This is an automated email from the git hooks/post-receive script. fabian-guest pushed a commit to branch master in repository wolf4sdl.
commit c621d1cb03112b367620cfa49838f919f7fa9164 Author: Fabian Greffrath <[email protected]> Date: Mon Jan 12 06:22:03 2015 +0100 Turn shading support into a command line option "--shading". As per user request. The effect was more intrusive than intended. Thanks Alexandre Detiste. --- debian/patches/02-enable-shading.patch | 153 +++++++++++++++++++++++++++++- debian/patches/21-compiler-warnings.patch | 34 +++---- debian/patches/40-novert.patch | 24 ++--- debian/patches/41-crosshair.patch | 22 ++--- 4 files changed, 192 insertions(+), 41 deletions(-) diff --git a/debian/patches/02-enable-shading.patch b/debian/patches/02-enable-shading.patch index 2436472..2f628e1 100644 --- a/debian/patches/02-enable-shading.patch +++ b/debian/patches/02-enable-shading.patch @@ -1,4 +1,4 @@ -Subject: Enable shading support (just because I like it). +Subject: Enable shading support as a command line option "--shading". Author: Fabian Greffrath <[email protected]> --- a/Makefile @@ -22,3 +22,154 @@ Author: Fabian Greffrath <[email protected]> //#define USE_DIR3DSPR // Enables directional 3d sprites (see wl_dir3dspr.cpp) //#define USE_FLOORCEILINGTEX // Enables floor and ceiling textures stored in the third mapplane (see wl_floorceiling.cpp) //#define USE_HIRES // Enables high resolution textures/sprites (128x128) +--- a/wl_def.h ++++ b/wl_def.h +@@ -933,6 +933,7 @@ extern int param_audiobuffer; + extern int param_mission; + extern boolean param_goodtimes; + extern boolean param_ignorenumchunks; ++extern boolean param_shading; + + + void NewGame (int difficulty,int episode); +--- a/wl_dir3dspr.cpp ++++ b/wl_dir3dspr.cpp +@@ -101,10 +101,11 @@ void Scale3DShaper(int x1, int x2, int s + if(scrstarty!=screndy && screndy>0) + { + #ifdef USE_SHADING ++ if (param_shading) + col=curshades[((byte *)shape)[newstart+j]]; +-#else +- col=((byte *)shape)[newstart+j]; ++ else + #endif ++ col=((byte *)shape)[newstart+j]; + if(scrstarty<0) scrstarty=0; + if(screndy>viewheight) screndy=viewheight,j=endy; + +--- a/wl_draw.cpp ++++ b/wl_draw.cpp +@@ -307,10 +307,11 @@ void ScalePost() + if(yw < 0) return; + + #ifdef USE_SHADING ++ if (param_shading) + col = curshades[postsource[yw]]; +-#else +- col = postsource[yw]; ++ else + #endif ++ col = postsource[yw]; + yendoffs = yendoffs * vbufPitch + postx; + while(yoffs <= yendoffs) + { +@@ -326,10 +327,11 @@ void ScalePost() + while(ywcount <= 0); + if(yw < 0) break; + #ifdef USE_SHADING ++ if (param_shading) + col = curshades[postsource[yw]]; +-#else +- col = postsource[yw]; ++ else + #endif ++ col = postsource[yw]; + } + yendoffs -= vbufPitch; + } +@@ -640,16 +642,21 @@ void VGAClearScreen (void) + int y; + byte *ptr = vbuf; + #ifdef USE_SHADING ++ if (param_shading) ++ { + for(y = 0; y < viewheight / 2; y++, ptr += vbufPitch) + memset(ptr, shadetable[GetShade((viewheight / 2 - y) << 3)][ceiling], viewwidth); + for(; y < viewheight; y++, ptr += vbufPitch) + memset(ptr, shadetable[GetShade((y - viewheight / 2) << 3)][0x19], viewwidth); +-#else ++ } ++ else ++#endif ++ { + for(y = 0; y < viewheight / 2; y++, ptr += vbufPitch) + memset(ptr, ceiling, viewwidth); + for(; y < viewheight; y++, ptr += vbufPitch) + memset(ptr, 0x19, viewwidth); +-#endif ++ } + } + + //========================================================================== +@@ -756,10 +763,11 @@ void ScaleShape (int xcenter, int shapen + if(scrstarty!=screndy && screndy>0) + { + #ifdef USE_SHADING ++ if (param_shading) + col=curshades[((byte *)shape)[newstart+j]]; +-#else +- col=((byte *)shape)[newstart+j]; ++ else + #endif ++ col=((byte *)shape)[newstart+j]; + if(scrstarty<0) scrstarty=0; + if(screndy>viewheight) screndy=viewheight,j=endy; + +--- a/wl_floorceiling.cpp ++++ b/wl_floorceiling.cpp +@@ -66,16 +66,21 @@ void DrawFloorAndCeiling(byte *vbuf, uns + v = (gv >> (TILESHIFT - TEXTURESHIFT)) & (TEXTURESIZE - 1); + unsigned texoffs = (u << TEXTURESHIFT) + (TEXTURESIZE - 1) - v; + #ifdef USE_SHADING ++ if (param_shading) ++ { + if(curtoptex) + vbuf[top_add] = curshades[toptex[texoffs]]; + if(curbottex) + vbuf[bot_add] = curshades[bottex[texoffs]]; +-#else ++ } ++ else ++#endif ++ { + if(curtoptex) + vbuf[top_add] = toptex[texoffs]; + if(curbottex) + vbuf[bot_add] = bottex[texoffs]; +-#endif ++ } + } + } + gu += du; +--- a/wl_main.cpp ++++ b/wl_main.cpp +@@ -102,6 +102,7 @@ int param_audiobuffer = 2048 / (4410 + int param_mission = 0; + boolean param_goodtimes = false; + boolean param_ignorenumchunks = false; ++boolean param_shading = false; + + /* + ============================================================================= +@@ -1717,6 +1718,10 @@ void CheckParameters(int argc, char *arg + fullscreen = false; + forcegrabmouse = true; + } ++#ifdef USE_SHADING ++ else IFARG("--shading") ++ param_shading = true; ++#endif + else IFARG("--res") + { + if(i + 2 >= argc) +@@ -1897,6 +1902,9 @@ void CheckParameters(int argc, char *arg + " --hard Sets the difficulty to hard for tedlevel\n" + " --nowait Skips intro screens\n" + " --windowed[-mouse] Starts the game in a window [and grabs mouse]\n" ++#ifdef USE_SHADING ++ " --shading Enables shading support\n" ++#endif + " --res <width> <height> Sets the screen resolution\n" + " (must be multiple of 320x200 or 320x240)\n" + " --resf <w> <h> Sets any screen resolution >= 320x200\n" diff --git a/debian/patches/21-compiler-warnings.patch b/debian/patches/21-compiler-warnings.patch index 4c20663..206e788 100644 --- a/debian/patches/21-compiler-warnings.patch +++ b/debian/patches/21-compiler-warnings.patch @@ -299,7 +299,7 @@ Author: Fabian Greffrath <[email protected]> #include "wl_cloudsky.h" #include "wl_atmos.h" -@@ -484,7 +483,7 @@ void HitHorizWall (void) +@@ -486,7 +485,7 @@ void HitHorizWall (void) void HitHorizDoor (void) { @@ -308,7 +308,7 @@ Author: Fabian Greffrath <[email protected]> int doornum; int texture; -@@ -549,7 +548,7 @@ void HitHorizDoor (void) +@@ -551,7 +550,7 @@ void HitHorizDoor (void) void HitVertDoor (void) { @@ -317,7 +317,7 @@ Author: Fabian Greffrath <[email protected]> int doornum; int texture; -@@ -1093,8 +1092,8 @@ void CalcTics (void) +@@ -1101,8 +1100,8 @@ void CalcTics (void) void AsmRefresh() { @@ -328,7 +328,7 @@ Author: Fabian Greffrath <[email protected]> boolean playerInPushwallBackTile = tilemap[focaltx][focalty] == 64; for(pixx=0;pixx<viewwidth;pixx++) -@@ -1149,8 +1148,8 @@ void AsmRefresh() +@@ -1157,8 +1156,8 @@ void AsmRefresh() // Special treatment when player is in back tile of pushwall if(playerInPushwallBackTile) { @@ -339,7 +339,7 @@ Author: Fabian Greffrath <[email protected]> { int32_t yintbuf = yintercept - ((ystep * (64 - pwallpos)) >> 6); if((yintbuf >> 16) == focalty) // ray hits pushwall back? -@@ -1166,8 +1165,8 @@ void AsmRefresh() +@@ -1174,8 +1173,8 @@ void AsmRefresh() continue; } } @@ -350,7 +350,7 @@ Author: Fabian Greffrath <[email protected]> { int32_t xintbuf = xintercept - ((xstep * (64 - pwallpos)) >> 6); if((xintbuf >> 16) == focaltx) // ray hits pushwall back? -@@ -1237,8 +1236,8 @@ vertentry: +@@ -1245,8 +1244,8 @@ vertentry: pwallposnorm = pwallpos; pwallposinv = 64-pwallpos; } @@ -361,7 +361,7 @@ Author: Fabian Greffrath <[email protected]> { yintbuf=yintercept+((ystep*pwallposnorm)>>6); if((yintbuf>>16)!=(yintercept>>16)) -@@ -1267,13 +1266,13 @@ vertentry: +@@ -1275,13 +1274,13 @@ vertentry: { int pwallposi = pwallpos; if(pwalldir==di_north) pwallposi = 64-pwallpos; @@ -379,7 +379,7 @@ Author: Fabian Greffrath <[email protected]> goto passvert; if(pwalldir==di_south) -@@ -1306,8 +1305,8 @@ vertentry: +@@ -1314,8 +1313,8 @@ vertentry: } else { @@ -390,7 +390,7 @@ Author: Fabian Greffrath <[email protected]> goto passvert; if(pwalldir==di_south) -@@ -1392,8 +1391,8 @@ horizentry: +@@ -1400,8 +1399,8 @@ horizentry: pwallposnorm = pwallpos; pwallposinv = 64-pwallpos; } @@ -401,7 +401,7 @@ Author: Fabian Greffrath <[email protected]> { xintbuf=xintercept+((xstep*pwallposnorm)>>6); if((xintbuf>>16)!=(xintercept>>16)) -@@ -1422,13 +1421,13 @@ horizentry: +@@ -1430,13 +1429,13 @@ horizentry: { int pwallposi = pwallpos; if(pwalldir==di_west) pwallposi = 64-pwallpos; @@ -419,7 +419,7 @@ Author: Fabian Greffrath <[email protected]> goto passhoriz; if(pwalldir==di_east) -@@ -1461,8 +1460,8 @@ horizentry: +@@ -1469,8 +1468,8 @@ horizentry: } else { @@ -479,7 +479,7 @@ Author: Fabian Greffrath <[email protected]> #include "wl_atmos.h" #include <SDL_syswm.h> -@@ -1444,7 +1443,7 @@ void Quit (const char *errorStr, ...) +@@ -1445,7 +1444,7 @@ void Quit (const char *errorStr, ...) if (!pictable) // don't try to display the red box before it's loaded { ShutdownId(); @@ -488,7 +488,7 @@ Author: Fabian Greffrath <[email protected]> { #ifdef NOTYET SetTextCursor(0,0); -@@ -1458,7 +1457,7 @@ void Quit (const char *errorStr, ...) +@@ -1459,7 +1458,7 @@ void Quit (const char *errorStr, ...) exit(1); } @@ -497,7 +497,7 @@ Author: Fabian Greffrath <[email protected]> { #ifdef NOTYET #ifndef JAPAN -@@ -1478,7 +1477,7 @@ void Quit (const char *errorStr, ...) +@@ -1479,7 +1478,7 @@ void Quit (const char *errorStr, ...) ShutdownId (); @@ -506,7 +506,7 @@ Author: Fabian Greffrath <[email protected]> { #ifdef NOTYET memcpy((byte *)0xb8000,screen+7,7*160); -@@ -1492,7 +1491,7 @@ void Quit (const char *errorStr, ...) +@@ -1493,7 +1492,7 @@ void Quit (const char *errorStr, ...) exit(1); } else @@ -515,7 +515,7 @@ Author: Fabian Greffrath <[email protected]> { #ifdef NOTYET #ifndef JAPAN -@@ -1520,7 +1519,9 @@ void Quit (const char *errorStr, ...) +@@ -1521,7 +1520,9 @@ void Quit (const char *errorStr, ...) static void DemoLoop() { @@ -525,7 +525,7 @@ Author: Fabian Greffrath <[email protected]> // // check for launch from ted -@@ -1729,7 +1730,7 @@ void CheckParameters(int argc, char *arg +@@ -1734,7 +1735,7 @@ void CheckParameters(int argc, char *arg screenWidth = atoi(argv[++i]); screenHeight = atoi(argv[++i]); unsigned factor = screenWidth / 320; diff --git a/debian/patches/40-novert.patch b/debian/patches/40-novert.patch index 51f99d9..b1d42b6 100644 --- a/debian/patches/40-novert.patch +++ b/debian/patches/40-novert.patch @@ -3,37 +3,37 @@ Author: Fabian Greffrath <[email protected]> --- a/wl_def.h +++ b/wl_def.h -@@ -933,6 +933,7 @@ extern int param_audiobuffer; - extern int param_mission; +@@ -934,6 +934,7 @@ extern int param_mission; extern boolean param_goodtimes; extern boolean param_ignorenumchunks; + extern boolean param_shading; +extern boolean param_novert; void NewGame (int difficulty,int episode); --- a/wl_main.cpp +++ b/wl_main.cpp -@@ -101,6 +101,7 @@ int param_audiobuffer = 2048 / (4410 - int param_mission = 0; +@@ -102,6 +102,7 @@ int param_mission = 0; boolean param_goodtimes = false; boolean param_ignorenumchunks = false; + boolean param_shading = false; +boolean param_novert = false; /* ============================================================================= -@@ -1718,6 +1719,8 @@ void CheckParameters(int argc, char *arg - fullscreen = false; - forcegrabmouse = true; - } +@@ -1723,6 +1724,8 @@ void CheckParameters(int argc, char *arg + else IFARG("--shading") + param_shading = true; + #endif + else IFARG("--novert") + param_novert = true; else IFARG("--res") { if(i + 2 >= argc) -@@ -1898,6 +1901,7 @@ void CheckParameters(int argc, char *arg - " --hard Sets the difficulty to hard for tedlevel\n" - " --nowait Skips intro screens\n" - " --windowed[-mouse] Starts the game in a window [and grabs mouse]\n" +@@ -1906,6 +1909,7 @@ void CheckParameters(int argc, char *arg + #ifdef USE_SHADING + " --shading Enables shading support\n" + #endif + " --novert Suppresses vertical mouse movement\n" " --res <width> <height> Sets the screen resolution\n" " (must be multiple of 320x200 or 320x240)\n" diff --git a/debian/patches/41-crosshair.patch b/debian/patches/41-crosshair.patch index d41aeb9..1eed4d0 100644 --- a/debian/patches/41-crosshair.patch +++ b/debian/patches/41-crosshair.patch @@ -3,9 +3,9 @@ Author: Fabian Greffrath <[email protected]> --- a/wl_def.h +++ b/wl_def.h -@@ -934,6 +934,7 @@ extern int param_mission; - extern boolean param_goodtimes; +@@ -935,6 +935,7 @@ extern boolean param_goodtimes; extern boolean param_ignorenumchunks; + extern boolean param_shading; extern boolean param_novert; +extern boolean param_crosshair; @@ -13,7 +13,7 @@ Author: Fabian Greffrath <[email protected]> void NewGame (int difficulty,int episode); --- a/wl_draw.cpp +++ b/wl_draw.cpp -@@ -1052,6 +1052,17 @@ void DrawPlayerWeapon (void) +@@ -1060,6 +1060,17 @@ void DrawPlayerWeapon (void) SimpleScaleShape(viewwidth/2,SPR_DEMO,viewheight+1); } @@ -31,7 +31,7 @@ Author: Fabian Greffrath <[email protected]> //========================================================================== -@@ -1596,6 +1607,8 @@ void ThreeDRefresh (void) +@@ -1604,6 +1615,8 @@ void ThreeDRefresh (void) #endif DrawPlayerWeapon (); // draw player's hands @@ -42,16 +42,16 @@ Author: Fabian Greffrath <[email protected]> ShowActStatus(); --- a/wl_main.cpp +++ b/wl_main.cpp -@@ -102,6 +102,7 @@ int param_mission = 0; - boolean param_goodtimes = false; +@@ -103,6 +103,7 @@ boolean param_goodtimes = false; boolean param_ignorenumchunks = false; + boolean param_shading = false; boolean param_novert = false; +boolean param_crosshair = false; /* ============================================================================= -@@ -1721,6 +1722,8 @@ void CheckParameters(int argc, char *arg - } +@@ -1726,6 +1727,8 @@ void CheckParameters(int argc, char *arg + #endif else IFARG("--novert") param_novert = true; + else IFARG("--crosshair") @@ -59,9 +59,9 @@ Author: Fabian Greffrath <[email protected]> else IFARG("--res") { if(i + 2 >= argc) -@@ -1902,6 +1905,7 @@ void CheckParameters(int argc, char *arg - " --nowait Skips intro screens\n" - " --windowed[-mouse] Starts the game in a window [and grabs mouse]\n" +@@ -1910,6 +1913,7 @@ void CheckParameters(int argc, char *arg + " --shading Enables shading support\n" + #endif " --novert Suppresses vertical mouse movement\n" + " --crosshair Shows a crosshair\n" " --res <width> <height> Sets the screen resolution\n" -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/wolf4sdl.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

