Bill Spitzak <spit...@gmail.com> writes:

> This is in fact what users expect, and also what other graphics
> libraries are doing (which explains why the hardware is supporting PAD
> directly).

The reason Render's NONE is difficult to accelerate in hardware is
that for formats without alpha (such as x8r8g8b8), Render wants the
border to be (0, 0, 0, 0), whereas GL will give you (0xFF, 0, 0, 0).

I thought I heard at one point that Direct3D can do (0, 0, 0, 0), but
maybe not.


Soren

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