New tests for location overlap with scalars, doubles and for duplicated inputs which match the same output variable in the previous stage.
From the ARB_separate_shader_objects spec v.25: " * An output variable is considered to match an input variable in the subequent shader if: * the two variables match in name, type, and qualification; or * the two variables are declared with the same location layout qualifier and match in type and qualification." ... " A program will fail to link if any two non-vertex shader input variables are assigned to the same location." Cc: Timothy Arceri <tarc...@itsqueeze.com> Cc: Iago Toral Quiroga <ito...@igalia.com> Cc: Ilia Mirkin <imir...@alum.mit.edu> Signed-off-by: Andres Gomez <ago...@igalia.com> --- ...uplicated-input-overlap-double.shader_test | 58 +++++++++++++++++++ ...ation-duplicated-input-overlap.shader_test | 55 ++++++++++++++++++ ...plicit-location-overlap-double.shader_test | 49 ++++++++++++++++ ...o-fs-explicit-location-overlap.shader_test | 49 ++++++++++++++++ 4 files changed, 211 insertions(+) create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test new file mode 100644 index 000000000..f0a966e6a --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test @@ -0,0 +1,58 @@ +// From the ARB_separate_shader_objects spec v.25: +// +// " * An output variable is considered to match an input variable +// in the subequent shader if: +// +// * the two variables match in name, type, and qualification; +// or +// +// * the two variables are declared with the same location +// layout qualifier and match in type and qualification." +// +// ... +// +// " A program will fail to link if any two non-vertex shader input +// variables are assigned to the same location." + +[require] +GLSL >= 1.50 +GL_ARB_separate_shader_objects +GL_ARB_gpu_shader_fp64 + +[vertex shader] +#version 150 +#extension GL_ARB_separate_shader_objects : require +#extension GL_ARB_gpu_shader_fp64 : require + +in vec4 piglit_vertex; + +layout(location = 0) flat out dvec4 out1; + +void main() +{ + gl_Position = piglit_vertex; + out1 = dvec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +#version 150 +#extension GL_ARB_separate_shader_objects : require +#extension GL_ARB_gpu_shader_fp64 : require + +uniform int i; + +layout(location = 0) flat in dvec4 in1; +layout(location = 0) flat in dvec4 in2; + +out vec4 color; + +void main() +{ + if (i == 0) + color = vec4(in1); + else + color = vec4(in2); +} + +[test] +link error diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test new file mode 100644 index 000000000..d7e5769b3 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test @@ -0,0 +1,55 @@ +// From the ARB_separate_shader_objects spec v.25: +// +// " * An output variable is considered to match an input variable +// in the subequent shader if: +// +// * the two variables match in name, type, and qualification; +// or +// +// * the two variables are declared with the same location +// layout qualifier and match in type and qualification." +// +// ... +// +// " A program will fail to link if any two non-vertex shader input +// variables are assigned to the same location." + +[require] +GLSL >= 1.40 +GL_ARB_separate_shader_objects + +[vertex shader] +#version 140 +#extension GL_ARB_separate_shader_objects : require + +in vec4 piglit_vertex; + +layout(location = 0) out vec4 out1; + +void main() +{ + gl_Position = piglit_vertex; + out1 = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +#version 140 +#extension GL_ARB_separate_shader_objects : require + +uniform int i; + +layout(location = 0) in vec4 in1; +layout(location = 0) in vec4 in2; + +out vec4 color; + +void main() +{ + if (i == 0) + color = in1; + else + color = in2; +} + +[test] +link error diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test new file mode 100644 index 000000000..f273f6435 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test @@ -0,0 +1,49 @@ +// From the ARB_separate_shader_objects spec v.25: +// +// " A program will fail to link if any two non-vertex shader input +// variables are assigned to the same location." + +[require] +GLSL >= 1.50 +GL_ARB_separate_shader_objects +GL_ARB_gpu_shader_fp64 + +[vertex shader] +#version 150 +#extension GL_ARB_separate_shader_objects : require +#extension GL_ARB_gpu_shader_fp64 : require + +in vec4 piglit_vertex; + +layout(location = 0) flat out dvec4 out1; +layout(location = 1) flat out dvec2 out2; + +void main() +{ + gl_Position = piglit_vertex; + out1 = dvec4(1.0, 0.0, 0.0, 1.0); + out2 = dvec2(0.0); +} + +[fragment shader] +#version 150 +#extension GL_ARB_separate_shader_objects : require +#extension GL_ARB_gpu_shader_fp64 : require + +uniform int i; + +layout(location = 0) flat in dvec4 in1; +layout(location = 1) flat in dvec2 in2; + +out vec4 color; + +void main() +{ + if (i == 0) + color = vec4(in1); + else + color = vec4(in2, in2); +} + +[test] +link error diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test new file mode 100644 index 000000000..9b6e0fe4a --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test @@ -0,0 +1,49 @@ +// From the ARB_separate_shader_objects spec v.25: +// +// " A program will fail to link if any two non-vertex shader input +// variables are assigned to the same location." + +[require] +GLSL >= 1.40 +GL_ARB_separate_shader_objects + +[vertex shader] +#version 140 +#extension GL_ARB_separate_shader_objects : require + +in vec4 piglit_vertex; + +layout(location = 0) out mat2x4 out1; +layout(location = 1) out vec4 out2; + +void main() +{ + gl_Position = piglit_vertex; + out1[0] = vec4(1.0, 0.0, 0.0, 1.0); + out1[1] = vec4(1.0, 1.0, 0.0, 1.0); + out2 = vec4(0.0); +} + +[fragment shader] +#version 140 +#extension GL_ARB_separate_shader_objects : require + +uniform int i; + +layout(location = 0) in mat2x4 in1; +layout(location = 1) in vec4 in2; + +out vec4 color; + +void main() +{ + if (i == 0) + color = in1[0]; + else if (i == 1) + color = in1[1]; + else + color = in2; +} + +[test] +link error -- 2.20.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit