This is an automated email from the git hooks/post-receive script. smcv pushed a change to annotated tag upstream/1.36+u20160616+dfsg1 in repository ioquake3.
at dce0fb3 (tag) tagging 7f70075275dadc66fad31dcac6e3aab96e914c47 (commit) replaces upstream/1.36+u20160122+dfsg1 tagged by Simon McVittie on Mon Jun 27 10:32:11 2016 +0100 - Log ----------------------------------------------------------------- Upstream version 1.36+u20160616+dfsg1 /dev/humancontroller (4): guard against out-of-bounds jump table targets Fix Com_RandomBytes weak-random case Fix return values in nested system calls from QVMs fix a stupid use of strcpy() Anthony Pesch (3): fixed formatting of a few GLSL float constants don't clear screen during CA_LOADING and CA_PRIMED restart the renderer after the hunk mark has been set Author: Xycaleth (1): OpenGL2: Fix shadow cubemap size Brenton Bostick (1): Add mingw prefix for cygwin32 and mingw32 Daniel Heitmann (3): added systemd unit for easier server-deployment removed a few defaults to make it completely usable out of the box removed absolute path to binary, removed sv_pure parameter Dion Williams (2): Fix Cvar_Unset not notifying cvar_modifiedFlags Ensure reads from /dev/urandom are unbuffered Ensiform (4): Fix native trap_BotMutateGoalFuzzyLogic Fix an invalid null deref check in the slider code. Move Event processor call down below the mouse checks. Inform how many shader stages the max is in the warning message James Canete (1): Merge pull request #57 from MAN-AT-ARMS/specularScale Jeff Kent (1): fix buffer overflow in CL_CheckForResend Jun Woong (1): Stop LCC from warning about null pointer conversion to function pointer MAN-AT-ARMS (15): Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec OpenGL2: Fix pshadows for MDR models Fix colored name padding and allow IPv6 address to fit in output of Release netowrk bindings on shutdown Fix s_alDopplerSpeed default value OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage Update SDL2 to 2.0.2 Update SDL 1.2.15 to Revision 8040 Update SDL2 to 2.0.3 Add MSVC SDL 1.2.15 Revision 8040 import libs Rebuilt MSVC SDL 1.2.15 Revision 8040 import libs Fix compiling on Linux Mint Fix possible division by zero in S_PaintChannelFrom16_altivec Change default value for s_alDopplerSpeed Fix building with curl on Linux PPC and Sparc Martin Michlmayr (1): Add support for Aarch64 (ARM64) Michael Rieder (2): Fix compile error with ml64 assembler Have custom intro cinematics for standalone game Pan7 (24): sayto cmd with player name completion -ffast-math for msvc Add ColorIndexForNumber macro replacing '& 0x07' qcurl_multi_add_handle error check Renaming outp to outbufp because outp() is an existing function Windows header files for q3lcc q3lcc option -lcppdir and -lrccdir No unix memmove for msvc SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't. SDL_Init zero check SDL_FALSE/TRUE for SDL_SetWindowGrab SDL_SetWindowGammaRamp check SDL_GetWindowDisplayIndex check SDL_CreateWindow NULL check Added SDL_GetError() Added SDL_GetError() SDL_GetWindowDisplayIndex() check2 SDL_GL_SetSwapInterval() check qcurl_multi_remove_handle check qcurl_multi_strerror not curl_multi_strerror qcurl_easy_setopt dev warning qcurl_multi_cleanup check Add missing qcurl handle cleanup Fix va_list warning Roberto Estrada (1): Switched runtime library to Multithreaded DLL to fix build on VS2012. Ryan C. Gordon (1): Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. Simon McVittie (17): Add USE_INTERNAL_LIBS, a default for USE_INTERNAL_* Centralize checks for Freetype, with a user override Allow libcurl to be in a non-standard location on all platforms Allow OpenAL to be in a non-standard location on all platforms Allow system libjpeg to be in a non-standard location Find system zlib via user override, pkg-config or in standard locations Look for system Vorbis, Opus and Ogg via pkg-config Find Speex via user override, pkg-config or default search path Ensure that mbstowcs does not overflow its buffer Don't crash if more than 128 modes are available Use pkg-config for a system libjpeg if available: libjpeg-turbo has it unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option Makefile: confine $(LIB) to the one platform that needs it, namely irix64 build: canonicalize all ARM variants to "arm", matching q_platform.h build: define ARCH_STRING in Makefile on Linux and other GNU platforms build: if tput fails, fall back to a reasonable text width Imported Upstream version 1.36+u20160616+dfsg1 SmileTheory (86): OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. OpenGL2: Fix bug in ColorToRGBM(). OpenGL2: Oops, set lightmap alpha to 1. OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 OpenGL2: Remove and force r_softOverbright. OpenGL2: Minor GLSL shader improvements. OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. OpenGL2: Parallax corrected cubemap (cheaper trick) #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing. OpenGL2: Remove sRGB support, replace with gamma cvars. OpenGL2: Remove misleading documentation for gamma cvars. OpenGL2: Reimplement MD3 tangent space calculation. OpenGL2: Really obvious optimization to previous commit. OpenGL2: Replace R_MipMapsRGB() with faster version. OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB() OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. OpenGL2: Better BSP surface merging. Correct too many parameters in q3gl2_sun description in docs. OpenGL2: VBO cleanup. OpenGL2: Vertex array object support. OpenGL2: Reduce redundant GL calls. OpenGL2: Fix invalid texture parameter. OpenGL2: Interleave vertex data for static MD3s. OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. Fix a bug in previous commit. OpenGL2: Bit of multidraw optimization. OpenGL2: Fix corrupt models. OpenGL2: Speed up tonemap shader. OpenGL2: Change normal/tangent vertex encoding. OpenGL2: Support half floats for texcoords and vertex colors. Remove accidentally added increment. OpenGL2: remove lightmap support from generic glsl shader. OpenGL2: Add support for parallax occlusion mapping. OpenGL2: Bit more parallax optimization. OpenGL2: Ensure tess VAO is bound before using it. OpenGL2: Fix face culling. OpenGL2: Fix culling again. OpenGL2: Use signed value in case value goes below 0. Add Steam's Quake 3 Arena dir to game dirs on Windows. Search for mods in steam path as well as home and base paths. Use Windows uninstall path to find Steam Quake 3 install. Access 32-bit registry key from 64-bit Windows correctly. OpenGL2: automatically load textures with a _s suffix as specular. OpenGL2: Remove some rendering options for simplicity. OpenGL2: Add option in code for alternate overbright method. OpenGL2: Add r_glossIsRoughness. OpenGL2: Parse radius entries from misc_cubemap entities. OpenGL2: Forgot a multiply. OpenGL2: Use correct sunlight color for sunlight specular. OpenGL2: Switch to RGTC from LATC for normal maps. OpenGL2: Some tr_image.c cleanup. OpenGL2: DDS (compressed textures) support. OpenGL2: Add null dereference checks to DDS loader. Make jpeg loading errors non-fatal. Fix error handling in RE_SaveJPGToBuffer(). OpenGL2: Support picmip for DDS textures. OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. OpenGL2: Add r_cubemapSize. OpenGL2: Remove specular ambient. Add msvc12 project files. OpenGL2: Direct state access, part 1: Texture binds OpenGL2: Direct state access, part 2: Uniforms. OpenGL2: Direct state access, part 3: Framebuffers. OpenGL2: Some FBO related cleanup/fixes. OpenGL2: Load existing per-map cubemaps. Fix frame_msec possibly being zero in cl_input.c. OpenGL2: Merge several cvars into r_pbr. OpenGL2: Add named cubemaps and per-map env.json parsing. OpenGL2: Typos. OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. OpenGL2: Shader optimization, and add dither to tonemap. OpenGL2: Add r_shadowBlur. OpenGL2: Add r_glossType. OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. OpenGL2: Create FBOs if target image exists, not cvar settings. OpenGL2: Fixes to depth blur and ssao. OpenGL2: More ssao/depth blur improvements. OpenGL2: Fix r_lightmap. OpenGL2: Fix horribly broken metallic shader. OpenGL2: Improve cubemap outside error. OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup. OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. OpenGL2: Speed up surface merging. OpenGL2: Set cubemap mip selection to match output from ggxcc. Svante Signell (1): Add support for the GNU/Hurd architecture Tequila (1): Bunch of comment fixes Thilo Schulz (4): Add temporary backup text files to .gitignore Erroneously removed that line in .gitignore Only play logo/intro if their filenames have been defined in q_shared.h Missed this Cvar_Get() on com_introPlayed Tim Angus (89): Use SDL 2 instead of SDL 1.2 Make the mousewheel work Allow hardware gamma, in theory Convert SDL text input to UTF-32 Fix wacky patch for r_ignorehwgamma Improve console key situation Update bundled SDL headers/libs The in_mouse stuff makes no sense in SDL2 Merge branch 'master' into sdl2 Merge branch 'master' into sdl2 SDL2 libs for OSX, thanks to MAN-AT-ARMS Update prebuilt SDL2 libs for Windows More updates to SDL2 libs from MAN-AT-ARMS Update SDL2 headers... oops Fix initial window position being top left Various fixes from Fuma Merge branch 'master' into sdl2 Merge pull request #16 from cmf028/sdl2 Merge branch 'master' into sdl2 Merge branch 'master' into sdl2 Merge pull request #59 from MAN-AT-ARMS/sdl_1215_hg Merge pull request #55 from MAN-AT-ARMS/status_command Merge pull request #44 from xhairball/features/add-vorbis-1.3.4 Merge pull request #56 from MAN-AT-ARMS/net_stop Merge pull request #63 from kungfooman/visualstudio Merge pull request #69 from RobertoEstrada/master Fix assorted warnings Merge branch 'master' into sdl2 Fix OSX build Add SDL libraries to the builds Bullshit change to test jenkins configuration Fix some warnings There have been 0 days since the last compiler warning Add cppcheck stage to jenkins script Link instead of copy Show environment variables from jenkins Use scan-build when invoking clang Only run scan-build on one of the clang builds Fix a few warnings Fix cgame warnings Fix ui warnings Fix game warnings Fix client warnings Suppress warning of (deliberate) null pointer deference Fix renderergl1 warnings Fix renderergl2 warnings Fix more warnings Actually, that's not suppressing, that's changing behaviour Coverity travis integration experiment Fix .travis.yml indentation Add USE_RENDERER_DLOPEN note to README Fix screwed up whitespace in README Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec Use correct type for thinktime Add facility to describe cvars Fix warning Unfix warning Fix case where interval overflows (thanks jackeri) clang gets upset by some of these compiler options (and they're probably pretty pointless in 2015 anyway) Fix cppcheck warning Commit newly generated gram.c use osxcross compilers Merge pull request #110 from zsoltm/mingw64 Merge pull request #105 from smcv/sdl-modes Check SDL_GetNumDisplayModes return value for errors Merge pull request #128 from tbm/master Merge pull request #129 from smcv/generic-platform Merge pull request #131 from smcv/tput Merge pull request #132 from Pan7/SDL_Init Merge pull request #133 from Pan7/SDL_bool Merge pull request #134 from Pan7/GammaCheck Merge pull request #135 from Pan7/SDL_Index Merge pull request #136 from Pan7/SDL_NULL Merge pull request #92 from Pan7/curl_error Merge pull request #137 from Pan7/SDL_display Merge pull request #138 from Pan7/SDL_Swap Merge pull request #140 from Pan7/qcurl_remove Merge pull request #142 from Pan7/qcurl_warn Merge pull request #143 from Pan7/qcurl_cleanup Return the result from qcurl_easy_setopt_warn Merge pull request #144 from Pan7/qurl_handle2 Merge pull request #145 from Pan7/va_list Merge pull request #153 from dionrhys/read-urandom-unbuffered Merge pull request #152 from dionrhys/cvar-unset-notify Fix wonky va_list usage Fix the wonky fix to the wonky va_list usage Effectively revert c2e146c1 Now with less infinite recursion Fix check for empty rconpassword in CL_Rcon_f Tobias Kuehnhammer (2): Fix compiling game VM with OBSTACLEDEBUG defined Fix (unused) watertype checks in PM_WaterMove Victor Roemer (1): Fix Makefile for OSX Xycaleth (1): Add arrow key support for win32 console Zachary J. Slater (17): Merge pull request #80 from dictvm/master Moved the systemd to /misc/linux s/.txt/.md/ server_compile.sh & start_server.sh for Linux ioq3 sysadmins more helpful error message Githalytics seems to have stopped being a thing. Moving large chunks of README to wiki step 1 Point to the moved information Removing more large chunks of outdated text Better language, less tense A mac dedicated server script Fixed the os x path and now both scripts will take arguments Don't quote me. Merge pull request #103 from openmoh/ioq3-intro Merge pull request #73 from Pan7/sayto Merge pull request #42 from zturtleman/opus_voip_2 Merge pull request #190 from wtfbbqhax/OSX_64bit_builds Zack Middleton (224): Fix building sdl2 branch on travis-ci Fix SDL2 losing event subsystem Fix warning that SDL_GetKeyboardState return value is used non-const Ignore -psn* arguments on Mac OS X Use bundle icon on Mac OS X instead of internal 32x32 window icon Check #ifdef MACOS_X not #if MACOS_X Merge branch 'master' into sdl2 Merge branch 'master' into sdl2 Readd backspace char event for UI VM text fields Add cvar_modified command Check for buffer overflow for rail/lightning surfaces Merge pull request #34 from robo9k/issue/libjpeg-turbo Try default OpenAL driver if user set one fails to load Merge pull request #33 from inolen/widescreen_clear_fix Merge pull request #35 from inolen/no_renderer_restart Merge branch 'features/upgrade-opusfile-0.5' of https://github.com/xhairball/ioq3 into opus_update Merge branch 'features/upgrade-opus-1.1' of https://github.com/xhairball/ioq3 into opus_update Merge pull request #41 from xhairball/fixes/check-cc-when-cross-compiling-mingw32 Merge branch 'master' into sdl2 Clear referenced paks when disconnecting Fix sending pk3 download error messages to clients Merge pull request #45 from xhairball/features/upgrade-curl-7.35.0 Rebuilt Windows libcurl-7.35.0 static libraries Remove references to alDopplerVelocity Don't wash out HDR vertex lite surfaces in OpenGL2 Merge branch 'master' into sdl2 Fix error handling in R_ParseSpawnVars Don't say cubemap is outside lightgrid 6 times Fix R_GetEntityToken ending prematurely Fix typo in animMap and videoMap warnings Parse q3map_sunExt in OpenGL1 too Don't mix sfx with NULL soundData DMA 44100Hz needs more memory for sound buffers Merge pull request #60 from smokin-guns/master Don't crash when fail to create SDL window Fix multisampling on X11 Fix ctrl-c etc codes for edit fields Revert "DMA 44100Hz needs more memory for sound buffers" Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3 Remove unused extern qboolean charSet Remove -falign-loops and -falign-jumps from Makefile Merge branch 'master' (early part) into sdl2 Skip merging sdl1.2 commit into sdl2 Merge branch 'master' into sdl2 Merge pull request #65 from MAN-AT-ARMS/sdl2_203 Fix cg.skulltrails out of bounds access in Team Arena Harvester mode Make R_LerpTag return qfalse if MDR tag does not exist Don't install libvorbis-dev on Travis Merge branch 'features/add-x86_64-travis-ci-support' of github.com:xhairball/ioq3 Fix always switching back to mgun in Q3 controls menu Fix Gauntlet barrel axis in UI Disable key repeat if key catcher is 0 Try to fix Travis CI MinGW builds Fix potential out of bounds access caused by CM_GridPlane Don't use memset with non-zero value to fill ints Fix potential buffer overflow in PS_ReadPrimitive Fix unchecked buffer size issues in l_script.c and l_precomp.c Fix max bans range check in SV_AddBanToList Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too Fix potential buffer overflow caused by long tcMod args Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlane Fix potential OOB in Windows Dedicated TTY CON_Show Merge branch 'master' (early part 1) into sdl2 Skip merging a SDL 1.2 commit into sdl2 Merge branch 'master' (early part 2) into sdl2 Skip merging a SDL 1.2 commit into sdl2 Merge branch 'master' into sdl2 OpenGL2 don't try to dlight surfaces that had all dlights culled Fix SkipRestOfLine going past end of string Remove unused array joy_pressed Remove unused cvar in_joystickDebug Fix overstrike/insert logic being reversed in q3_ui Don't draw client console buffer past top of screen Restore drawing a cut off client console line in 1920x1080 Fix fast-math optimize flag for MinGW x86_64 build Merge branch 'pkg-config' of github.com:smcv/ioq3 into master Fix up vorbis handling in Makefile Allow overriding external opus libs/cflags in Makefile Allow user override of cURL, OpenAL, and SDL libs/cflags Don't load external GLSL files by default Fix binding KP_NUMLOCK Get clipboard data from SDL Remove unused functions from null_main.c and null_input.c Fix incorrect strncat usage in CL_ServerInfoPacket Fix incorrect rgbGen const reading uninitialized memory Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c Don't scale cinematic time by timescale twice SDL 2 scroll/caps/num lock keys send KEYUP event when key is released Port COM_ParseExt fixes to CommaParse Use ColorIndexForNumber in Con_DrawSolidConsole Fix 6155: OpenGL2: some shader stages remains visible through fog volumes Merge pull request #85 from MAN-AT-ARMS/curl_fixes Merge pull request #84 from MAN-AT-ARMS/openal_speedsound Merge pull request #29 from inolen/shader_tidying Fix binding 'context menu' key using SDL2 Fix Windows key bind name on non-Mac using SDL2 Don't add duplicate resolutions to r_availableModes Add function for clearing global shader instead of duplicating the code Remove r_softOverbright from opengl2-readme.txt OpenGL2: Don't segfault if r_ext_multitexture is disabled Add missing EV_USE_ITEM15 cases Fix pid file ignoring user set fs_homepath Always use GL_Cull to change cull state Clear window buffer when it's created Correct a few OpenGL variable types Remove unfinished OpenGL display list code Don't set fog image border color Fix stencil shadows not drawing if has 500 or more vertexes Fix saving/loading glyph 255 in RegisterFont Fix negative glyph index in Team Arena text functions Fix bot's teamleader name field being too short Fix weapon barrel angle on Gauntlet and BFG items in Team Arena Add weapon barrel to gauntlet/mg/bfg items in baseq3 too Fix reading 4 byte UTF-8 text input Don't use dead view angles after stop following a dead player When player stops following a player, keep view angles Fix cg.intermissionStarted only being enabled at first intermission Merge pull request #94 from wombat23/asmfix Include stdint.h instead of inttypes.h in libmumblelink.c Make travis do all the builds again Merge pull request #104 from smcv/mbstowcs Merge pull request #97 from Pan7/outp Merge pull request #98 from Pan7/lcc Use MSVC mode marcos for creat in q3cpp on Windows Merge pull request #100 from Pan7/q3lcc Merge pull request #22 from zturtleman/cvar_modified Set float rounding mode on non-Windows platforms Fix off-by-one range checks in Team Arena UI Fix possible string buffer overflows in Team Arena UI Fix handling too many characters or aliases in Team Arena UI Fix (unused) "orders" menu script logic Make Window_Paint check if w is NULL before dereference Remove logically dead code from UI_GetServerStatusInfo Fix parsing bots in arena info with trailing spaces Fix possible levelPicNames buffer overflow in q3_ui Make barrel/flash model name buffer safe Fix crash in MSVC x64 qsnapvectorsse, bug #5905 Fix compiling lcc using mingw under cygwin Fix incorrect strncpy in S_AL_StartBackgroundTrack OpenGL2: Remove unused function prototype from tr_fbo.c Fix AAS_Reachability_Grapple's sky surface check Set bsp_trace_t::surface.flags to surfaceFlags in server and game Don't run vid_restart when "resized" to current size Clean up CG_DrawProxWarning design Fix crosshair drawing not clearing color Fix attacker icon being default image if attacker left Add a comment about non-functional bot code OpenGL2: Fix shadow cubemap segfault Fix MDR surface indexes overflow check Merge pull request #116 from smcv/system-minizip Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK Save bot accompany distance across map change or restart Horizontal scroll should not cause K_MWHEELDOWN key press Remove erroneous new line from error message Move image load function prototypes to tr_common.h Sort tr_image_*.c filenames in Makefile Merge pull request #118 from jkent/master Merge pull request #89 from bostick/master Merge pull request #108 from Pan7/memmove Merge pull request #109 from Pan7/SIGABRT Merge pull request #125 from jkent/master Fix variable declaration for C89 compilers Remove check for cg_recordSPDemoName.string array address Remove unused function WRITE_1BYTES from cl_avi.c Make cinematic times be int like CL_ScaledMilliseconds Fix abs() being used for long int in l_precomp.c Fix abs() being used for float in cl_input.c Merge pull request #4 from smcv/hurd Fix CG_WaterLevel() checks for waterlevel 2 and 3 Fix CGame CG_WaterLevel() comparisons Apply greyscaling to fog blocks Don't fog 3D crosshair sprite Fix Windows file list extension check Fix server_compile.sh to exit after completed Remove unused fpucw from snapvector.asm Fix OpenGL2 ignoring last light grid point on each axis Backport ignoring values outside lightgrid to OpenGL1 Fix range checks for numBorders in CM_AddFacetBevels Make more vm_x86 macros use braces so they work with if blah run macro Don't segfault in FS_CreatePath when there are no path seperators Remove logically dead code in R_CheckFBO Fix alloc size for default skin and single shader skin Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified Remove logically dead code from CL_GetServerStatus Fix handling too many teams in Team Arena UI Fix 'Invalid architecture' message in make-macosx-app.sh Remove MSVC user configuation files Ignore MSVC non-project files Update msvc10 renderer filenames (copied from msvc11) Fix msvc11 x86_64 runtime Fix mscv11 libcurl include path Copy msvc11 build changes to msvc10 Make msvc10/11 x86_64 copy SDL264.dll Update headers in VS (10 and 11) projects Remove unused define CG_FONT_THRESHOLD Fix glyph width calculation in Text_Paint_Limit Make add bots menu use standard menu drawing Use correct array size for facets in cm_patch.c Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc Align indent of defines at top of q_shared.h to 4 space tabs Make steam path optional at compile time for standalone games Fix compiling on Windows without Steam path/appid Remove unused define MAC_EVENT_PUMP_MSEC Maybe fix old MSYS when there is an empty for loop Add support for uncompressed image upload flag to OpenGL1 Fix not swapping buffers because out of cmd buffer space Fix crash from reading past end of tr.refdef.drawSurfs Fix reserved size for swap buffer command being too small on x86_64 Replace 4 with sizeof( int ) in R_GetCommandBufferReserved Use Opus for VoIP Fix some opus_decode issues Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() Remove incorrect documentation from q3a.service Cross-compiling using mingw should only pick one gcc executable Fix warnings that names passed to Name_PlayerNameCompletion is not const OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric Explicitly set cull type for skybox Improve keyboard/joystick input in Team Arena UI Fix iamamonkey printing 'levels' instead of 'awards' Include SDL2 dll from repository in NSIS installer OpenGL2: Remove loading (unused) glDrawBuffersARB OpenGL2: Remove duplicate textureFloat = qfalse Prevent CL_RunCinematic from reading cinTable[-1] Remove note that r_allowResize requires SDL backend ZsoltM (1): added mingw64 (msys2) platform support cmf028 (3): Don't set the window title twice Set com_minimized to 0 when the window is restored Send key up events for the mouse wheel hairball (9): Upgrade opus 1.0.2 -> 1.1 Upgrade opusfile 0.2 to 0.5 Upgrade libogg 1.3.0 to 1.3.1 When cross compiling on mingw32, make sure it finds a CC Add vorbis 1.3.4 build support Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29) Remove unnecessary NEED_VORBIS since you have USE_CODEC_VORBIS Add support for x86_64 cross compiling in Travis CI Don't use -mwindows with Clang on Windows kungfooman (1): Add misc/msvc12/ to support Microsoft Visual Studio 2012 Express Edition robo9k (1): Fix check for jpeg_mem_ to work with libjpeg-turbo shearer12345 (3): Make msvc10/11 use UseOfMfc false and CharacterSet "NotSet" Update msvc10/11 for SDL2 add post-build event for msvc10/11 to copy SDL2.dll to build folder user (1): Merge branch 'master' into features/upgrade-curl-7.35.0 vloup (1): Fix Team Arena tauntGauntlet command ----------------------------------------------------------------------- No new revisions were added by this update. -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits