Hello, I think that I found one more issue (small but anyway issue) in my patch. The texture which is created in 'setup_texture' function is never released ( I would like to delete it at end of the 'piglit_display'.
Regards, Andrii. On Mon, Dec 3, 2018 at 4:14 PM andrey simiklit <asimiklit.w...@gmail.com> wrote: > On Mon, Dec 3, 2018 at 1:50 PM Erik Faye-Lund < > erik.faye-l...@collabora.com> wrote: > >> On Mon, 2018-12-03 at 13:31 +0200, andrey simiklit wrote: >> > Hello, >> > >> > Thanks for review. >> > I will fix all these issues and provide v2 shortly :) >> > >> > Thanks, >> > Andrii. >> > >> > On Mon, Dec 3, 2018 at 12:37 PM Erik Faye-Lund < >> > erik.faye-l...@collabora.com> wrote: >> > > Just a few nits, do with them as you like. The test itself looks >> > > good >> > > to me :) >> > > >> > > Reviewed-by: Erik Faye-Lund <erik.faye-l...@collabora.com> >> > > >> > > On Tue, 2018-10-23 at 16:44 +0300, asimiklit.w...@gmail.com wrote: >> > > > From: Andrii Simiklit <andrii.simik...@globallogic.com> >> > > > >> > > > Test that usage of upside down miptree doesn't cause assertion >> > > > >> > > > The miptree: >> > > > >> > > > level 0 = 1x1 >> > > > level 1 = 2x2 >> > > > level 2 = 4x4 >> > > > ... >> > > > level n = NxN >> > > > >> > > > should be acceptable for case when we don't use a min filter. >> > > > >> > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987 >> > > > Signed-off-by: Andrii Simiklit <andrii.simik...@globallogic.com> >> > > > --- >> > > > tests/opengl.py | 1 + >> > > > tests/texturing/CMakeLists.gl.txt | 1 + >> > > > tests/texturing/tex-upside-down-miptree.c | 171 >> > > > ++++++++++++++++++++++ >> > > > 3 files changed, 173 insertions(+) >> > > > create mode 100644 tests/texturing/tex-upside-down-miptree.c >> > > > >> > > > diff --git a/tests/opengl.py b/tests/opengl.py >> > > > index f7e408cd5..f6a38e40e 100644 >> > > > --- a/tests/opengl.py >> > > > +++ b/tests/opengl.py >> > > > @@ -704,6 +704,7 @@ with profile.test_list.group_manager( >> > > > g(['getteximage-targets', '1D']) >> > > > g(['getteximage-targets', '2D']) >> > > > g(['teximage-scale-bias']) >> > > > + g(['tex-upside-down-miptree']) >> > > > add_msaa_visual_plain_tests(g, ['draw-pixels']) >> > > > add_msaa_visual_plain_tests(g, ['read-front'], >> > > > run_concurrent=False) >> > > > add_msaa_visual_plain_tests(g, ['read-front', 'clear-front- >> > > > first'], >> > > > diff --git a/tests/texturing/CMakeLists.gl.txt >> > > > b/tests/texturing/CMakeLists.gl.txt >> > > > index e5d41e432..02b572c79 100644 >> > > > --- a/tests/texturing/CMakeLists.gl.txt >> > > > +++ b/tests/texturing/CMakeLists.gl.txt >> > > > @@ -98,5 +98,6 @@ piglit_add_executable (texture-al texture-al.c) >> > > > piglit_add_executable (texture-rg texture-rg.c) >> > > > piglit_add_executable (teximage-colors teximage-colors.c) >> > > > piglit_add_executable (zero-tex-coord zero-tex-coord.c) >> > > > +piglit_add_executable (tex-upside-down-miptree tex-upside-down- >> > > > miptree.c) >> > > > >> > > > # vim: ft=cmake: >> > > > diff --git a/tests/texturing/tex-upside-down-miptree.c >> > > > b/tests/texturing/tex-upside-down-miptree.c >> > > > new file mode 100644 >> > > > index 000000000..2d10fb49a >> > > > --- /dev/null >> > > > +++ b/tests/texturing/tex-upside-down-miptree.c >> > > > @@ -0,0 +1,171 @@ >> > > > +/* >> > > > + * Copyright (c) 2018 Andrii Simiklit >> > > > + * >> > > > + * Permission is hereby granted, free of charge, to any person >> > > > obtaining a >> > > > + * copy of this software and associated documentation files (the >> > > > "Software"), >> > > > + * to deal in the Software without restriction, including >> > > without >> > > > limitation >> > > > + * the rights to use, copy, modify, merge, publish, distribute, >> > > > sublicense, >> > > > + * and/or sell copies of the Software, and to permit persons to >> > > whom >> > > > the >> > > > + * Software is furnished to do so, subject to the following >> > > > conditions: >> > > > + * >> > > > + * The above copyright notice and this permission notice >> > > (including >> > > > the next >> > > > + * paragraph) shall be included in all copies or substantial >> > > > portions of the >> > > > + * Software. >> > > > + * >> > > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY >> > > KIND, >> > > > EXPRESS OR >> > > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF >> > > > MERCHANTABILITY, >> > > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO >> > > > EVENT SHALL >> > > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, >> > > DAMAGES >> > > > OR OTHER >> > > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR >> > > OTHERWISE, >> > > > ARISING >> > > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR >> > > > OTHER DEALINGS >> > > > + * IN THE SOFTWARE. >> > > > + * >> > > > + * Authors: >> > > > + * Andrii Simiklit <asimiklit.w...@gmail.com> >> > > > + * >> > > > + */ >> > > > + >> > > > +/** >> > > > + * Test what there no an assertion when we use upside down >> > > miptree >> > > > and >> > > > + * GL_TEXTURE_MIN_FILTER is GL_LINEAR, base level is not 0 >> > > > + * Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987 >> > > > + */ >> > > > + >> > > > +#include "piglit-util-gl.h" >> > > > +#define TW 64 >> > > > +#define TH 64 >> > > > + >> > > > +PIGLIT_GL_TEST_CONFIG_BEGIN >> > > > + >> > > > + config.supports_gl_compat_version = 10; >> > > >> > > Just a suggestion: >> > > >> > > Since you already did the hassle of using shaders, perhaps you >> > > could >> > > get this text to work on GLES 2? >> > > >> >> Turning my brain back on for a second: This isn't going to work, I >> think. GLES 2 doesn't support changing the base-level. >> >> > Oh, it is good news for me (I don't know why I didn't check it before > starting to work on it) > because I was stuck a bit on this porting to the gles2 with some other > stuff ))) > Thanks for pointing out. > I will fix just other issues :) > > > > > + >> > > > + config.window_visual = PIGLIT_GL_VISUAL_RGBA | >> > > > PIGLIT_GL_VISUAL_DOUBLE; >> > > > + config.khr_no_error_support = PIGLIT_NO_ERRORS; >> > > > + >> > > > +PIGLIT_GL_TEST_CONFIG_END >> > > > + >> > > > +static unsigned nlevels = 0; >> > > > + >> > > > +static void >> > > > +get_rect_bounds(int pos, int *x, int *y, int *w, int *h) >> > > > +{ >> > > > + *x = pos * (piglit_width / 3) + 5; >> > > > + *y = 5; >> > > > + *w = piglit_width / 3 - 10; >> > > > + *h = piglit_height - 10; >> > > > +} >> > > > + >> > > > + >> > > > +static void >> > > > +draw_rect(int pos) >> > > > +{ >> > > > + int x, y, w, h; >> > > > + get_rect_bounds(pos, &x, &y, &w, &h); >> > > > + piglit_draw_rect_tex(x, y, w, h, 0, 0, 1, 1); >> > > > +} >> > > > + >> > > > + >> > > > +static GLboolean >> > > > +probe_pos(int pos, const GLfloat expected[4]) >> > > > +{ >> > > > + int x, y, w, h; >> > > > + get_rect_bounds(pos, &x, &y, &w, &h); >> > > > + return piglit_probe_rect_rgba(x, y, w, h, expected); >> > > > +} >> > > > + >> > > > + >> > > > +enum piglit_result >> > > > +piglit_display(void) >> > > > +{ >> > > > + GLboolean pass = GL_TRUE; >> > > > + unsigned level; >> > > > + static const char *fragShaderText = >> > > > + "uniform sampler2D tex;\n" >> > > > + "void main()\n" >> > > > + "{\n" >> > > > + " gl_FragColor = texture2D(tex, >> > > > gl_TexCoord[0].xy).rgba;\n" >> > > > + "}\n"; >> > > > + const GLfloat oneby255 = (1.0 / 255.0); >> > > > + const GLfloat expected[4] = { oneby255 * 255.0, >> > > > + >> > > >> > > > oneby255 * 128.0, >> > > > + >> > > >> > > > oneby255 * 64.0, >> > > > + >> > > >> > > > oneby255 * 32.0 }; >> > > > + GLint tex; >> > > > + int pos = 0; >> > > > + GLuint prog; >> > > > + >> > > > + piglit_ortho_projection(piglit_width, piglit_height, >> > > GL_FALSE); >> > > > + piglit_require_GLSL_version(110); >> > > >> > > I would put this require in piglit_init instead... >> > > >> > > > + prog = piglit_build_simple_program(NULL, fragShaderText); >> > > >> > > I would also build the shader in the init-function... >> > > >> > > > + glUseProgram(prog); >> > > > + tex = glGetUniformLocation(prog, "tex"); >> > > > + glUniform1i(tex, 0); >> > > > + >> > > > + for(level = 1; level < nlevels && pass; ++level) >> > > > + { >> > > > + glTexParameteri(GL_TEXTURE_2D, >> > > GL_TEXTURE_BASE_LEVEL, >> > > > level); >> > > > + glClear(GL_COLOR_BUFFER_BIT); >> > > > + /* If we the draw_rect function doesn't cause >> > > > crash/assertion >> > > > + * it means everything is okay and test will be >> > > marked >> > > > + * as pass >> > > > + */ >> > > > + draw_rect(pos); >> > > > + /** Just in case we check it >> > > > + */ >> > > > + pass = pass && probe_pos(pos, expected); >> > > > + } >> > > > + >> > > > + glUseProgram(0); >> > > > + glDeleteProgram(prog); >> > > > + piglit_present_results(); >> > > > + >> > > > + return pass ? PIGLIT_PASS : PIGLIT_FAIL; >> > > > +} >> > > > + >> > > > + >> > > > +static void >> > > > +setup_texture(void) >> > > > +{ >> > > > + GLuint t; >> > > > + GLubyte img[TH][TW][4]; >> > > > + int i, j, w, h; >> > > > + >> > > > + for (i = 0; i < TH; i++) { >> > > > + for (j = 0; j < TW; j++) { >> > > > + img[i][j][0] = 255; >> > > > + img[i][j][1] = 128; >> > > > + img[i][j][2] = 64; >> > > > + img[i][j][3] = 32; >> > > > + } >> > > > + } >> > > > + >> > > > + /* make an abnormal upside down miptree >> > > > + */ >> > > > + glGenTextures(1, &t); >> > > > + glBindTexture(GL_TEXTURE_2D, t); >> > > > + w = TW; >> > > > + h = TH; >> > > > + for (nlevels = 0; w > 0 && h > 0; nlevels++) { >> > > > + w /= 2; >> > > > + h /= 2; >> > > > + } >> > > > + w = TW; >> > > > + h = TH; >> > > > + for (i = 0; w > 0 && h > 0; i++) { >> > > > + glTexImage2D(GL_TEXTURE_2D, nlevels - 1 - i, >> > > GL_RGBA, >> > > > w, h, 0, >> > > > + GL_RGBA, GL_UNSIGNED_BYTE, img); >> > > > + w /= 2; >> > > > + h /= 2; >> > > > + } >> > > > + >> > > > + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, >> > > > GL_LINEAR); >> > > > + glClearColor(0.5, 0.5, 0.5, 0.0); >> > > > + piglit_ortho_projection(piglit_width, piglit_height, >> > > GL_FALSE); >> > > >> > > What does glClearColor and piglit_ortho_projection have to do with >> > > setting up a texture? >> > > >> > > You seem to be setting up the projection matrix at a later point >> > > anyway... >> > > >> > > > +} >> > > > + >> > > > + >> > > > +void >> > > > +piglit_init(int argc, char **argv) >> > > > +{ >> > > > + setup_texture(); >> > > > +} >> > > >> >>
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