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commit a785c20238f9f4af6de9cfe948f3877e654ed059 Author: David Capello <[email protected]> Date: Mon Apr 11 17:50:11 2016 -0300 Update INSTALL.md with information about the Skia back-end --- INSTALL.md | 115 +++++++++++++++++++++++++++++++++++++------------------------ 1 file changed, 70 insertions(+), 45 deletions(-) diff --git a/INSTALL.md b/INSTALL.md index 996af3a..38fa3c2 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -1,12 +1,23 @@ +# Table of contents + +* [Platforms](#platforms) +* [Get the source code](#get-the-source-code) +* [Dependencies](#dependencies) + * [Linux dependencies](#linux-dependencies) +* [Compiling](#compiling) +* [Mac OS X details](#mac-os-x-details) + * [Issues with Retina displays](#issues-with-retina-displays) +* [Using shared third party libraries](#using-shared-third-party-libraries) + * [Linux issues](#linux-issues) + # Platforms You should be able to compile Aseprite successfully on the following platforms: -* Windows + VS2013 + DirectX SDK -* Mac OS X 10.8 Mountain Lion + Xcode 5.1.1 + Mac OS X 10.4 SDK universal -* Linux + gcc with some C++11 support, this port is not compiled - regularly so you can expect some errors in the master branch. +* Windows 10 + VS2015 Community Edition + Windows 10 SDK +* Mac OS X 10.11.4 El Capitan + Xcode 7.3 + OS X 10.11 SDK + Skia (without GPU) +* Linux + gcc 4.8 with some C++11 support # Get the source code @@ -28,13 +39,39 @@ To update an existing copy: On Windows you can use programs like [msysgit](http://msysgit.github.io/) to clone the repository. -# Compiling +# Dependencies Aseprite uses the latest version of [CMake](http://www.cmake.org/) -(3.0) as its build system. You will not need any extra library -because the repository already contains the source code of all -dependencies, even a modified version of the Allegro library is -included in master branch. +(3.0 or greater) as its build system. Also we use +[Ninja](https://ninja-build.org) build files regularly instead of +Visual Studio or Xcode projects. + +Aseprite can be compiled with two different back-ends: + +1. Allegro back-end (Windows, Linux): You will not need any extra + library because the repository already contains a modified version + of the Allegro library. This back-end is only available for Windows + and Linux and it'll be removed in following versions. + +2. Skia back-end (Windows, OS X): You will need a compiled version of + [Skia](http://skia.org/), `chrome/m50` branch, without GPU support, + i.e. compiled with `GYP_DEFINES='skia_gpu=0'`. When you compile + Aseprite, you'll need to give some variables to CMake: + `-DUSE_SKIA_ALLEG4=OFF`, `-DUSE_SKIA_BACKEND=ON`, and + `-DSKIA_DIR=...` pointing to the Skia checkout directory. (Note: + The GPU support is a work-in-progress, so next versions .) + +## Linux dependencies + +You will need the following dependencies: + + sudo apt-get update -qq + sudo apt-get install -y g++ libx11-dev libxcursor-dev cmake ninja-build + +The `libxcursor-dev` package is needed to +[hide the hardware cursor](https://github.com/aseprite/aseprite/issues/913). + +# Compiling The following are the steps to compile Aseprite (in this case we have the repository clone in a directory called `aseprite`): @@ -42,8 +79,8 @@ the repository clone in a directory called `aseprite`): 1. Make a build directory to leave all the files that are result of the compilation process (`.exe`, `.lib`, `.obj`, `.a`, `.o`, etc). - C:\...\>cd aseprite - C:\...\aseprite>mkdir build + C:\>cd aseprite + C:\aseprite>mkdir build In this way, if you want to start with a fresh copy of Aseprite source code, you can remove the `build` directory and start again. @@ -51,26 +88,30 @@ the repository clone in a directory called `aseprite`): 2. Enter in the new directory and execute cmake giving to it your compiler as generator: - C:\...\aseprite>cd build + C:\aseprite>cd build + + If you have ninja: + + C:\aseprite\build>cmake -G Ninja .. If you have nmake (MSVC compilers): - C:\...\aseprite\build>cmake -G "NMake Makefiles" .. + C:\aseprite\build>cmake -G "NMake Makefiles" .. If you have Visual Studio you can generate a solution: - C:\...\aseprite\build>cmake -G "Visual Studio 12 2013" .. + C:\aseprite\build>cmake -G "Visual Studio 12 2013" .. If you are on Linux: - /.../aseprite/build$ cmake -G "Unix Makefiles" .. + ~/aseprite/build$ cmake -G "Unix Makefiles" .. For more information in [CMake wiki](http://www.vtk.org/Wiki/CMake_Generator_Specific_Information). Additionally you can change build settings by passing them on the command line, like so: - /.../aseprite/build$ cmake -DCMAKE_INSTALL_PREFIX=~/software .. + ~/aseprite/build$ cmake -DCMAKE_INSTALL_PREFIX=~/software .. or later on with a tool like [`ccmake`](https://cmake.org/cmake/help/latest/manual/ccmake.1.html) @@ -86,31 +127,7 @@ the repository clone in a directory called `aseprite`): will be copied to an appropriate location (e.g. `/usr/local/bin/aseprite` on Linux). -## Linux details - -You will need the following dependencies: - - sudo apt-get update -qq - sudo apt-get install -y g++ libx11-dev libxcursor-dev cmake ninja-build - -The `libxcursor-dev` package is needed to -[hide the hardware cursor](https://github.com/aseprite/aseprite/issues/913). - -### Known issues - -If you use the official version of Allegro 4.4 library (i.e. you -compile with `USE_SHARED_ALLEGRO4=ON`) you will experience a couple of -known issues solved in -[our patched version of Allegro 4.4 library](https://github.com/aseprite/aseprite/tree/master/src/allegro): - -* You will - [not be able to resize the window](https://github.com/aseprite/aseprite/issues/192) - ([patch](https://github.com/aseprite/aseprite/commit/920f6275d55113507121afcbcda80adb44cc0563)). -* You will have problems - [adding HSV colors in non-English systems](https://github.com/aseprite/aseprite/commit/27b55030e26e93c5e8d9e7e21206c8709d46ff22) - using the warning icon. - -## Mac OS X details +# Mac OS X details You need the old Mac OS X 10.4 SDK universal, which can be obtained from Xcode 3.1 Developer Tools (Xcode 3.1 Developer DVD, @@ -128,7 +145,7 @@ cmake with the following parameters: -DCMAKE_OSX_SYSROOT:STRING=/SDKs/MacOSX10.4u.sdk -DWITH_HarfBuzz=OFF -### Issues with Retina displays +## Issues with Retina displays If you have a Retina display, check this issue: @@ -144,8 +161,16 @@ After running `cmake -G`, you can edit `build/CMakeCache.txt` file, and enable the `USE_SHARED_` flag (set its value to `ON`) of the library that you want to be linked dynamically. -# Profiling +## Linux issues -You must compile with `Profile` configuration. For example on Linux: +If you use the official version of Allegro 4.4 library (i.e. you +compile with `USE_SHARED_ALLEGRO4=ON`) you will experience a couple of +known issues solved in +[our patched version of Allegro 4.4 library](https://github.com/aseprite/aseprite/tree/master/src/allegro): - /.../aseprite/build$ cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE:STRING=Profile -DCOMPILER_GCC:BOOL=ON +* You will + [not be able to resize the window](https://github.com/aseprite/aseprite/issues/192) + ([patch](https://github.com/aseprite/aseprite/commit/920f6275d55113507121afcbcda80adb44cc0563)). +* You will have problems + [adding HSV colors in non-English systems](https://github.com/aseprite/aseprite/commit/27b55030e26e93c5e8d9e7e21206c8709d46ff22) + using the warning icon. -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/aseprite.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

