Hello, Thanks a lot for review.
Regards, Andrii. On Tue, Nov 27, 2018 at 11:23 AM Tapani Pälli <tapani.pa...@intel.com> wrote: > Hi; > > On 10/31/18 5:05 PM, asimiklit.w...@gmail.com wrote: > > From: Andrii Simiklit <andrii.simik...@globallogic.com> > > > > I guess we should not expect a valid location for: > > "patch out vec4 tcs_patch;" > > because this output variable is declareted > > without "layout (location=X)" and according to spec: > > "Not all active variables are assigned valid locations; the > > following variables will have an effective location of -1: > > > > * uniforms declared as atomic counters; > > > > * members of a uniform block; > > > > * built-in inputs, outputs, and uniforms (starting with "gl_"); > and > > > > * inputs or outputs not declared with a "location" layout > qualifier, > > except for vertex shader inputs and fragment shader outputs." > > > I've verified that this is the way it is. It took me a while to digest > this since the test uses PROGRAM_SEPARABLE here and the rules of the > extension are quite complicated. > > However, I'm convinced now and this LGTM :) > > Reviewed-by: Tapani Pälli <tapani.pa...@intel.com> > > > > Also I fixed some conflicting comments. > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108612 > > Signed-off-by: Andrii Simiklit <andrii.simik...@globallogic.com> > > --- > > .../getprogramresourceiv.c | 16 ++++++++-------- > > 1 file changed, 8 insertions(+), 8 deletions(-) > > > > diff --git > a/tests/spec/arb_program_interface_query/getprogramresourceiv.c > b/tests/spec/arb_program_interface_query/getprogramresourceiv.c > > index 2727a6c87..70212350e 100755 > > --- a/tests/spec/arb_program_interface_query/getprogramresourceiv.c > > +++ b/tests/spec/arb_program_interface_query/getprogramresourceiv.c > > @@ -360,7 +360,7 @@ static const struct subtest_t subtests[] = { > > { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, > > - { GL_LOCATION, 1, { -1 } }, /* valid index == anything but -1 */ > > + { GL_LOCATION, 1, { -1 } }, /* invalid index */ > > { 0, 0, { 0 } }} > > }, > > { &prog_loc, GL_PROGRAM_INPUT, "input0", NULL, { > > @@ -396,12 +396,12 @@ static const struct subtest_t subtests[] = { > > { GL_NAME_LENGTH, 1, { 6 } }, > > { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, > > { GL_ARRAY_SIZE, 1, { 1 } }, > > - { GL_OFFSET, 1, { -1 } }, /* valid index == anything but -1 */ > > + { GL_OFFSET, 1, { -1 } }, /* invalid index */ > > { GL_BLOCK_INDEX, 1, { -1 } }, /* invalid index */ > > - { GL_ARRAY_STRIDE, 1, { -1 } }, /* valid index == anything but -1 > */ > > + { GL_ARRAY_STRIDE, 1, { -1 } }, /* invalid index */ > > { GL_MATRIX_STRIDE, 1, { -1 } }, > > { GL_IS_ROW_MAJOR, 1, { 0 } }, > > - { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* valid index == > anything but -1 */ > > + { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* invalid index */ > > { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, > > @@ -421,8 +421,8 @@ static const struct subtest_t subtests[] = { > > { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, > > - { GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */ > > - { GL_LOCATION_INDEX, 1, { -1 } }, /* valid index == anything but > -1 */ > > + { GL_LOCATION, 1, { -1 } }, /* invalid index */ > > + { GL_LOCATION_INDEX, 1, { -1 } }, /* invalid index */ > > { GL_IS_PER_PATCH, 1, { 1 } }, > > { 0, 0, { 0 } }} > > }, > > @@ -435,14 +435,14 @@ static const struct subtest_t subtests[] = { > > { GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */ > > { GL_MATRIX_STRIDE, 1, { 0 } }, > > { GL_IS_ROW_MAJOR, 1, { 0 } }, > > - { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* valid index == > anything but -1 */ > > + { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* invalid index */ > > { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, > > { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, > > { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, > > - { GL_LOCATION, 1, { -1 } }, /* valid index == anything but -1 */ > > + { GL_LOCATION, 1, { -1 } }, /* invalid index */ > > { 0, 0, { 0 } }} > > }, > > { &prog_std, GL_UNIFORM_BLOCK, "fs_uniform_block", > fs_std_fs_uniform_blk, { > > >
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