--- Makefile.am | 2 + data/32x32-smile.ref.png | Bin 0 -> 315 bytes src/tests/func/shader/constants.c | 245 ++++++++++++++++++++++++++++++ 3 files changed, 247 insertions(+) create mode 100644 data/32x32-smile.ref.png create mode 100644 src/tests/func/shader/constants.c
diff --git a/Makefile.am b/Makefile.am index 7c4a52b..a96da9d 100644 --- a/Makefile.am +++ b/Makefile.am @@ -98,6 +98,7 @@ bin_crucible_SOURCES = \ src/tests/func/interleaved-cmd-buffers.c \ src/tests/func/miptree/miptree.c \ src/tests/func/push-constants/basic.c \ + src/tests/func/shader/constants.c \ src/tests/func/shader/fragcoord.c \ src/tests/func/shader/pack_unpack.c \ src/tests/func/shader_ballot/ext_shader_ballot.c \ @@ -144,6 +145,7 @@ BUILT_SOURCES = \ src/tests/func/push-constants/basic-spirv.h \ src/tests/func/amd/gcn_shader-spirv.h \ src/tests/func/amd/shader_trinary_minmax-spirv.h \ + src/tests/func/shader/constants-spirv.h \ src/tests/func/shader/fragcoord-spirv.h \ src/tests/func/shader/pack_unpack-spirv.h \ src/tests/func/shader_ballot/ext_shader_ballot-spirv.h \ diff --git a/data/32x32-smile.ref.png b/data/32x32-smile.ref.png new file mode 100644 index 0000000000000000000000000000000000000000..80c5bf359361c378478a46e857f00109a26f699b GIT binary patch literal 315 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE1SJ1Ryj={WI14-?iy0X7ltGxWVyS%@P>{XE z)7O>#5t}T#yr9InASIxXWQl7;iF1B#Zfaf$gL6@8Vo7R>LV0FMhJw4NZ$Nk>pEyv_ zR!<kl5Rc<;!=m{b6nL^bzwiI_$1w1qErX-)lgYZ;(KoG}48Ev5c+B8^qWjd|FU$fA zE}SmE3_{MPy|CzEIuP(e#;r-^y8Hd2RF(yryBZDu%${edG0$Hvu6=^0a&nq_dC2{Q zq>p=F`|8V;JvsN*eqD7(Z<>J4_P5jeUQOKD^+RIG<&$;t6Rxc&=ni|)c<Fqq)~eYi z6Yto#2CaO&b!|#_)UG?CQU)d`YrMXsuhBKvjr%h_{{5P?30{^@9mF>RJ;31U>gTe~ HDWM4fB2#y| literal 0 HcmV?d00001 diff --git a/src/tests/func/shader/constants.c b/src/tests/func/shader/constants.c new file mode 100644 index 0000000..56b7194 --- /dev/null +++ b/src/tests/func/shader/constants.c @@ -0,0 +1,245 @@ +// Copyright 2018 Intel Corporation +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the "Software"), +// to deal in the Software without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice (including the next +// paragraph) shall be included in all copies or substantial portions of the +// Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. + +#include "tapi/t.h" + +#include "constants-spirv.h" + +static void +test(void) +{ + VkShaderModule vs = qoCreateShaderModuleGLSL(t_device, VERTEX, + layout(location = 0) in vec4 a_position; + void main() + { + gl_Position = a_position; + } + ); + + VkShaderModule fs = qoCreateShaderModuleGLSL(t_device, FRAGMENT, + layout(set = 0, binding = 0) uniform block1 { + vec4 colors[3]; + } u; + + layout(location = 0) out vec4 f_color; + + const int table[32][32] = { + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, + 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, + 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, + 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1 }, + { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, + 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 }, + { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 }, + { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 }, + { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, + 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 }, + { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, + 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 }, + { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, + 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 }, + { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 }, + { 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1 }, + { 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, + 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, + 