On 05/09/18 18:44, Michel Dänzer wrote:
> On 2018-09-05 6:29 p.m., Alejandro Piñeiro wrote:
>> On 04/09/18 17:24, Michel Dänzer wrote:
>>> From: Michel Dänzer <michel.daen...@amd.com>
>>>
>>> Without this, validate_current_gl_context never returns true if
>>> spirv_replaces_glsl == true, resulting in repeatedly calling
>>> recreate_gl_context indefinitely after the first subtest.
>> Hi, could you provide some extra details? From "indefinitely" I'm
>> understanding that shader_runs hangs.
> Right (and after some time crashes on my development machine).
>
>
>> How I can reproduce this bug?
> Either something like
>
>  ./piglit run --process-isolation false gpu
>
> or just manually running multiple SPIR-V tests in a single shader_runner
> invocation, e.g.
>
>  .../piglit/bin/shader_runner 
> .../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test 
> .../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test
>  -auto -report-subtests
>
>
Thanks for the explanation. I was able to test it, and look a little on
it. The patch lgtm:

Reviewed-by: Alejandro Piñeiro <apinhe...@igalia.com>
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