Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106833 --- tests/opengl.py | 1 + tests/spec/gles-3.0/CMakeLists.gles3.txt | 1 + tests/spec/gles-3.0/attribute-aliasing.c | 91 ++++++++++++++++++++++++ 3 files changed, 93 insertions(+) create mode 100644 tests/spec/gles-3.0/attribute-aliasing.c
diff --git a/tests/opengl.py b/tests/opengl.py index c599eb180..e1a5ef823 100644 --- a/tests/opengl.py +++ b/tests/opengl.py @@ -4637,6 +4637,7 @@ with profile.test_list.group_manager( g(['texture-immutable-levels_gles3'], 'texture-immutable-levels') g(['gles-3.0-drawarrays-vertexid'], 'gl_VertexID used with glDrawArrays') g(['gles-3.0-transform-feedback-uniform-buffer-object']) + g(['gles-3.0-attribute-aliasing'], 'vertex attribute aliasing') for test_mode in ['teximage', 'texsubimage']: g(['ext_texture_array-compressed_gles3', test_mode, '-fbo'], diff --git a/tests/spec/gles-3.0/CMakeLists.gles3.txt b/tests/spec/gles-3.0/CMakeLists.gles3.txt index acaf64574..9f7ffe8ce 100644 --- a/tests/spec/gles-3.0/CMakeLists.gles3.txt +++ b/tests/spec/gles-3.0/CMakeLists.gles3.txt @@ -8,5 +8,6 @@ piglit_add_executable(oes_compressed_etc2_texture-miptree_gles3 oes_compressed_e piglit_add_executable(texture-immutable-levels_gles3 texture-immutable-levels.c) piglit_add_executable(read_depth_gles3 read-depth.c) piglit_add_executable(gles-3.0-transform-feedback-uniform-buffer-object transform-feedback-uniform-buffer-object.c) +piglit_add_executable(gles-3.0-attribute-aliasing attribute-aliasing.c) # vim: ft=cmake: diff --git a/tests/spec/gles-3.0/attribute-aliasing.c b/tests/spec/gles-3.0/attribute-aliasing.c new file mode 100644 index 000000000..9a87dbf92 --- /dev/null +++ b/tests/spec/gles-3.0/attribute-aliasing.c @@ -0,0 +1,91 @@ +/* + * Copyright © 2018 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * @file + * Test that vertex attribute aliasing is disallowed. + * + * From OpenGL ES 3.0.5 spec "2.12.5 Vertex Attributes": + * + * "Binding more than one attribute name to the same location is referred + * to as aliasing, and is not permitted in OpenGL ES Shading Language 3.00 + * vertex shaders. LinkProgram will fail when this condition exists." + */ + +#include "piglit-util-gl.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + config.supports_gl_es_version = 30; +PIGLIT_GL_TEST_CONFIG_END + +static const char vs_source[] = + "#version 300 es\n" + "in highp float a;\n" + "in highp float b;\n" + "void main()\n" + "{\n" + " gl_Position = vec4(0.0);\n" + "}\n"; + +static const char fs_source[] = + "#version 300 es\n" + "out highp vec4 color;\n" + "void main()\n" + "{\n" + " color = vec4(0.0);\n" + "}\n"; + +enum piglit_result +piglit_display(void) +{ + return PIGLIT_FAIL; +} + +void +piglit_init(int argc, char **argv) +{ + GLuint vs, fs, prog; + + prog = glCreateProgram(); + + /* Bind 2 attributes to the same location. */ + glBindAttribLocation(prog, 0, "a"); + glBindAttribLocation(prog, 0, "b"); + + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source); + fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source); + + glAttachShader(prog, vs); + glAttachShader(prog, fs); + + glLinkProgram(prog); + + if (piglit_link_check_status_quiet(prog)) + piglit_report_result(PIGLIT_FAIL); + + glDeleteShader(vs); + glDeleteShader(fs); + glDeleteProgram(prog); + + piglit_report_result(PIGLIT_PASS); +} -- 2.17.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit