>2) BorderSkin's paint is way costlier than you'd think it'd be relative to 
>other skins (it's in the 80th percentile), and it's also called an awful lot.  
>Can we find out what's taking so long and speed it up?

BorderSkin#paint() uses constructive area geometry when a title is set, which 
could be expensive. Is it possible that this is contributing to the performance 
issue? What app did you use to produce these numbers?




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