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, + 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, + }; + + void main() + { + ivec2 pix = ivec2(gl_FragCoord.xy); + int index = table[pix.y][pix.x]; + f_color = u.colors[index]; + } + ); + + const float vertices[8] = { + -1.0, -1.0, + 1.0, -1.0, + -1.0, 1.0, + 1.0, 1.0, + }; + const unsigned vertices_offset = 0; + + const float colors[12] = { + 0.0, 0.0, 0.0, 1.0, + 0.0, 1.0, 0.0, 1.0, + 1.0, 1.0, 0.0, 1.0, + }; + const unsigned colors_offset = vertices_offset + sizeof(vertices); + + const unsigned buffer_size = sizeof(vertices) + sizeof(colors); + + VkBuffer buffer = qoCreateBuffer(t_device, .size = buffer_size, + .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT); + + VkDeviceMemory mem = qoAllocBufferMemory(t_device, buffer, + .properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); + qoBindBufferMemory(t_device, buffer, mem, 0); + + void *map = qoMapMemory(t_device, mem, 0, buffer_size, 0); + memcpy(map + vertices_offset, vertices, sizeof(vertices)); + memcpy(map + colors_offset, colors, sizeof(colors)); + + VkDescriptorSetLayout set_layout = qoCreateDescriptorSetLayout(t_device, + .bindingCount = 1, + .pBindings = (VkDescriptorSetLayoutBinding[]) { + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = NULL, + }, + }); + + VkDescriptorSet set = qoAllocateDescriptorSet(t_device, + .descriptorPool = t_descriptor_pool, + .pSetLayouts = &set_layout); + + vkUpdateDescriptorSets(t_device, + 1, /* writeCount */ + &(VkWriteDescriptorSet) { + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstSet = set, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .pBufferInfo = &(VkDescriptorBufferInfo) { + .buffer = buffer, + .offset = colors_offset, + .range = sizeof(colors), + }, + }, 0, NULL); + + VkPipelineLayout pipeline_layout = qoCreatePipelineLayout(t_device, + .setLayoutCount = 1, + .pSetLayouts = &set_layout); + + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = &(VkVertexInputBindingDescription) { + .binding = 0, + .stride = 2 * sizeof(float), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX, + }, + .vertexAttributeDescriptionCount = 1, + .pVertexAttributeDescriptions = &(VkVertexInputAttributeDescription) { + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = vertices_offset, + }, + }; + + VkPipeline pipeline = qoCreateGraphicsPipeline(t_device, t_pipeline_cache, + &(QoExtraGraphicsPipelineCreateInfo) { + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .vertexShader = vs, + .fragmentShader = fs, + .pNext = + &(VkGraphicsPipelineCreateInfo) { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pVertexInputState = &vi_create_info, + .flags = 0, + .layout = pipeline_layout, + .renderPass = t_render_pass, + .subpass = 0, + }}); + + vkCmdBeginRenderPass(t_cmd_buffer, + &(VkRenderPassBeginInfo) { + .renderPass = t_render_pass, + .framebuffer = t_framebuffer, + .renderArea = { { 0, 0 }, { t_width, t_height } }, + .clearValueCount = 1, + .pClearValues = (VkClearValue[]) { + { .color = { .float32 = { 1.0, 0.0, 0.0, 1.0 } } }, + } + }, VK_SUBPASS_CONTENTS_INLINE); + + vkCmdBindVertexBuffers(t_cmd_buffer, 0, 1, + (VkBuffer[]) { buffer }, + (VkDeviceSize[]) { vertices_offset }); + vkCmdBindPipeline(t_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + vkCmdBindDescriptorSets(t_cmd_buffer, + VK_PIPELINE_BIND_POINT_GRAPHICS, + pipeline_layout, 0, 1, &set, 0, NULL); + vkCmdDraw(t_cmd_buffer, /*vertexCount*/ 4, /*instanceCount*/ 1, + /*firstVertex*/ 0, /*firstInstance*/ 0); + vkCmdEndRenderPass(t_cmd_buffer); + qoEndCommandBuffer(t_cmd_buffer); + qoQueueSubmit(t_queue, 1, &t_cmd_buffer, VK_NULL_HANDLE); +} + +test_define { + .name = "func.shader.constants", + .start = test, + .image_filename = "32x32-smile.ref.png", +}; -- 2.17.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit