color[1][1]; +} + +[test] +clear color 0.2 0.2 0.2 0.2 +clear + +uniform vec4 10 0.0 0.1 0.2 0.3 +uniform vec4 11 0.4 0.5 0.6 0.7 +uniform vec4 12 0.8 0.9 1.0 1.1 +uniform vec4 13 0.1 0.2 0.3 0.4 + +draw rect -1 -1 1 1 +relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (0.1, 0.3, 0.5) -- 2.14.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit