On 12/08/2020 05:47 PM, Ian Romanick wrote:
On 12/1/20 7:43 AM, Brian Paul wrote:
On 11/26/2020 09:22 AM, Brian Paul wrote:
On Wed, Nov 25, 2020 at 8:19 PM Ian Romanick <i...@freedesktop.org
<mailto:i...@freedesktop.org>> wrote:

     I was looking at the dlist-beginend subtest test_illegal_begin_mode.
     The test compiles a display list with GL_COMPILE_AND_EXECUTE
mode.  The
     glBegin in the test uses an invalid mode.  This should generate a
     GL_INVALID_OPERATION error immediately.  The test checks this, and
that


GL_INVALID_ENUM, actually, but anyway..


     seems correct.

     The test then tries to execute the display list and checks for
     GL_INVALID_OPERATION again.  I believe this is incorrect.  Section
5.4
     ("Display Lists") of the OpenGL 1.0 spec (this is a gl-1.0 test,
after
     all!) says:

          If mode is COMPILE_AND_EXECUTE then commands are executed as
they
          are encountered, then placed in the display list.

     Section 2.5 ("GL Errors") of the OpenGL 1.0 spec says:

          In other cases, the command generating the error is ignored
so that
          it has no effect on GL state or framebuffer contents.


Unfortunately, the spec doesn't clearly define what's meant by
"ignored" here.  That is, does it mean the command is not compiled
into the display list?  My intuition is that even if a command has
invalid args at compile time, the command should still be compiled
into the list.  If the spec doesn't spell out the answer, I'd opt to
do whatever other vendors do (hoping they're consistent).


     While the section numbers and titles have changed, every later
version
     of the GL (compatibility profile) spec says the exact same thing.

     To me, this indicates that the errant glBegin should not be
included in
     the display list.  Assuming this test passes on other
implementations, I
     think it does so only by luck.  The mis-matched glEnd in the display
     list will generate the same error.  Am I missing some spec
language to
     justify this test?


I haven't searched, but I suspect the spec doesn't explicitly describe
this situation.


     I noticed this because I was adding a test that does

              glNewList(list, GL_COMPILE_AND_EXECUTE);
              glColor4fv(green);
              glBegin(GL_QUADS);
              glBegin(GL_QUADS);
              glVertex2f(-1, -1);
              glVertex2f( 1, -1);
              glVertex2f( 1, 0);
              glVertex2f(-1, 0);
              glEnd();
              glEndList();

     I expected an error while compiling the list, but I expected
glCallList
     to not generate an error.  Errors are generated in both places.


I guess my instinct is that errors should be generated both at list
compile and execute time.  I wonder if there's any API function /
argument combinations that would be errant at compile time but not at
execute time, depending on some other state.  If so, that would
indicate that calls should always be compiled into the list, even if
they generate an error at compile time.


     I think it gets worse.  There's a second part to this new subtest
that
     replaces the errant glBegin call with glReadPixels.  glReadPixels
is not
     allowed between glBegin and glEnd, so it should generate an error in
     GL_COMPILE_AND_EXECUTE mode.  It does not.


Sound like a run of the mill bug.


     These changes are in the top commit of:

https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgitlab.freedesktop.org%2Fidr%2Fpiglit%2F-%2Fcommits%2Fdisplay-list-hell&amp;data=04%7C01%7Cbrianp%40vmware.com%7C376ec4dc8fd44f30077408d89bdbf4d6%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C1%7C637430716301345623%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&amp;sdata=T1KlHoWIe2v%2Fr6ok86UXE7VEUu6fM78ePhJ1PCjqu%2Bs%3D&amp;reserved=0
<https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgitlab.freedesktop.org%2Fidr%2Fpiglit%2F-%2Fcommits%2Fdisplay-list-hell&amp;data=04%7C01%7Cbrianp%40vmware.com%7C376ec4dc8fd44f30077408d89bdbf4d6%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C1%7C637430716301355618%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&amp;sdata=9Ud1G%2BEk8CnZm8Yv1YQcCes7dDwZnkDt8wbioWOtb9E%3D&amp;reserved=0>


     I don't have any systems currently available with closed-source
drivers,
     but I would be very interested to see the results of
     gl-1.0-dlist-beginend from that branch on any closed source
drivers (on
     any platform).


I can check on Nvidia next week when I'm back.  Maybe someone else can
test in the mean time.

Here's the results with Nvidia's 455.38 driver:

$  build-debug/bin/gl-1.0-dlist-beginend -auto
PIGLIT: {"enumerate subtests": ["glCallList inside glBegin-glEnd",
"nested glCallList inside glBegin-glEnd", "illegal glRect inside
glBegin-glEnd", "illegal glDrawArrays inside glBegin-glEnd", "illegal
glDrawArrays inside glBegin-glEnd (2)", "separate glBegin-glVertex-glEnd
lists", "illegal glBegin mode in display list"]}
PIGLIT: {"subtest": {"glCallList inside glBegin-glEnd" : "pass"}}
PIGLIT: {"subtest": {"nested glCallList inside glBegin-glEnd" : "pass"}}
PIGLIT: {"subtest": {"illegal glRect inside glBegin-glEnd" : "pass"}}
Probe color at (80,80)
   Expected: 0.000000 1.000000 0.000000 1.000000
   Observed: 1.000000 0.000000 0.000000 1.000000
PIGLIT: {"subtest": {"illegal glDrawArrays inside glBegin-glEnd" : "fail"}}
PIGLIT: {"subtest": {"illegal glDrawArrays inside glBegin-glEnd (2)" :
"pass"}}
PIGLIT: {"subtest": {"separate glBegin-glVertex-glEnd lists" : "pass"}}
PIGLIT: {"subtest": {"illegal glBegin mode in display list" : "pass"}}
PIGLIT: {"result": "fail" }

Looks like the subtest in question passes.


Uh... I don't think that's the right branch.  There should be some new
subtests with GL_COMPILE_AND_EXECUTE in the name.  On current Mesa, I
get output more like:

$ mesa debug bin/gl-1.0-dlist-beginend -auto
PIGLIT: {"enumerate subtests": ["glCallList inside glBegin-glEnd", "nested glCallList inside glBegin-glEnd", "illegal glRect inside glBegin-glEnd", 
"illegal glDrawArrays inside glBegin-glEnd", "illegal glDrawArrays inside glBegin-glEnd (2)", "separate glBegin-glVertex-glEnd lists", "illegal glBegin 
mode in display list", "glBegin-glEnd inside GL_COMPILE_AND_EXECUTE", "glBegin-glBegin-glEnd inside GL_COMPILE", "glBegin-glBegin-glEnd inside 
GL_COMPILE_AND_EXECUTE"]}
PIGLIT: {"subtest": {"glCallList inside glBegin-glEnd" : "pass"}}
PIGLIT: {"subtest": {"nested glCallList inside glBegin-glEnd" : "pass"}}
PIGLIT: {"subtest": {"illegal glRect inside glBegin-glEnd" : "pass"}}
PIGLIT: {"subtest": {"illegal glDrawArrays inside glBegin-glEnd" : "pass"}}
PIGLIT: {"subtest": {"illegal glDrawArrays inside glBegin-glEnd (2)" : "pass"}}
PIGLIT: {"subtest": {"separate glBegin-glVertex-glEnd lists" : "pass"}}
PIGLIT: {"subtest": {"illegal glBegin mode in display list" : "pass"}}
PIGLIT: {"subtest": {"glBegin-glEnd inside GL_COMPILE_AND_EXECUTE" : "pass"}}
PIGLIT: {"subtest": {"glBegin-glBegin-glEnd inside GL_COMPILE" : "pass"}}
Unexpected GL error: GL_INVALID_OPERATION 0x502
(Error at 
/home/idr/devel/graphics/piglit/tests/spec/gl-1.0/dlist-beginend.c:182)
Unexpected GL error: GL_NO_ERROR 0x0
(Error at 
/home/idr/devel/graphics/piglit/tests/spec/gl-1.0/dlist-beginend.c:203)
Expected GL error: GL_INVALID_OPERATION 0x502
PIGLIT: {"subtest": {"glBegin-glBegin-glEnd inside GL_COMPILE_AND_EXECUTE" : 
"fail"}}
PIGLIT: {"result": "fail" }

I'm on master branch and the last change to the test is:

$ git log tests/spec/gl-1.0/dlist-beginend.c
commit c67e07592991a2455cebbc1bc58147b9e5819c0b
Author: Dylan Baker <dy...@pnwbakers.com>
Date:   Thu Jun 28 11:31:49 2018 -0700

    tests: use subtest frameowrk in gl-1.0-dlist-beginend


-Brian
_______________________________________________
Piglit mailing list
Piglit@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to