From: Neil Roberts <nrobe...@igalia.com> Tests using two uniforms that have explicit uniform locations with a gap between them. --- .../uniform/nonsequential-locations.shader_test | 69 ++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/nonsequential-locations.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/uniform/nonsequential-locations.shader_test b/tests/spec/arb_gl_spirv/execution/uniform/nonsequential-locations.shader_test new file mode 100644 index 000000000..a5be8e621 --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/uniform/nonsequential-locations.shader_test @@ -0,0 +1,69 @@ +# Test using explicit uniform locations that aren’t sequential. Ie, +# there is a gap between them. + +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.50 + +[vertex shader passthrough] + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 4 +; Bound: 16 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %outcolor + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %outcolor "outcolor" + OpName %part1 "part1" + OpName %part2 "part2" + OpDecorate %outcolor Location 0 + OpDecorate %part1 Location 3 + OpDecorate %part2 Location 5 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %outcolor = OpVariable %_ptr_Output_v4float Output +%_ptr_UniformConstant_v4float = OpTypePointer UniformConstant %v4float + %part1 = OpVariable %_ptr_UniformConstant_v4float UniformConstant + %part2 = OpVariable %_ptr_UniformConstant_v4float UniformConstant + %main = OpFunction %void None %3 + %5 = OpLabel + %12 = OpLoad %v4float %part1 + %14 = OpLoad %v4float %part2 + %15 = OpFAdd %v4float %12 %14 + OpStore %outcolor %15 + OpReturn + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(location = 3) uniform vec4 part1; +layout(location = 5) uniform vec4 part2; + +layout(location = 0) out vec4 outcolor; + +void main() { + outcolor = part1 + part2; +} + +[test] +clear color 1.0 0.0 0.0 0.0 +clear + +uniform vec4 3 0.1 0.15 0.2 0.25 +uniform vec4 5 0.3 0.35 0.4 0.45 + +draw rect -1 -1 2 2 +probe all rgba 0.4 0.5 0.6 0.7 -- 2.14.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit