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commit 52047c167a6b0538fc6f436b8d86a8de45e06483 Author: m4n4t4...@gmail.com <m4n4t4...@gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a> Date: Tue Mar 4 20:22:22 2014 +0000 All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars --- MP/code/rend2/glsl/lightall_fp.glsl | 17 +++-- MP/code/rend2/tr_glsl.c | 7 +- MP/code/rend2/tr_init.c | 6 ++ MP/code/rend2/tr_local.h | 11 ++- MP/code/rend2/tr_shade.c | 31 +++++++- MP/code/rend2/tr_shader.c | 146 ++++++++++++++++++++++++++++-------- SP/code/rend2/glsl/lightall_fp.glsl | 17 +++-- SP/code/rend2/tr_glsl.c | 7 +- SP/code/rend2/tr_init.c | 6 ++ SP/code/rend2/tr_local.h | 11 ++- SP/code/rend2/tr_shade.c | 31 +++++++- SP/code/rend2/tr_shader.c | 146 ++++++++++++++++++++++++++++-------- 12 files changed, 348 insertions(+), 88 deletions(-) diff --git a/MP/code/rend2/glsl/lightall_fp.glsl b/MP/code/rend2/glsl/lightall_fp.glsl index 871c527..c74d684 100644 --- a/MP/code/rend2/glsl/lightall_fp.glsl +++ b/MP/code/rend2/glsl/lightall_fp.glsl @@ -25,7 +25,8 @@ uniform samplerCube u_CubeMap; #endif #if defined(USE_NORMALMAP) || defined(USE_DELUXEMAP) || defined(USE_SPECULARMAP) || defined(USE_CUBEMAP) -uniform vec4 u_EnableTextures; // x = normal, y = deluxe, z = specular, w = cube +// y = deluxe, w = cube +uniform vec4 u_EnableTextures; #endif #if defined(USE_LIGHT_VECTOR) && !defined(USE_FAST_LIGHT) @@ -39,7 +40,8 @@ uniform vec3 u_PrimaryLightAmbient; #endif #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) -uniform vec2 u_MaterialInfo; +uniform vec4 u_NormalScale; +uniform vec4 u_SpecularScale; #endif varying vec4 var_TexCoords; @@ -360,7 +362,7 @@ void main() #if defined(USE_PARALLAXMAP) vec3 offsetDir = normalize(E * tangentToWorld); - offsetDir.xy *= -0.05 / offsetDir.z; + offsetDir.xy *= -u_NormalScale.a / offsetDir.z; texCoords += offsetDir.xy * RayIntersectDisplaceMap(texCoords, offsetDir.xy, u_NormalMap); #endif @@ -378,7 +380,7 @@ void main() #else N.xy = texture2D(u_NormalMap, texCoords).rg - vec2(0.5); #endif - N.xy *= u_EnableTextures.x; + N.xy *= u_NormalScale.xy; N.z = sqrt(clamp((0.25 - N.x * N.x) - N.y * N.y, 0.0, 1.0)); N = tangentToWorld * N; #else @@ -425,15 +427,16 @@ void main() NL = clamp(dot(N, L), 0.0, 1.0); NE = clamp(dot(N, E), 0.0, 1.0); - vec4 specular = vec4(1.0); #if defined(USE_SPECULARMAP) - specular += texture2D(u_SpecularMap, texCoords) * u_EnableTextures.z - u_EnableTextures.zzzz; + vec4 specular = texture2D(u_SpecularMap, texCoords); #if defined(USE_GAMMA2_TEXTURES) specular.rgb *= specular.rgb; #endif + #else + vec4 specular = vec4(1.0); #endif - specular *= u_MaterialInfo.xxxy; + specular *= u_SpecularScale; float gloss = specular.a; float shininess = exp2(gloss * 13.0); diff --git a/MP/code/rend2/tr_glsl.c b/MP/code/rend2/tr_glsl.c index 3dc95b5..e4d5e63 100644 --- a/MP/code/rend2/tr_glsl.c +++ b/MP/code/rend2/tr_glsl.c @@ -123,9 +123,10 @@ static uniformInfo_t uniformsInfo[] = { "u_ModelMatrix", GLSL_MAT16 }, { "u_ModelViewProjectionMatrix", GLSL_MAT16 }, - { "u_Time", GLSL_FLOAT }, - { "u_VertexLerp" , GLSL_FLOAT }, - { "u_MaterialInfo", GLSL_VEC2 }, + { "u_Time", GLSL_FLOAT }, + { "u_VertexLerp" , GLSL_FLOAT }, + { "u_NormalScale", GLSL_VEC4 }, + { "u_SpecularScale", GLSL_VEC4 }, { "u_ViewInfo", GLSL_VEC4 }, { "u_ViewOrigin", GLSL_VEC3 }, diff --git a/MP/code/rend2/tr_init.c b/MP/code/rend2/tr_init.c index 43f1442..30e7ebd 100644 --- a/MP/code/rend2/tr_init.c +++ b/MP/code/rend2/tr_init.c @@ -157,6 +157,9 @@ cvar_t *r_parallaxMapping; cvar_t *r_cubeMapping; cvar_t *r_deluxeSpecular; cvar_t *r_specularIsMetallic; +cvar_t *r_baseNormalX; +cvar_t *r_baseNormalY; +cvar_t *r_baseParallax; cvar_t *r_baseSpecular; cvar_t *r_baseGloss; cvar_t *r_recalcMD3Normals; @@ -1305,6 +1308,9 @@ void R_Register( void ) { r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_deluxeSpecular = ri.Cvar_Get( "r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); r_specularIsMetallic = ri.Cvar_Get( "r_specularIsMetallic", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_baseNormalX = ri.Cvar_Get( "r_baseNormalX", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); + r_baseNormalY = ri.Cvar_Get( "r_baseNormalY", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); + r_baseParallax = ri.Cvar_Get( "r_baseParallax", "0.05", CVAR_ARCHIVE | CVAR_LATCH ); r_baseSpecular = ri.Cvar_Get( "r_baseSpecular", "0.04", CVAR_ARCHIVE | CVAR_LATCH ); r_baseGloss = ri.Cvar_Get( "r_baseGloss", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE | CVAR_LATCH ); diff --git a/MP/code/rend2/tr_local.h b/MP/code/rend2/tr_local.h index c854836..e7fb060 100644 --- a/MP/code/rend2/tr_local.h +++ b/MP/code/rend2/tr_local.h @@ -446,7 +446,10 @@ typedef struct { stageType_t type; struct shaderProgram_s *glslShaderGroup; int glslShaderIndex; - vec2_t materialInfo; + + vec4_t normalScale; + vec4_t specularScale; + } shaderStage_t; struct shaderCommands_s; @@ -761,7 +764,8 @@ typedef enum UNIFORM_TIME, UNIFORM_VERTEXLERP, - UNIFORM_MATERIALINFO, + UNIFORM_NORMALSCALE, + UNIFORM_SPECULARSCALE, UNIFORM_VIEWINFO, // znear, zfar, width/2, height/2 UNIFORM_VIEWORIGIN, @@ -1990,6 +1994,9 @@ extern cvar_t *r_parallaxMapping; extern cvar_t *r_cubeMapping; extern cvar_t *r_deluxeSpecular; extern cvar_t *r_specularIsMetallic; +extern cvar_t *r_baseNormalX; +extern cvar_t *r_baseNormalY; +extern cvar_t *r_baseParallax; extern cvar_t *r_baseSpecular; extern cvar_t *r_baseGloss; extern cvar_t *r_dlightMode; diff --git a/MP/code/rend2/tr_shade.c b/MP/code/rend2/tr_shade.c index 73b0f85..1a2e8e1 100644 --- a/MP/code/rend2/tr_shade.c +++ b/MP/code/rend2/tr_shade.c @@ -846,7 +846,8 @@ static void ForwardDlight( void ) { GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, radius); - GLSL_SetUniformVec2(sp, UNIFORM_MATERIALINFO, pStage->materialInfo); + GLSL_SetUniformVec4(sp, UNIFORM_NORMALSCALE, pStage->normalScale); + GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, pStage->specularScale); // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light // where they aren't rendered @@ -857,11 +858,36 @@ static void ForwardDlight( void ) { if (pStage->bundle[TB_DIFFUSEMAP].image[0]) R_BindAnimatedImageToTMU( &pStage->bundle[TB_DIFFUSEMAP], TB_DIFFUSEMAP); + // bind textures that are sampled and used in the glsl shader, and + // bind whiteImage to textures that are sampled but zeroed in the glsl shader + // + // alternatives: + // - use the last bound