--- .../execution/uniform/array.shader_test | 137 +++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/array.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/uniform/array.shader_test b/tests/spec/arb_gl_spirv/execution/uniform/array.shader_test new file mode 100644 index 000000000..54ac66b42 --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/uniform/array.shader_test @@ -0,0 +1,137 @@ +# Test a very simple VS-PS shader pipeline with an array of two +# uniforms with explicit location. + +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.50 + +[vertex shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 4 +; Bound: 24 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Vertex %main "main" %_ %piglit_vertex %gl_VertexID %gl_InstanceID + OpSource GLSL 450 + OpName %main "main" + OpName %gl_PerVertex "gl_PerVertex" + OpMemberName %gl_PerVertex 0 "gl_Position" + OpMemberName %gl_PerVertex 1 "gl_PointSize" + OpMemberName %gl_PerVertex 2 "gl_ClipDistance" + OpMemberName %gl_PerVertex 3 "gl_CullDistance" + OpName %_ "" + OpName %piglit_vertex "piglit_vertex" + OpName %gl_VertexID "gl_VertexID" + OpName %gl_InstanceID "gl_InstanceID" + OpMemberDecorate %gl_PerVertex 0 BuiltIn Position + OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize + OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance + OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance + OpDecorate %gl_PerVertex Block + OpDecorate %piglit_vertex Location 0 + OpDecorate %gl_VertexID BuiltIn VertexId + OpDecorate %gl_InstanceID BuiltIn InstanceId + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 + %uint = OpTypeInt 32 0 + %uint_1 = OpConstant %uint 1 +%_arr_float_uint_1 = OpTypeArray %float %uint_1 +%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 +%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex + %_ = OpVariable %_ptr_Output_gl_PerVertex Output + %int = OpTypeInt 32 1 + %int_0 = OpConstant %int 0 +%_ptr_Input_v4float = OpTypePointer Input %v4float +%piglit_vertex = OpVariable %_ptr_Input_v4float Input +%_ptr_Output_v4float = OpTypePointer Output %v4float +%_ptr_Input_int = OpTypePointer Input %int +%gl_VertexID = OpVariable %_ptr_Input_int Input +%gl_InstanceID = OpVariable %_ptr_Input_int Input + %main = OpFunction %void None %3 + %5 = OpLabel + %18 = OpLoad %v4float %piglit_vertex + %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0 + OpStore %20 %18 + OpReturn + OpFunctionEnd + +[vertex shader] +#version 450 + +layout(location = 0) in vec4 piglit_vertex; + +void main() { + gl_Position = piglit_vertex; +} + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 4 +; Bound: 24 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %outcolor + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %outcolor "outcolor" + OpName %uniforms "uniforms" + OpDecorate %outcolor Location 0 + OpDecorate %uniforms Location 0 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %outcolor = OpVariable %_ptr_Output_v4float Output + %uint = OpTypeInt 32 0 + %uint_2 = OpConstant %uint 2 +%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 +%_ptr_UniformConstant__arr_v4float_uint_2 = OpTypePointer UniformConstant %_arr_v4float_uint_2 + %uniforms = OpVariable %_ptr_UniformConstant__arr_v4float_uint_2 UniformConstant + %int = OpTypeInt 32 1 + %int_0 = OpConstant %int 0 +%_ptr_UniformConstant_v4float = OpTypePointer UniformConstant %v4float + %int_1 = OpConstant %int 1 + %main = OpFunction %void None %3 + %5 = OpLabel + %18 = OpAccessChain %_ptr_UniformConstant_v4float %uniforms %int_0 + %19 = OpLoad %v4float %18 + %21 = OpAccessChain %_ptr_UniformConstant_v4float %uniforms %int_1 + %22 = OpLoad %v4float %21 + %23 = OpFMul %v4float %19 %22 + OpStore %outcolor %23 + OpReturn + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(location = 0) uniform vec4 uniforms[2]; + +layout(location = 0) out vec4 outcolor; + +void main() { + outcolor = uniforms[0] * uniforms[1]; +} + +[test] +clear color 1.0 0.0 0.0 0.0 +clear + +uniform vec4 0 0.2 0.1 0.1 1.6 +uniform vec4 1 0.5 2.0 3.0 0.25 + +draw rect -1 -1 2 2 +probe all rgba 0.1 0.2 0.3 0.4 -- 2.14.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit