Thanks!
I believe I have a fix I'm just running it in CI to confirm it doesn't
cause any other issues.
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 01/09/18 03:49, Ian Romanick wrote:
From: Ian Romanick <ian.d.roman...@intel.com>
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107772
Cc: Timothy Arceri <tarc...@itsqueeze.com>
Cc: Eero Tamminen <eero.t.tammi...@intel.com>
Cc: Mark Janes <mark.a.ja...@intel.com>
---
.../if-statement-in-macro-in-false-ifdef.vert | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
create mode 100644
tests/spec/glsl-1.10/preprocessor/if-statement-in-macro-in-false-ifdef.vert
diff --git
a/tests/spec/glsl-1.10/preprocessor/if-statement-in-macro-in-false-ifdef.vert
b/tests/spec/glsl-1.10/preprocessor/if-statement-in-macro-in-false-ifdef.vert
new file mode 100644
index 000000000..938fe31f8
--- /dev/null
+++
b/tests/spec/glsl-1.10/preprocessor/if-statement-in-macro-in-false-ifdef.vert
@@ -0,0 +1,18 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.10
+// [end config]
+//
+// Reproduces https://bugs.freedesktop.org/show_bug.cgi?id=107772
+
+#version 110
+
+#ifdef NOT_DEFINED
+#define A_MACRO(x) \
+ if (x)
+#endif
+
+void main()
+{
+ gl_Position = vec4(0);
+}
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