From: Neil Roberts <nrobe...@igalia.com> --- .../execution/vs-ps-specializations.shader_test | 181 +++++++++++++++++++++ 1 file changed, 181 insertions(+) create mode 100644 tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test b/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test new file mode 100644 index 000000000..7b3e7ee81 --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test @@ -0,0 +1,181 @@ +# Simple shader test using specialization constants + +[require] +GL >= 3.3 +GLSL >= 4.50 +SPIRV ONLY + +[vertex shader specializations] +uint 0 42 +float 1 0.42 + +[fragment shader specializations] +float 5 0.0 +float 6 1.0 +float 7 0.0 + +[vertex shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 4 +; Bound: 44 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Vertex %main "main" %_ %piglit_vertex %gl_VertexID %gl_InstanceID + OpSource GLSL 450 + OpName %main "main" + OpName %magic_number "magic_number" + OpName %magic_float "magic_float" + OpName %gl_PerVertex "gl_PerVertex" + OpMemberName %gl_PerVertex 0 "gl_Position" + OpMemberName %gl_PerVertex 1 "gl_PointSize" + OpMemberName %gl_PerVertex 2 "gl_ClipDistance" + OpMemberName %gl_PerVertex 3 "gl_CullDistance" + OpName %_ "" + OpName %piglit_vertex "piglit_vertex" + OpName %gl_VertexID "gl_VertexID" + OpName %gl_InstanceID "gl_InstanceID" + OpDecorate %magic_number SpecId 0 + OpDecorate %magic_float SpecId 1 + OpMemberDecorate %gl_PerVertex 0 BuiltIn Position + OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize + OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance + OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance + OpDecorate %gl_PerVertex Block + OpDecorate %piglit_vertex Location 0 + OpDecorate %gl_VertexID BuiltIn VertexId + OpDecorate %gl_InstanceID BuiltIn InstanceId + %void = OpTypeVoid + %3 = OpTypeFunction %void + %bool = OpTypeBool + %uint = OpTypeInt 32 0 +%magic_number = OpSpecConstant %uint 0 + %uint_42 = OpConstant %uint 42 + %10 = OpSpecConstantOp %bool INotEqual %magic_number %uint_42 + %float = OpTypeFloat 32 +%magic_float = OpSpecConstant %float 0 + %float_0_42 = OpConstant %float 0.42 + %float_0_01 = OpConstant %float 0.01 + %v4float = OpTypeVector %float 4 + %uint_1 = OpConstant %uint 1 +%_arr_float_uint_1 = OpTypeArray %float %uint_1 +%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 +%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex + %_ = OpVariable %_ptr_Output_gl_PerVertex Output + %int = OpTypeInt 32 1 + %int_0 = OpConstant %int 0 + %float_0 = OpConstant %float 0 + %33 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 +%_ptr_Output_v4float = OpTypePointer Output %v4float +%_ptr_Input_v4float = OpTypePointer Input %v4float +%piglit_vertex = OpVariable %_ptr_Input_v4float Input +%_ptr_Input_int = OpTypePointer Input %int +%gl_VertexID = OpVariable %_ptr_Input_int Input +%gl_InstanceID = OpVariable %_ptr_Input_int Input + %main = OpFunction %void None %3 + %5 = OpLabel + %11 = OpLogicalNot %bool %10 + OpSelectionMerge %13 None + OpBranchConditional %11 %12 %13 + %12 = OpLabel + %17 = OpFSub %float %magic_float %float_0_42 + %18 = OpExtInst %float %1 FAbs %17 + %20 = OpFOrdGreaterThan %bool %18 %float_0_01 + OpBranch %13 + %13 = OpLabel + %21 = OpPhi %bool %10 %5 %20 %12 + OpSelectionMerge %23 None + OpBranchConditional %21 %22 %36 + %22 = OpLabel + %35 = OpAccessChain %_ptr_Output_v4float %_ %int_0 + OpStore %35 %33 + OpBranch %23 + %36 = OpLabel + %39 = OpLoad %v4float %piglit_vertex + %40 = OpAccessChain %_ptr_Output_v4float %_ %int_0 + OpStore %40 %39 + OpBranch %23 + %23 = OpLabel + OpReturn + OpFunctionEnd + +[vertex shader] +#version 450 + +layout(location = 0) in vec4 piglit_vertex; + +layout(constant_id = 0) const uint magic_number = 0; +layout(constant_id = 1) const float magic_float = 0; + +void main() +{ + if (magic_number != 42 || + abs(magic_float - 0.42) > 0.01) { + gl_Position = vec4(0.0); + } else { + gl_Position = piglit_vertex; + } +} + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 4 +; Bound: 15 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %out_color + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %out_color "out_color" + OpName %red "red" + OpName %green "green" + OpName %blue "blue" + OpDecorate %out_color Location 0 + OpDecorate %red SpecId 5 + OpDecorate %green SpecId 6 + OpDecorate %blue SpecId 7 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %out_color = OpVariable %_ptr_Output_v4float Output + %red = OpSpecConstant %float 1 + %green = OpSpecConstant %float 0.3 + %blue = OpSpecConstant %float 0.3 + %float_1 = OpConstant %float 1 + %main = OpFunction %void None %3 + %5 = OpLabel + %14 = OpCompositeConstruct %v4float %red %green %blue %float_1 + OpStore %out_color %14 + OpReturn + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(constant_id = 5) const float red = 1.0; +layout(constant_id = 6) const float green = 0.3; +layout(constant_id = 7) const float blue = 0.3; + +layout(location = 0) out vec4 out_color; + +void main() +{ + out_color = vec4(red, green, blue, 1.0); +} + +[test] +clear color 1.0 0.0 0.0 0.0 +clear + +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 -- 2.14.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit