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smcv pushed a change to annotated tag upstream/1.36+u20160914+dfsg1
in repository ioquake3.

        at  1a9f95b   (tag)
   tagging  f9ef5ebae1d8ebed63e7e18bbf7e98a41c72d325 (commit)
  replaces  upstream/1.36+u20160616+dfsg1
 tagged by  Simon McVittie
        on  Wed Sep 21 10:44:39 2016 +0100

- Log -----------------------------------------------------------------
Upstream version 1.36+u20160914+dfsg1

James Canete (3):
      Fix OpenGL2 readme missing text in md
      Merge pull request #207 from MAN-AT-ARMS/sdl204
      Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped

MAN-AT-ARMS (2):
      Update SDL2 to 2.0.4
      Add stripped SDL2 reference dll's to repo

Simon McVittie (1):
      New upstream version 1.36+u20160914+dfsg1

SmileTheory (23):
      OpenGL2: Require OpenGL 2.0.
      OpenGL2: Add new GL function loader.
      OpenGL2: Use loader for all extension funcs.
      OpenGL2: Fix GL_EXT_direct_state_access function names.
      OpenGL2: Let unlit materials use parallax maps.
      OpenGL2: Fix shader error logs.
      Better defaults for joystick axes.
      Controller hot plug support.
      Better gamepad support.
      Fix stricmp usage in previous commit.
      Fix black screen when in_joystick disabled but controller connected.
      OpenGL2: Preallocate grid surfaces like other BSP surfaces.
      Missing bit of previous commit.
      Fix joystick w/o controller mapping not working with SDL update.
      OpenGL2: Store normals/tangents as int16_t[4].
      OpenGL2: Fix missing bounds calculation when loading BSP surfaces.
      OpenGL2: Make R_FreeSurfaceGridMeshData() static.
      Fix undefined behavior when shifting left by 32.
      OpenGL2: Fix reversed VectorCopy4() usage.
      OpenGL2: Fix more reversed VectorCopy4() usage.
      OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
      OpenGL2: Remove per fragment tangent space calculation code.
      OpenGL2: Clamp entity lighting to more resemble OpenGL1.

Thomas Köppe (7):
      [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and 
potentially wrong
      [botlib] Use floating point absolute value rather than truncate to integer
      [null/null_glimp.c] Fix up bitrot in null impl
      [game/ai_main.c] Use floating-point fabs() for floating-point values
      [renderergl2/tr_main.c] Use floating-point fabsf() for floating-point 
values
      [qcommon/msg.c] Remove dead code (which had undefined behaviour)
      [code/botlib/l_precomp.c] Fix string buffer overflow

Tim Angus (6):
      Merge pull request #195 from tkoeppe/intfix
      Merge pull request #197 from tkoeppe/null
      Merge pull request #213 from tkoeppe/abs
      Merge pull request #220 from tkoeppe/shift
      Merge pull request #216 from tkoeppe/abs
      Merge pull request #221 from tkoeppe/strncpy

Zachary J. Slater (2):
      Minor updates to README.md
      Minor URL change.

Zack Middleton (3):
      Fix typo of empty in ai_main.c
      Fix bot team order to kill last player it killed
      Make using Yacc optional, disabled by default

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  274fa89   Fix typo of empty in ai_main.c
       new  4474297   Fix bot team order to kill last player it killed
       new  0ad4381   Make using Yacc optional, disabled by default
       new  ebc7894   Fix OpenGL2 readme missing text in md
       new  251c983   OpenGL2: Require OpenGL 2.0.
       new  f0086e8   OpenGL2: Add new GL function loader.
       new  9a5add2   [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is 
unnecessary and potentially wrong
       new  18d6c8f   [botlib] Use floating point absolute value rather than 
truncate to integer
       new  2ef99c8   Merge pull request #195 from tkoeppe/intfix
       new  7164381   OpenGL2: Use loader for all extension funcs.
       new  bbe99a8   [null/null_glimp.c] Fix up bitrot in null impl
       new  1051df4   Merge pull request #197 from tkoeppe/null
       new  e022abe   OpenGL2: Fix GL_EXT_direct_state_access function names.
       new  29ac117   OpenGL2: Let unlit materials use parallax maps.
       new  5252e28   OpenGL2: Fix shader error logs.
       new  1972128   Better defaults for joystick axes.
       new  d098668   Controller hot plug support.
       new  879fb55   Minor updates to README.md
       new  b7f2ebd   Better gamepad support.
       new  6262972   Fix stricmp usage in previous commit.
       new  f47aaa2   Minor URL change.
       new  1cf0b21   Fix black screen when in_joystick disabled but controller 
connected.
       new  fe8ac83   OpenGL2: Preallocate grid surfaces like other BSP 
surfaces.
       new  4ce600f   Missing bit of previous commit.
       new  4f9310d   Update SDL2 to 2.0.4
       new  e8c5b3a   Merge pull request #207 from MAN-AT-ARMS/sdl204
       new  966d39e   Add stripped SDL2 reference dll's to repo
       new  fb65e12   Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped
       new  c5c01e7   Fix joystick w/o controller mapping not working with SDL 
update.
       new  3c8da8c   [game/ai_main.c] Use floating-point fabs() for 
floating-point values
       new  762f507   Merge pull request #213 from tkoeppe/abs
       new  0eb72cd   [renderergl2/tr_main.c] Use floating-point fabsf() for 
floating-point values
       new  dfbaf50   OpenGL2: Store normals/tangents as int16_t[4].
       new  f9e5712   OpenGL2: Fix missing bounds calculation when loading BSP 
surfaces.
       new  927c9cc   OpenGL2: Make R_FreeSurfaceGridMeshData() static.
       new  497a74f   Fix undefined behavior when shifting left by 32.
       new  ec37799   OpenGL2: Fix reversed VectorCopy4() usage.
       new  fe111df   [qcommon/msg.c] Remove dead code (which had undefined 
behaviour)
       new  7d063ba   Merge pull request #220 from tkoeppe/shift
       new  bbc9e26   OpenGL2: Fix more reversed VectorCopy4() usage.
       new  bd062f7   Merge pull request #216 from tkoeppe/abs
       new  90f2f02   [code/botlib/l_precomp.c] Fix string buffer overflow
       new  4c169ab   Merge pull request #221 from tkoeppe/strncpy
       new  4faf100   OpenGL2: Remove map color scaling and 
r_forceSunMapLightScale.
       new  8749d62   OpenGL2: Remove per fragment tangent space calculation 
code.
       new  8417c18   OpenGL2: Clamp entity lighting to more resemble OpenGL1.
       new  f9ef5eb   New upstream version 1.36+u20160914+dfsg1

The 47 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


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