Actually, adding JOGL support theoretically shouldn't be that hard. I think it
is definitely worth looking into the possibility of basing our next-gen L&F on
OpenGL.
On Thursday, May 07, 2009, at 05:20AM, "Martini Sandro"
<[email protected]> wrote:
>Hi to all,
>i think that this could be a better option (and maybe requiring less effort
>than the Java ME porting), but i see it as a difficult thing and i have no
>idea on how many thing shoul be modified (nor experience with Android, but
>what I've seen/read is very interesting).
>
>But the refactoring of AWT specific code could be useful also for other things
>... so this could be a stariting point for a future realese in my opinion. And
>on this, are we sure that only some Graphics classes needs to be modified, and
>not some others (missing features in some Android classes, Threading handling
>in a different way, etc) ?
>
>For example, last year i wrote to Greg if we could think to integrate other
>graphics backend, like those for OpenGL (and here i get the Nichlas answer to
>this thread), like JOGL ( https://jogl.dev.java.net/ ) or lwjgl (
>http://www.lwjgl.org/ ).
>Also these are not simple things, but for the future ... ok, ok these are
>others experiments, but without trying who can say it's wrong or not ?
>
>
>What do you think ?
>
>Sandro
>
>
>