This updates the existing vertex shader test and makes it more
flexable.
---
 tests/spec/gl-2.0/vertex-program-two-side.c | 195 +++++++++++++++-----
 1 file changed, 145 insertions(+), 50 deletions(-)

diff --git a/tests/spec/gl-2.0/vertex-program-two-side.c 
b/tests/spec/gl-2.0/vertex-program-two-side.c
index 81cf11d9d..c53668124 100644
--- a/tests/spec/gl-2.0/vertex-program-two-side.c
+++ b/tests/spec/gl-2.0/vertex-program-two-side.c
@@ -66,6 +66,16 @@ static float secondary_frontcolor[4] = {0.0, 0.25, 0.0, 0.0};
 static float secondary_backcolor[4] = {0.0, 0.0, 0.25, 0.0};
 static int draw_secondary_loc;
 
+char *vs_outputs[4] = {"", "", "", ""};
+char *gs_outputs[4] = {"", "", "", ""};
+char *gs_inputs_outputs[4] = {"", "", "", ""};
+
+static const char *dummy_vs_source =
+       "void main()\n"
+       "{\n"
+       "       gl_Position = gl_Vertex;\n"
+       "}\n";
+
 static const char *fs_source =
        "uniform bool draw_secondary;\n"
        "void main()\n"
@@ -76,24 +86,13 @@ static const char *fs_source =
        "               gl_FragColor = gl_Color;\n"
        "}\n";
 
-enum piglit_result
-piglit_display(void)
+static bool
+probe_colors()
 {
+       bool pass = true;
        int x1 = 0, y1 = 0;
        int w = piglit_width / 2, h = piglit_height / 2;
        int x2 = piglit_width - w, y2 = piglit_height - h;
-       bool pass = true;
-
-       glClearColor(0.5, 0.5, 0.5, 0.5);
-       glClear(GL_COLOR_BUFFER_BIT);
-
-       glUniform1i(draw_secondary_loc, false);
-       piglit_draw_rect(-1,  0,  1, 1); /* top left */
-       piglit_draw_rect( 1,  0, -1, 1); /* top right */
-
-       glUniform1i(draw_secondary_loc, true);
-       piglit_draw_rect(-1, -1,  1, 1); /* bot left */
-       piglit_draw_rect( 1, -1, -1, 1); /* bot right */
 
        if (front) {
                pass = pass && piglit_probe_rect_rgba(x1, y2, w, h,
@@ -127,13 +126,41 @@ piglit_display(void)
                }
        }
 
-       piglit_present_results();
+       return pass;
+}
 
-       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+static bool
+test_prog(unsigned prog, const char *test_name)
+{
+       glUseProgram(prog);
+       draw_secondary_loc = glGetUniformLocation(prog, "draw_secondary");
+       assert(draw_secondary_loc != -1);
+
+       if (enabled)
+               glEnable(GL_VERTEX_PROGRAM_TWO_SIDE);
+
+       /* Draw */
+       glClearColor(0.5, 0.5, 0.5, 0.5);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glUniform1i(draw_secondary_loc, false);
+       piglit_draw_rect(-1,  0,  1, 1); /* top left */
+       piglit_draw_rect( 1,  0, -1, 1); /* top right */
+
+       glUniform1i(draw_secondary_loc, true);
+       piglit_draw_rect(-1, -1,  1, 1); /* bot left */
+       piglit_draw_rect( 1, -1, -1, 1); /* bot right */
+
+       /* probe and report result */
+       bool pass = probe_colors();
+       piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s",
+                                    test_name);
+
+       return pass;
 }
 
 static void
-setup_output(char **out, const char *name, float *values)
+setup_vs_output(char **out, const char *name, float *values)
 {
        (void)!asprintf(out,
                 "      %s = vec4(%f, %f, %f, %f);\n",
@@ -144,15 +171,94 @@ setup_output(char **out, const char *name, float *values)
                 values[3]);
 }
 
-void
-piglit_init(int argc, char **argv)
+static void
+setup_gs_vars(char **in_out, char **out, const char *name, float *values)
+{
+       (void)!asprintf(in_out, "       %s = gl_in[i].%s;\n", name, name);
+       (void)!asprintf(out, "  %s = vec4(%f, %f, %f, %f);\n",
+                       name,
+                       values[0],
+                       values[1],
+                       values[2],
+                       values[3]);
+}
+
+static void
+create_gs_source(char **gs_source, char **builtins)
+{
+       (void)!asprintf(gs_source,
+               "#version 150 compatibility\n"
+               "layout(triangles) in;\n"
+               "layout(triangle_strip, max_vertices = 3) out;\n"
+               "\n"
+               "void main()\n"
+               "{\n"
+               "       for (int i = 0; i < 3; i++) {\n"
+               "               gl_Position = gl_in[i].gl_Position;\n"
+               "               %s%s%s%s\n"
+               "               EmitVertex();\n"
+               "       }\n"
+               "}\n",
+               builtins[0],
+               builtins[1],
+               builtins[2],
+               builtins[3]);
+}
+
+enum piglit_result
+piglit_display(void)
 {
-       char *vs_outputs[4] = {"", "", "", ""};
        char *vs_source;
-       int i;
+       char *gs_source;
+       char *gs_source2;
+       bool pass;
 
-       piglit_require_GLSL();
+       (void)!asprintf(&vs_source,
+                "void main()\n"
+                "{\n"
+                "      gl_Position = gl_Vertex;\n"
+                "%s%s%s%s"
+                "}\n",
+                vs_outputs[0],
+                vs_outputs[1],
+                vs_outputs[2],
+                vs_outputs[3]);
+
+       prog = piglit_build_simple_program(vs_source, fs_source);
+       pass = test_prog(prog, "vs and fs");
+
+       if (piglit_get_gl_version() >= 32) {
+               /* Test the gs outputs only */
+               create_gs_source(&gs_source, gs_outputs);
+               prog = piglit_build_simple_program_multiple_shaders(
+                       GL_VERTEX_SHADER, dummy_vs_source,
+                       GL_GEOMETRY_SHADER, gs_source,
+                       GL_FRAGMENT_SHADER, fs_source,
+                       0);
+
+               pass = pass && test_prog(prog, "gs-out and fs");
+
+               /* Test both the gs outputs and inputs */
+               create_gs_source(&gs_source2, gs_inputs_outputs);
+               prog = piglit_build_simple_program_multiple_shaders(
+                       GL_VERTEX_SHADER, vs_source,
+                       GL_GEOMETRY_SHADER, gs_source2,
+                       GL_FRAGMENT_SHADER, fs_source,
+                       0);
+
+               pass = pass && test_prog(prog, "vs, gs and fs");
+       } else {
+               piglit_report_subtest_result(PIGLIT_SKIP, "gs-out and fs");
+               piglit_report_subtest_result(PIGLIT_SKIP, "vs, gs and fs");
+       }
 
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_GLSL();
        piglit_require_gl_version(20);
 
        printf("Window quadrants show:\n");
@@ -162,7 +268,7 @@ piglit_init(int argc, char **argv)
        printf("| front gl_SecondaryColor | back gl_SecondaryColor |\n");
        printf("+-------------------------+------------------------+\n");
 
-       for (i = 1; i < argc; i++) {
+       for (unsigned i = 1; i < argc; i++) {
                if (strcmp(argv[i], "enabled") == 0) {
                        enabled = true;
                } else if (strcmp(argv[i], "front") == 0) {
@@ -178,31 +284,20 @@ piglit_init(int argc, char **argv)
                }
        }
 
-       if (front)
-               setup_output(&vs_outputs[0], "gl_FrontColor", frontcolor);
-       if (back)
-               setup_output(&vs_outputs[1], "gl_BackColor", backcolor);
-       if (front2)
-               setup_output(&vs_outputs[2], "gl_FrontSecondaryColor", 
secondary_frontcolor);
-       if (back2)
-               setup_output(&vs_outputs[3], "gl_BackSecondaryColor", 
secondary_backcolor);
-
-       (void)!asprintf(&vs_source,
-                "void main()\n"
-                "{\n"
-                "      gl_Position = gl_Vertex;\n"
-                "%s%s%s%s"
-                "}\n",
-                vs_outputs[0],
-                vs_outputs[1],
-                vs_outputs[2],
-                vs_outputs[3]);
-
-       prog = piglit_build_simple_program(vs_source, fs_source);
-       glUseProgram(prog);
-       draw_secondary_loc = glGetUniformLocation(prog, "draw_secondary");
-       assert(draw_secondary_loc != -1);
-
-       if (enabled)
-               glEnable(GL_VERTEX_PROGRAM_TWO_SIDE);
+       if (front) {
+               setup_vs_output(&vs_outputs[0], "gl_FrontColor", frontcolor);
+               setup_gs_vars(&gs_inputs_outputs[0], &gs_outputs[0], 
"gl_FrontColor", frontcolor);
+       }
+       if (back) {
+               setup_vs_output(&vs_outputs[1], "gl_BackColor", backcolor);
+               setup_gs_vars(&gs_inputs_outputs[1], &gs_outputs[1], 
"gl_BackColor", backcolor);
+       }
+       if (front2) {
+               setup_vs_output(&vs_outputs[2], "gl_FrontSecondaryColor", 
secondary_frontcolor);
+               setup_gs_vars(&gs_inputs_outputs[2], &gs_outputs[2], 
"gl_FrontSecondaryColor", secondary_frontcolor);
+       }
+       if (back2) {
+               setup_vs_output(&vs_outputs[3], "gl_BackSecondaryColor", 
secondary_backcolor);
+               setup_gs_vars(&gs_inputs_outputs[3], &gs_outputs[3], 
"gl_BackSecondaryColor", secondary_backcolor);
+       }
 }
-- 
2.17.0

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