On Wed, Jul 9, 2008 at 4:23 PM, Josh Dye <[EMAIL PROTECTED]> wrote: > Hello Daniel, > On Wednesday, July 9 18:36 2008, Daniel Herding wrote: >> What about not making the multiplayer feature competitive, but >> coorperative? For example, one player gets blue pingus, the other one >> controls red ones. Each color has its own entry and its own exit. The > I also thought about this, however it has two big drawbacks: > 1) it requires a lot of communication between the two parties to coordinate > their work well. It is not obvious how this should be achieved conveniently > while each of them has to control their pingus. > > Thats what make co-op multiplayer fun, esp in network games. Half the fun > of playing a CTF game in BZFLAG (IMNSHO, One of the greatest multiplayer > games ever created) is using the built in chat feature to communicate > and strategize with you team-mates.
Yeah, I think it could be a lot of fun if done properly. There would definitely have to be separate level sets for multiplayer, though. -- Ryan _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel