Opened https://gitlab.freedesktop.org/mesa/piglit/merge_requests/73.

 - Anthony

On 5/31/19 4:39 AM, Pelloux-prayer, Pierre-eric wrote:
I can push it but can you first resend your patch using git send-mail because 
git am doesn't recognize the format of this one.

(or you can open a merge request on gitlab if you prefer)

Thanks!

Pierre-Eric

________________________________________
From: Anthony Pesch <ape...@nvidia.com>
Sent: Friday, May 24, 2019 8:51 PM
To: Pelloux-prayer, Pierre-eric; Pierre-Eric Pelloux-Prayer; Anthony Pesch; 
piglit@lists.freedesktop.org
Subject: Re: [Piglit] [PATCH] arb_texture_buffer_range: Fix buffer alignment in 
ranges-2 test

I think I should have noted, I don't have commit access.

Would someone mind pushing this on my behalf?

   - Anthony

On 5/24/19 2:49 PM, Pelloux-prayer, Pierre-eric wrote:
Looks good to me, thanks.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-pra...@amd.com>


________________________________________
From: Piglit <piglit-boun...@lists.freedesktop.org> on behalf of Anthony Pesch 
<ape...@nvidia.com>
Sent: Friday, May 24, 2019 8:21 PM
To: Pierre-Eric Pelloux-Prayer; Anthony Pesch; piglit@lists.freedesktop.org
Subject: Re: [Piglit] [PATCH] arb_texture_buffer_range: Fix buffer alignment in 
ranges-2 test

[CAUTION: External Email]

Hi Pierre,

Thanks!

I've modifed the patch to cast data, and added an additional check to
ensure unaligned offsets produce INVALID_VALUE. I'm not sure how to use
git send-mail to update a review, so I've just inlined the updated patch
here and attached it as well.

    - Anthony


commit 770effba655f97be229e13f894884f0e4c3e604a
Author: Anthony Pesch <ape...@nvidia.com>
Date:   Thu Apr 11 12:37:07 2019 -0400

       arb_texture_buffer_range: Fix buffer alignment in ranges-2 test

       The ranges-2 test was failing due to glTexBufferRange returning
GL_INVALID_VALUE
       when the offset parameter wasn't GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
byte aligned.

       From the OpenGL 4.6 Core spec:

       An INVALID_VALUE error is generated if offset is not an integer
multiple of the
       value of TEXTURE_BUFFER_OFFSET_ALIGNMENT.

diff --git a/tests/spec/arb_texture_buffer_range/ranges-2.c
b/tests/spec/arb_texture_buffer_range/ranges-2.c
index 3477e4b52..83a009875 100644
--- a/tests/spec/arb_texture_buffer_range/ranges-2.c
+++ b/tests/spec/arb_texture_buffer_range/ranges-2.c
@@ -91,22 +91,29 @@ float data[] = {
          0, 0,           0.5, 0,
    };

+int aligned_size = 0;
+int chunk_size = 24 * sizeof(float);
+int num_chunks = 4;
+
    enum piglit_result
    piglit_display(void) {
          int i;
-       int chunk_size = 24 * sizeof(float);
          bool pass = true;

          glClearColor(0.2, 0.2, 0.2, 0.2);
          glClear(GL_COLOR_BUFFER_BIT);

-       for (i = 0; i < sizeof(data) / chunk_size; i++) {
+       /* verify unaligned offsets produce an error */
+       glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, tbo, aligned_size - 1, 
1);
+       pass &= glGetError() == GL_INVALID_VALUE;
+
+       for (i = 0; i < num_chunks; i++) {
                  glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F,
-                                tbo, i * chunk_size, chunk_size);
+                                tbo, i * aligned_size, chunk_size);
                  glDrawArrays(GL_TRIANGLES, 0, 6);
          }

-       for (i = 0; i < sizeof(data) / chunk_size; i++) {
+       for (i = 0; i < num_chunks; i++) {
                  float c[4] = {
                          data[i * 24 + 2],
                          data[i * 24 + 3],
@@ -114,7 +121,7 @@ piglit_display(void) {
                          1
                  };

-               pass = piglit_probe_rect_rgba(
+               pass &= piglit_probe_rect_rgba(
                          piglit_width * 0.5 * (1 + data[i * 24 + 0]),
                          piglit_height * 0.5 * (1 + data[i * 24 + 1]),
                          piglit_width/2,
@@ -128,8 +135,14 @@ piglit_display(void) {

    void
    piglit_init(int argc, char **argv) {
+       GLint align, i;
+       uint8_t *chunk;
+
          piglit_require_extension("GL_ARB_texture_buffer_range");

+       glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align);
+       aligned_size = chunk_size % align == 0 ? chunk_size : align;
+
          prog = piglit_build_simple_program(vs_source, fs_source);
          glUseProgram(prog);

@@ -138,7 +151,12 @@ piglit_init(int argc, char **argv) {

          glGenBuffers(1, &tbo);
          glBindBuffer(GL_ARRAY_BUFFER, tbo);
-       glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
+       glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL,
GL_STATIC_DRAW);
+
+       for (i = 0, chunk = (uint8_t *)data; i < num_chunks; i++) {
+               glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size, 
chunk);
+               chunk += chunk_size;
+       }

          glGenTextures(1, &tex);
          glBindTexture(GL_TEXTURE_BUFFER, tex);


On 5/17/19 6:04 AM, Pierre-Eric Pelloux-Prayer wrote:
Hi,

The patch looks good, except ranges-2.c now cause a compiler warning:

tests/spec/arb_texture_buffer_range/ranges-2.c:152:20: warning: assignment to 
‘uint8_t *’ {aka ‘unsigned char *’} from incompatible pointer type ‘float *’ 
[-Wincompatible-pointer-types]
     for (i = 0, chunk = data; i < num_chunks; i++) {

Another suggestion: it could be interesting to verify that INVALID_VALUE is 
generated when the alignment constraint is not respected.

Thanks,

Pierre-Eric




On 09/05/2019 20:41, Anthony Pesch wrote:
Pinging to see if anyone has the time to review.

    - Anthony

On 4/15/19 4:24 PM, Anthony Pesch wrote:
From: Anthony Pesch <ape...@nvidia.com>

The ranges-2 test was failing due to glTexBufferRange returning GL_INVALID_VALUE
when the offset parameter wasn't GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT byte 
aligned.

    From the OpenGL 4.6 Core spec:

An INVALID_VALUE error is generated if offset is not an integer multiple of the
value of TEXTURE_BUFFER_OFFSET_ALIGNMENT.
---
     .../spec/arb_texture_buffer_range/ranges-2.c  | 24 +++++++++++++++----
     1 file changed, 19 insertions(+), 5 deletions(-)

diff --git a/tests/spec/arb_texture_buffer_range/ranges-2.c 
b/tests/spec/arb_texture_buffer_range/ranges-2.c
index 3477e4b52..b9cd543b0 100644
--- a/tests/spec/arb_texture_buffer_range/ranges-2.c
+++ b/tests/spec/arb_texture_buffer_range/ranges-2.c
@@ -91,22 +91,25 @@ float data[] = {
         0, 0,        0.5, 0,
     };
     +int aligned_size = 0;
+int chunk_size = 24 * sizeof(float);
+int num_chunks = 4;
+
     enum piglit_result
     piglit_display(void) {
         int i;
-    int chunk_size = 24 * sizeof(float);
         bool pass = true;
           glClearColor(0.2, 0.2, 0.2, 0.2);
         glClear(GL_COLOR_BUFFER_BIT);
     -    for (i = 0; i < sizeof(data) / chunk_size; i++) {
+    for (i = 0; i < num_chunks; i++) {
             glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F,
-                 tbo, i * chunk_size, chunk_size);
+                 tbo, i * aligned_size, chunk_size);
             glDrawArrays(GL_TRIANGLES, 0, 6);
         }
     -    for (i = 0; i < sizeof(data) / chunk_size; i++) {
+    for (i = 0; i < num_chunks; i++) {
             float c[4] = {
                 data[i * 24 + 2],
                 data[i * 24 + 3],
@@ -128,8 +131,14 @@ piglit_display(void) {
       void
     piglit_init(int argc, char **argv) {
+    GLint align, i;
+    uint8_t *chunk;
+
         piglit_require_extension("GL_ARB_texture_buffer_range");
     +    glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align);
+    aligned_size = chunk_size % align == 0 ? chunk_size : align;
+
         prog = piglit_build_simple_program(vs_source, fs_source);
         glUseProgram(prog);
     @@ -138,7 +147,12 @@ piglit_init(int argc, char **argv) {
           glGenBuffers(1, &tbo);
         glBindBuffer(GL_ARRAY_BUFFER, tbo);
-    glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
+    glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL, 
GL_STATIC_DRAW);
+
+    for (i = 0, chunk = data; i < num_chunks; i++) {
+        glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size, chunk);
+        chunk += chunk_size;
+    }
           glGenTextures(1, &tex);
         glBindTexture(GL_TEXTURE_BUFFER, tex);

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