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jmtd pushed a commit to annotated tag chocolate-doom-0.1.1
in repository chocolate-doom.

commit 1d4f9587578a47fb4c09b6f6596c21552f064df5
Author: Simon Howard <[email protected]>
Date:   Thu Oct 13 23:12:30 2005 +0000

    Fix Doom 1 skies
    
    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 192
---
 src/g_game.c | 57 ++++++++++++++++++++++++---------------------------------
 1 file changed, 24 insertions(+), 33 deletions(-)

diff --git a/src/g_game.c b/src/g_game.c
index d643043..6405343 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: g_game.c 160 2005-10-03 21:39:39Z fraggle $
+// $Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.13  2005/10/13 23:12:30  fraggle
+// Fix Doom 1 skies
+//
 // Revision 1.12  2005/10/03 21:39:39  fraggle
 // Dehacked text substitutions
 //
@@ -74,7 +77,7 @@
 
 
 static const char
-rcsid[] = "$Id: g_game.c 160 2005-10-03 21:39:39Z fraggle $";
+rcsid[] = "$Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $";
 
 #include <string.h>
 #include <stdlib.h>
@@ -532,9 +535,8 @@ void G_DoLoadLevel (void)
 
     // DOOM determines the sky texture to be used
     // depending on the current episode, and the game version.
-    if ( (gamemode == commercial)
-        || ( gamemode == pack_tnt )
-        || ( gamemode == pack_plut ) )
+
+    if ( gamemode == commercial)
     {
        skytexture = R_TextureNumForName ("SKY3");
        if (gamemap < 12)
@@ -543,7 +545,23 @@ void G_DoLoadLevel (void)
            if (gamemap < 21)
                skytexture = R_TextureNumForName ("SKY2");
     }
-
+    else
+       switch (gameepisode) 
+       { 
+         case 1: 
+           skytexture = R_TextureNumForName ("SKY1"); 
+           break; 
+         case 2: 
+           skytexture = R_TextureNumForName ("SKY2"); 
+           break; 
+         case 3: 
+           skytexture = R_TextureNumForName ("SKY3"); 
+           break; 
+         case 4:       // Special Edition sky
+           skytexture = R_TextureNumForName ("SKY4");
+           break;
+       } 
+ 
     levelstarttic = gametic;        // for time calculation
     
     if (wipegamestate == GS_LEVEL) 
@@ -1525,33 +1543,6 @@ G_InitNew
  
     viewactive = true;
     
-    // set the sky map for the episode
-    if ( gamemode == commercial)
-    {
-       skytexture = R_TextureNumForName ("SKY3");
-       if (gamemap < 12)
-           skytexture = R_TextureNumForName ("SKY1");
-       else
-           if (gamemap < 21)
-               skytexture = R_TextureNumForName ("SKY2");
-    }
-    else
-       switch (episode) 
-       { 
-         case 1: 
-           skytexture = R_TextureNumForName ("SKY1"); 
-           break; 
-         case 2: 
-           skytexture = R_TextureNumForName ("SKY2"); 
-           break; 
-         case 3: 
-           skytexture = R_TextureNumForName ("SKY3"); 
-           break; 
-         case 4:       // Special Edition sky
-           skytexture = R_TextureNumForName ("SKY4");
-           break;
-       } 
- 
     G_DoLoadLevel (); 
 } 
  

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