From: Ian Romanick <ian.d.roman...@intel.com> The saturate version hits an assertion failure in the Mesa i965 driver:
src/intel/compiler/brw_fs.cpp:2377: bool fs_visitor::opt_algebraic(): Assertion `!"unimplemented: saturate mixed types"' failed. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- .../built-in-functions/fs-sign-neg-abs.shader_test | 33 +++++++++++++++++ .../built-in-functions/fs-sign-neg.shader_test | 31 ++++++++++++++++ .../fs-sign-sat-neg-abs.shader_test | 27 ++++++++++++++ .../built-in-functions/vs-sign-neg-abs.shader_test | 43 ++++++++++++++++++++++ .../built-in-functions/vs-sign-neg.shader_test | 41 +++++++++++++++++++++ .../vs-sign-sat-neg-abs.shader_test | 37 +++++++++++++++++++ 6 files changed, 212 insertions(+) create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg-abs.shader_test create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg.shader_test create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg-abs.shader_test create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg.shader_test create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg-abs.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg-abs.shader_test new file mode 100644 index 000000000..642bf3d78 --- /dev/null +++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg-abs.shader_test @@ -0,0 +1,33 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader_fp64 + +[vertex shader passthrough] + +[fragment shader] +#extension GL_ARB_gpu_shader_fp64: require + +uniform dvec4 arg0; +uniform dvec4 arg1; +uniform dvec4 expect; + +out vec4 piglit_fragcolor; + +void main() +{ + if (sign(-abs(arg0)) != -sign(abs(arg1))) + piglit_fragcolor = vec4(1.0, 0.0, 0.0, 1.0); + else if (sign(-abs(arg0)) != -abs(sign(arg1))) + piglit_fragcolor = vec4(0.5, 0.0, 0.5, 1.0); + else if (sign(-abs(arg0)) != expect) + piglit_fragcolor = vec4(0.0, 0.0, 1.0, 1.0); + else + piglit_fragcolor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +uniform dvec4 arg0 -5.0 5.0 0.0 0.0 +uniform dvec4 arg1 -2.0 2.0 0.0 0.0 +uniform dvec4 expect -1.0 -1.0 0.0 0.0 +draw rect -1 -1 2 2 +probe rgb 1 1 0.0 1.0 0.0 diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg.shader_test new file mode 100644 index 000000000..a8f49874e --- /dev/null +++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg.shader_test @@ -0,0 +1,31 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader_fp64 + +[vertex shader passthrough] + +[fragment shader] +#extension GL_ARB_gpu_shader_fp64: require + +uniform dvec4 arg0; +uniform dvec4 arg1; +uniform dvec4 expect; + +out vec4 piglit_fragcolor; + +void main() +{ + if (sign(-arg0) != -sign(arg1)) + piglit_fragcolor = vec4(1.0, 0.0, 0.0, 1.0); + else if (sign(-arg0) != expect) + piglit_fragcolor = vec4(0.0, 0.0, 1.0, 1.0); + else + piglit_fragcolor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +uniform dvec4 arg0 -5.0 5.0 0.0 0.0 +uniform dvec4 arg1 -2.0 2.0 0.0 0.0 +uniform dvec4 expect 1.0 -1.0 0.0 0.0 +draw rect -1 -1 2 2 +probe rgb 1 1 0.0 1.0 0.0 diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test new file mode 100644 index 000000000..81ae2d441 --- /dev/null +++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test @@ -0,0 +1,27 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader_fp64 + +[vertex shader passthrough] + +[fragment shader] +#extension GL_ARB_gpu_shader_fp64: require + +uniform dvec4 arg0; +uniform dvec4 expect; + +out vec4 piglit_fragcolor; + +void main() +{ + if (clamp(sign(-abs(arg0)), 0.0, 1.0) != expect) + piglit_fragcolor = vec4(1.0, 0.0, 0.0, 1.0); + else + piglit_fragcolor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +uniform dvec4 arg0 -5.0 5.0 0.0 0.0 +uniform dvec4 expect 0.0 0.0 0.0 0.0 +draw rect -1 -1 2 2 +probe rgb 1 1 0.0 1.0 0.0 diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg-abs.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg-abs.shader_test new file mode 100644 index 000000000..a292f2621 --- /dev/null +++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg-abs.shader_test @@ -0,0 +1,43 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader_fp64 + +[vertex shader] +#extension GL_ARB_gpu_shader_fp64: require + +uniform dvec4 arg0; +uniform dvec4 arg1; +uniform dvec4 expect; + +out vec4 color; +in vec4 piglit_vertex; + +void main() +{ + if (sign(-abs(arg0)) != -sign(abs(arg1))) + color = vec4(1.0, 0.0, 0.0, 1.0); + else if (sign(-abs(arg0)) != -abs(sign(arg1))) + color = vec4(0.5, 0.0, 0.5, 1.0); + else if (sign(-abs(arg0)) != expect) + color = vec4(0.0, 0.0, 1.0, 1.0); + else + color = vec4(0.0, 1.0, 0.0, 1.0); + + gl_Position = piglit_vertex; +} + +[fragment shader] +in vec4 color; +out vec4 piglit_fragcolor; + +void main() +{ + piglit_fragcolor = color; +} + +[test] +uniform dvec4 arg0 -5.0 5.0 0.0 0.0 +uniform dvec4 arg1 -2.0 2.0 0.0 0.0 +uniform dvec4 expect -1.0 -1.0 0.0 0.0 +draw rect -1 -1 2 2 +probe rgb 1 1 0.0 1.0 0.0 diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg.shader_test new file mode 100644 index 000000000..fdf87ea1a --- /dev/null +++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg.shader_test @@ -0,0 +1,41 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader_fp64 + +[vertex shader] +#extension GL_ARB_gpu_shader_fp64: require + +uniform dvec4 arg0; +uniform dvec4 arg1; +uniform dvec4 expect; + +out vec4 color; +in vec4 piglit_vertex; + +void main() +{ + if (sign(-arg0) != -sign(arg1)) + color = vec4(1.0, 0.0, 0.0, 1.0); + else if (sign(-arg0) != expect) + color = vec4(0.0, 0.0, 1.0, 1.0); + else + color = vec4(0.0, 1.0, 0.0, 1.0); + + gl_Position = piglit_vertex; +} + +[fragment shader] +in vec4 color; +out vec4 piglit_fragcolor; + +void main() +{ + piglit_fragcolor = color; +} + +[test] +uniform dvec4 arg0 -5.0 5.0 0.0 0.0 +uniform dvec4 arg1 -2.0 2.0 0.0 0.0 +uniform dvec4 expect 1.0 -1.0 0.0 0.0 +draw rect -1 -1 2 2 +probe rgb 1 1 0.0 1.0 0.0 diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test new file mode 100644 index 000000000..b70afdd94 --- /dev/null +++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test @@ -0,0 +1,37 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader_fp64 + +[vertex shader] +#extension GL_ARB_gpu_shader_fp64: require + +uniform dvec4 arg0; +uniform dvec4 expect; + +out vec4 color; +in vec4 piglit_vertex; + +void main() +{ + + if (clamp(sign(-abs(arg0)), 0.0, 1.0) != expect) + color = vec4(1.0, 0.0, 0.0, 1.0); + else + color = vec4(0.0, 1.0, 0.0, 1.0); + gl_Position = piglit_vertex; +} + +[fragment shader] +in vec4 color; +out vec4 piglit_fragcolor; + +void main() +{ + piglit_fragcolor = color; +} + +[test] +uniform dvec4 arg0 -5.0 5.0 0.0 0.0 +uniform dvec4 expect 0.0 0.0 0.0 0.0 +draw rect -1 -1 2 2 +probe rgb 1 1 0.0 1.0 0.0 -- 2.14.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit