Author: baby-guest
Date: 2007-08-26 18:38:06 +0000 (Sun, 26 Aug 2007)
New Revision: 3859

Added:
   packages/trunk/titanion/debian/patches/directories.patch
   packages/trunk/titanion/debian/patches/windowed.patch
Modified:
   packages/trunk/titanion/debian/patches/series
   packages/trunk/titanion/debian/titanion-data.install
   packages/trunk/titanion/debian/titanion.6
Log:
Use absolute directories



Added: packages/trunk/titanion/debian/patches/directories.patch
===================================================================
--- packages/trunk/titanion/debian/patches/directories.patch                    
        (rev 0)
+++ packages/trunk/titanion/debian/patches/directories.patch    2007-08-26 
18:38:06 UTC (rev 3859)
@@ -0,0 +1,51 @@
+# Copyright (C) 2007  Miriam Ruiz <[EMAIL PROTECTED]>
+# Distributed under the same license as the game. See debian/copyright.
+
+Index: titanion-0.3.dfsg1/src/abagames/ttn/screen.d
+===================================================================
+--- titanion-0.3.dfsg1.orig/src/abagames/ttn/screen.d  2007-08-26 
18:32:33.000000000 +0000
++++ titanion-0.3.dfsg1/src/abagames/ttn/screen.d       2007-08-26 
18:33:12.000000000 +0000
+@@ -17,7 +17,7 @@
+ public class Screen: Screen3D {
+  private:
+   static const char[] CAPTION = "Titanion";
+-  static const char[] ICON_FILE_NAME = "images/ttn_icon32.bmp";
++  static const char[] ICON_FILE_NAME = 
"/usr/share/games/titanion/images/ttn_icon32.bmp";
+   Field field;
+ 
+   protected void setIcon() {
+Index: titanion-0.3.dfsg1/src/abagames/util/sdl/sound.d
+===================================================================
+--- titanion-0.3.dfsg1.orig/src/abagames/util/sdl/sound.d      2007-08-26 
18:33:31.000000000 +0000
++++ titanion-0.3.dfsg1/src/abagames/util/sdl/sound.d   2007-08-26 
18:33:55.000000000 +0000
+@@ -61,7 +61,7 @@
+ public class Music {
+  public:
+   static int fadeOutSpeed = 1280;
+-  static char[] dir = "sounds/musics";
++  static char[] dir = "/usr/share/games/titanion/sounds/musics";
+  private:
+   Mix_Music* music;
+ 
+@@ -115,7 +115,7 @@
+  */
+ public class Chunk {
+  public:
+-  static char[] dir = "sounds/chunks";
++  static char[] dir = "/usr/share/games/titanion/sounds/chunks";
+  private:
+   Mix_Chunk* chunk;
+   int chunkChannel;
+Index: titanion-0.3.dfsg1/src/abagames/util/sdl/texture.d
+===================================================================
+--- titanion-0.3.dfsg1.orig/src/abagames/util/sdl/texture.d    2007-08-26 
18:32:26.000000000 +0000
++++ titanion-0.3.dfsg1/src/abagames/util/sdl/texture.d 2007-08-26 
18:33:04.000000000 +0000
+@@ -16,7 +16,7 @@
+  */
+ public class Texture {
+  public:
+-  static char[] imagesDir = "images/";
++  static char[] imagesDir = "/usr/share/games/titanion/images/";
+   static SDL_Surface*[char[]] surface;
+  private:
+   GLuint num, maskNum;

Modified: packages/trunk/titanion/debian/patches/series
===================================================================
--- packages/trunk/titanion/debian/patches/series       2007-08-26 18:30:54 UTC 
(rev 3858)
+++ packages/trunk/titanion/debian/patches/series       2007-08-26 18:38:06 UTC 
(rev 3859)
@@ -1 +1,3 @@
 fix.diff
+directories.patch
+windowed.patch

Added: packages/trunk/titanion/debian/patches/windowed.patch
===================================================================
--- packages/trunk/titanion/debian/patches/windowed.patch                       
        (rev 0)
+++ packages/trunk/titanion/debian/patches/windowed.patch       2007-08-26 
18:38:06 UTC (rev 3859)
@@ -0,0 +1,14 @@
+# Copyright (C) 2007  Miriam Ruiz <[EMAIL PROTECTED]>
+# Distributed under the same license as the game. See debian/copyright.
+
+Index: titanion-0.3.dfsg1/src/abagames/ttn/boot.d
+===================================================================
+--- titanion-0.3.dfsg1.orig/src/abagames/ttn/boot.d    2007-08-26 
18:35:35.000000000 +0000
++++ titanion-0.3.dfsg1/src/abagames/ttn/boot.d 2007-08-26 18:36:23.000000000 
+0000
+@@ -183,5 +183,5 @@
+ 
+ private void usage(char[] progName) {
+   Logger.error
+-    ("Usage: " ~ progName ~ " [-fullscreen] [-res x y] [-brightness [0-100]] 
[-nosound] [-bgmvol [0-128]] [-sevol [0-128]] [-exchange] [-trail] 
[-noslowdown] [-randomized]");
++    ("Usage: " ~ progName ~ " [-window] [-fullscreen] [-res x y] [-brightness 
[0-100]] [-nosound] [-bgmvol [0-128]] [-sevol [0-128]] [-exchange] [-trail] 
[-noslowdown] [-randomized]");
+ }

Modified: packages/trunk/titanion/debian/titanion-data.install
===================================================================
--- packages/trunk/titanion/debian/titanion-data.install        2007-08-26 
18:30:54 UTC (rev 3858)
+++ packages/trunk/titanion/debian/titanion-data.install        2007-08-26 
18:38:06 UTC (rev 3859)
@@ -1,2 +1,2 @@
-images usr/share/games/a7xpg/
-sounds usr/share/games/a7xpg/
+images usr/share/games/titanion/
+sounds usr/share/games/titanion/

Modified: packages/trunk/titanion/debian/titanion.6
===================================================================
--- packages/trunk/titanion/debian/titanion.6   2007-08-26 18:30:54 UTC (rev 
3858)
+++ packages/trunk/titanion/debian/titanion.6   2007-08-26 18:38:06 UTC (rev 
3859)
@@ -44,6 +44,10 @@
 \fB\-sevol n\fR
 Set the volume of SEs. (n = 0 \- 128, default = 100)
 .TP 
+\fB\-window\fR
+Run in windowed mode.
+.TP 
+.TP 
 \fB\-fullscreen\fR
 Run in full\-screen mode.
 .TP 
@@ -96,12 +100,16 @@
 \fBShot\fR
 [Z][L\-Ctrl][R\-Ctrl][.] / Button 1, 3, 5, 7, 9, 11
 
- Hold down a button to fire automatically.
+ Hold down a button to fire automatically.
 
- + MODERN mode
-  \- Hold a provocation beam button at the same time
-    to slow down speed of your ship and fire intensively.
 
+ + MODERN mode
+
+  \- Hold a provocation beam button at the same time
+
+    to slow down speed of your ship and fire intensively.
+
+
 .TP 
 \fBCapture beam / Provocation beam\fR
 [X][L\-Alt][R\-Alt][L\-Shift][R\-Shift][/][Return] / Button 2, 4, 6, 8, 10, 12
@@ -118,7 +126,8 @@
   You can use the capture beam anytime, but your ship isn't invincible
   while firing.
 
- + MODERN mode \- Provocation beam
+ + MODERN mode \- Provocation beam
+
   The provocation beam forces an enemy to fire more bullets and
   you can earn more bullet multiplier bonus.
   You have to release the shot button to fire the provocation beam.


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