- HashMap.java:122 Nullcheck of map at line 124 of value previously dereferenced
   public HashMap(Map<K, V> map) {
       this(Math.max((int)((float)map.getCount() /
DEFAULT_LOAD_FACTOR) + 1, DEFAULT_CAPACITY));

       if (map != null) {
=> we can move at the start of the method the check for not null, or
drop it (from the bottom). Suggestions ?

We'll just drop it. The call to this() has to be the first line in the constructor.

- Dead local store: mainly to ensure that there aren't fields not
handled in these classes, or handled in a wrong way ...

Drawing: bounds is not used after calculation, is it really needed ?
       public void regionUpdated(Canvas canvas, int x, int y, int
width, int height) {
           Bounds bounds = new Bounds(0, 0, Drawing.this.width,
Drawing.this.height);
           bounds = bounds.intersect(new Bounds(x, y, width, height));
imageListeners.regionUpdated(Drawing.this, x, y, width, height);
       }

I believe the bounds values were supposed to be used in the call to regionUpdated(). Fixed.

TerraActivityIndicatorSkin: increment is not used after calculation
           final double increment = (2 * Math.PI) / 360 * 30;

That's odd - it *is* actually used after the calculation, on line 94.

TerraPanoramaSkin: scrollTop  and scrollLeft are not used after
calculation ...change the assignment moving one line over and use the
new value in the set, instead of the related max ?
           int scrollTop = panorama.getScrollTop();
           int maxScrollTop = getMaxScrollTop();
           if (scrollTop > maxScrollTop) {
               panorama.setScrollTop(maxScrollTop);
               scrollTop = maxScrollTop;
           }

           int scrollLeft = panorama.getScrollLeft();
           int maxScrollLeft = getMaxScrollLeft();
           if (scrollLeft > maxScrollLeft) {
               panorama.setScrollLeft(maxScrollLeft);
               scrollLeft = maxScrollLeft;
           }

Ah, I see - the warning is just saying that the variable is only used once (same as above). This is intentional. I often do this to assist in debugging. You can ignore these.


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