Actually, adding JOGL support theoretically shouldn't be that hard. I think it 
is definitely worth looking into the possibility of basing our next-gen L&F on 
OpenGL.
 
On Thursday, May 07, 2009, at 05:20AM, "Martini Sandro" 
<[email protected]> wrote:
>Hi to all,
>i think that this could be a better option (and maybe requiring less effort 
>than the Java ME porting), but i see it as a difficult thing and i have no 
>idea on how many thing shoul be modified (nor experience with Android, but 
>what I've seen/read is very interesting).
> 
>But the refactoring of AWT specific code could be useful also for other things 
>... so this could be a stariting point for a future realese in my opinion. And 
>on this, are we sure that only some Graphics classes needs to be modified, and 
>not some others (missing features in some Android classes, Threading handling 
>in a different way, etc) ?
> 
>For example, last year i wrote to Greg if we could think to integrate other 
>graphics backend, like those for OpenGL (and here i get the Nichlas answer to 
>this thread), like JOGL ( https://jogl.dev.java.net/ ) or lwjgl ( 
>http://www.lwjgl.org/ ).
>Also these are not simple things, but for the future ... ok, ok these are 
>others experiments, but without trying who can say it's wrong or not ?
> 
> 
>What do you think ?
> 
>Sandro
> 
>
>

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