Judging by the problem report, it was a problem with one specific
image type or encoding.

If you're testing these things, please make sure you're running the
lastest graphics drivers and service packs - I would get sometimes get
weird results such as graphics drivers that lied about which image
format they preferred.

Also, note that most of time, these problems are so minor they
disappear in the noise - the only reason I know about it is because I
had to develop a waterfall display that needed to do 50fps and redraw
all of itself on every frame.

Regards, Noel.


On Mon, May 25, 2009 at 02:48, Greg Brown <[email protected]> wrote:
> Is it possible that this could be caused by a particular PNG encoding? I 
> think we should verify that this is a problem for all PNGs before making any 
> design decisions...
>

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