Hi
Not done much this week but here's some documentation for SDL.blit_surface().  
I've left out some of the subtleties in the original C docs and just filled in 
the basics.
I hope I'm right in changing the method signature: I had a look at the PIKEFUN 
in SDL.cmod and tried out a small example and it seems you can set those last 
two args (srcrect & dstrect) to '0' or leave them out to get default behaviour.

Also, with SDL.Rect, is this the only way you can initialize an SDL.Rect object 
to, say, values 50, 50, 100, 100?

SDL.Rect r = SDL.Rect();
r->x = 50;
r->y = 50;
r->w = 100;
r->h = 100;

Before I tried this:
SDL.Rect r = SDL.Rect( 50, 50, 100, 100 );

but it didn't compile, presumably because there's no create() method matching 
that pattern?  Would that be a useful thing to add, or is there a smarter way 
of setting the initial values?
 
Thanks and regards, larcky :)




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