I have a suggestion for getting sRGB-like text rendering without having sRGB alpha blending primitive. It's based on adjusting the alpha values of the glyph masks based on text foreground color without knowledge of the background color. I generated a writeup of it here:
https://bel.fi/alankila/lcd/alpcor.html This looks like something that pixman's new glyph rendering code might consider doing. Thoughts? -- Antti
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