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odyx pushed a commit to branch upstream/latest
in repository colobot.

commit fd28dfd9bbec6c8d63c2e0716442533f4ff24195
Author: krzys-h <krzy...@interia.pl>
Date:   Wed Nov 12 16:47:40 2014 +0100

    Fixed Apperance textures
    
    Issue #94
    I beleive there is a better fix, I just can't find it because I don't fully 
understand the graphics engine.
    I'll leave this issue open for @piotrdz to take a look at when he comes back
---
 src/object/robotmain.cpp | 17 ++++-------------
 1 file changed, 4 insertions(+), 13 deletions(-)

diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index ac55ef1..b134085 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -3641,17 +3641,6 @@ Math::Vector CRobotMain::LookatPoint(Math::Vector eye, 
float angleH, float angle
     return lookat;
 }
 
-
-
-char* SkipNum(char *p)
-{
-    while (*p == ' ' || *p == '.' || *p == '-' || (*p >= '0' && *p <= '9'))
-    {
-        p++;
-    }
-    return p;
-}
-
 //! Load the scene for the character
 void CRobotMain::ScenePerso()
 {
@@ -3671,7 +3660,9 @@ void CRobotMain::ScenePerso()
     iMan->Flush(CLASS_PYRO);
     
     CObjectManager::GetInstancePointer()->Flush();
-
+    
+    ChangeColor();
+    
     m_dialog->SetSceneName("perso");
     m_dialog->SetSceneRank(0);
     try {
@@ -4752,7 +4743,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, 
bool resetObject)
             g_build |= BUILD_FLAG;
         }
 
-        if (!resetObject)
+        if (!resetObject && !fixScene)
         {
             ChangeColor();  // changes the colors of texture
             m_short->SetMode(false);  // vehicles?

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