texture + // -> costs more to sample a higher res texture then throw out the result + // - disable texture sampling in glsl shader with #ifdefs, as before + // -> increases the number of shaders that must be compiled + // + if (pStage->bundle[TB_NORMALMAP].image[0]) + { R_BindAnimatedImageToTMU( &pStage->bundle[TB_NORMALMAP], TB_NORMALMAP); + } + else if (r_normalMapping->integer) + GL_BindToTMU( tr.whiteImage, TB_NORMALMAP ); if (pStage->bundle[TB_SPECULARMAP].image[0]) + { R_BindAnimatedImageToTMU( &pStage->bundle[TB_SPECULARMAP], TB_SPECULARMAP); + } + else if (r_specularMapping->integer) + GL_BindToTMU( tr.whiteImage, TB_SPECULARMAP ); + + { + vec4_t enableTextures; + + VectorSet4(enableTextures, 0.0f, 0.0f, 0.0f, 0.0f); + GLSL_SetUniformVec4(sp, UNIFORM_ENABLETEXTURES, enableTextures); + } if (r_dlightMode->integer >= 2) { @@ -1311,7 +1337,8 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); - GLSL_SetUniformVec2(sp, UNIFORM_MATERIALINFO, pStage->materialInfo); + GLSL_SetUniformVec4(sp, UNIFORM_NORMALSCALE, pStage->normalScale); + GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, pStage->specularScale); //GLSL_SetUniformFloat(sp, UNIFORM_MAPLIGHTSCALE, backEnd.refdef.mapLightScale); diff --git a/MP/code/rend2/tr_shader.c b/MP/code/rend2/tr_shader.c index 18b667b..ae779aa 100644 --- a/MP/code/rend2/tr_shader.c +++ b/MP/code/rend2/tr_shader.c @@ -889,6 +889,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { else if(!Q_stricmp(token, "normalMap") || !Q_stricmp(token, "bumpMap")) { stage->type = ST_NORMALMAP; + VectorSet4(stage->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } else if(!Q_stricmp(token, "normalParallaxMap") || !Q_stricmp(token, "bumpParallaxMap")) { @@ -896,12 +897,12 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { stage->type = ST_NORMALPARALLAXMAP; else stage->type = ST_NORMALMAP; + VectorSet4(stage->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } else if(!Q_stricmp(token, "specularMap")) { stage->type = ST_SPECULARMAP; - stage->materialInfo[0] = 1.0f; - stage->materialInfo[1] = 1.0f; + VectorSet4(stage->specularScale, 1.0f, 1.0f, 1.0f, 1.0f); } else { @@ -920,7 +921,9 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specular reflectance in shader '%s'\n", shader.name ); continue; } - stage->materialInfo[0] = atof( token ); + stage->specularScale[0] = + stage->specularScale[1] = + stage->specularScale[2] = atof( token ); } // // specularExponent <value> @@ -942,7 +945,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { // FIXME: assumes max exponent of 8192 and min of 1, must change here if altered in lightall_fp.glsl exponent = CLAMP(exponent, 1.0, 8192.0); - stage->materialInfo[1] = log(exponent) / log(8192.0); + stage->specularScale[3] = log(exponent) / log(8192.0); } // // gloss <value> @@ -956,7 +959,103 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { continue; } - stage->materialInfo[1] = atof( token ); + stage->specularScale[3] = atof( token ); + } + // + // parallaxDepth <value> + // + else if (!Q_stricmp(token, "parallaxdepth")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for parallaxDepth in shader '%s'\n", shader.name ); + continue; + } + + stage->normalScale[3] = atof( token ); + } + // + // normalScale <xy> + // or normalScale <x> <y> + // or normalScale <x> <y> <height> + // + else if (!Q_stricmp(token, "normalscale")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for normalScale in shader '%s'\n", shader.name ); + continue; + } + + stage->normalScale[0] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // one value, applies to X/Y + stage->normalScale[1] = stage->normalScale[0]; + continue; + } + + stage->normalScale[1] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // two values, no height + continue; + } + + stage->normalScale[3] = atof( token ); + } + // + // specularScale <rgb> <gloss> + // or specularScale <r> <g> <b> + // or specularScale <r> <g> <b> <gloss> + // + else if (!Q_stricmp(token, "specularscale")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specularScale in shader '%s'\n", shader.name ); + continue; + } + + stage->specularScale[0] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specularScale in shader '%s'\n", shader.name ); + continue; + } + + stage->specularScale[1] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // two values, rgb then gloss + stage->specularScale[3] = stage->specularScale[1]; + stage->specularScale[1] = + stage->specularScale[2] = stage->specularScale[0]; + continue; + } + + stage->specularScale[2] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // three values, rgb + continue; + } + + stage->specularScale[2] = atof( token ); + } // // rgbGen @@ -2293,6 +2392,8 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, diffuse->bundle[TB_NORMALMAP] = normal->bundle[0]; if (parallax && r_parallaxMapping->integer) defs |= LIGHTDEF_USE_PARALLAXMAP; + + VectorCopy4(normal->normalScale, diffuse->normalScale); } else if ((lightmap || useLightVector || useLightVertex) && (diffuseImg = diffuse->bundle[TB_DIFFUSEMAP].image[0])) { @@ -2313,6 +2414,8 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, if (parallax && r_parallaxMapping->integer) defs |= LIGHTDEF_USE_PARALLAXMAP; + + VectorSet4(diffuse->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } } } @@ -2323,8 +2426,7 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, { //ri.Printf(PRINT_ALL, ", specularmap %s", specular->bundle[0].image[0]->imgName); diffuse->bundle[TB_SPECULARMAP] = specular->bundle[0]; - diffuse->materialInfo[0] = specular->materialInfo[0]; - diffuse->materialInfo[1] = specular->materialInfo[1]; + VectorCopy4(specular->specularScale, diffuse->specularScale); } } @@ -2630,29 +2732,6 @@ static qboolean CollapseStagesToGLSL(void) } } - // insert default material info if needed - for (i = 0; i < MAX_SHADER_STAGES; i++) - { - shaderStage_t *pStage = &stages[i]; - - if (!pStage->active) - continue; - - if (pStage->glslShaderGroup != tr.lightallShader) - continue; - - if ((pStage->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK) == 0) - continue; - - if (!pStage->bundle[TB_SPECULARMAP].image[0] && r_specularMapping->integer) - { - if (!pStage->materialInfo[0]) - pStage->materialInfo[0] = r_baseSpecular->value; - if (!pStage->materialInfo[1]) - pStage->materialInfo[1] = r_baseGloss->value; - } - } - return numStages; } @@ -3274,6 +3353,13 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag shader.lightmapIndex = lightmapIndex; for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { stages[i].bundle[0].texMods = texMods[i]; + + // default normal/specular + VectorSet4(stages[i].normalScale, 0.0f, 0.0f, 0.0f, 0.0f); + stages[i].specularScale[0] = + stages[i].specularScale[1] = + stages[i].specularScale[2] = r_baseSpecular->value; + stages[i].specularScale[3] = r_baseGloss->value; } // diff --git a/SP/code/rend2/glsl/lightall_fp.glsl b/SP/code/rend2/glsl/lightall_fp.glsl index 871c527..c74d684 100644 --- a/SP/code/rend2/glsl/lightall_fp.glsl +++ b/SP/code/rend2/glsl/lightall_fp.glsl @@ -25,7 +25,8 @@ uniform samplerCube u_CubeMap; #endif #if defined(USE_NORMALMAP) || defined(USE_DELUXEMAP) || defined(USE_SPECULARMAP) || defined(USE_CUBEMAP) -uniform vec4 u_EnableTextures; // x = normal, y = deluxe, z = specular, w = cube +// y = deluxe, w = cube +uniform vec4 u_EnableTextures; #endif #if defined(USE_LIGHT_VECTOR) && !defined(USE_FAST_LIGHT) @@ -39,7 +40,8 @@ uniform vec3 u_PrimaryLightAmbient; #endif #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) -uniform vec2 u_MaterialInfo; +uniform vec4 u_NormalScale; +uniform vec4 u_SpecularScale; #endif varying vec4 var_TexCoords; @@ -360,7 +362,7 @@ void main() #if defined(USE_PARALLAXMAP) vec3 offsetDir = normalize(E * tangentToWorld); - offsetDir.xy *= -0.05 / offsetDir.z; + offsetDir.xy *= -u_NormalScale.a / offsetDir.z; texCoords += offsetDir.xy * RayIntersectDisplaceMap(texCoords, offsetDir.xy, u_NormalMap); #endif @@ -378,7 +380,7 @@ void main() #else N.xy = texture2D(u_NormalMap, texCoords).rg - vec2(0.5); #endif - N.xy *= u_EnableTextures.x; + N.xy *= u_NormalScale.xy; N.z = sqrt(clamp((0.25 - N.x * N.x) - N.y * N.y, 0.0, 1.0)); N = tangentToWorld * N; #else @@ -425,15 +427,16 @@ void main() NL = clamp(dot(N, L), 0.0, 1.0); NE = clamp(dot(N, E), 0.0, 1.0); - vec4 specular = vec4(1.0); #if defined(USE_SPECULARMAP) - specular += texture2D(u_SpecularMap, texCoords) * u_EnableTextures.z - u_EnableTextures.zzzz; + vec4 specular = texture2D(u_SpecularMap, texCoords); #if defined(USE_GAMMA2_TEXTURES) specular.rgb *= specular.rgb; #endif + #else + vec4 specular = vec4(1.0); #endif - specular *= u_MaterialInfo.xxxy; + specular *= u_SpecularScale; float gloss = specular.a; float shininess = exp2(gloss * 13.0); diff --git a/SP/code/rend2/tr_glsl.c b/SP/code/rend2/tr_glsl.c index 3dc95b5..e4d5e63 100644 --- a/SP/code/rend2/tr_glsl.c +++ b/SP/code/rend2/tr_glsl.c @@ -123,9 +123,10 @@ static uniformInfo_t uniformsInfo[] = { "u_ModelMatrix", GLSL_MAT16 }, { "u_ModelViewProjectionMatrix", GLSL_MAT16 }, - { "u_Time", GLSL_FLOAT }, - { "u_VertexLerp" , GLSL_FLOAT }, - { "u_MaterialInfo", GLSL_VEC2 }, + { "u_Time", GLSL_FLOAT }, + { "u_VertexLerp" , GLSL_FLOAT }, + { "u_NormalScale", GLSL_VEC4 }, + { "u_SpecularScale", GLSL_VEC4 }, { "u_ViewInfo", GLSL_VEC4 }, { "u_ViewOrigin", GLSL_VEC3 }, diff --git a/SP/code/rend2/tr_init.c b/SP/code/rend2/tr_init.c index 2b11fad..625bd39 100644 --- a/SP/code/rend2/tr_init.c +++ b/SP/code/rend2/tr_init.c @@ -163,6 +163,9 @@ cvar_t *r_parallaxMapping; cvar_t *r_cubeMapping; cvar_t *r_deluxeSpecular; cvar_t *r_specularIsMetallic; +cvar_t *r_baseNormalX; +cvar_t *r_baseNormalY; +cvar_t *r_baseParallax; cvar_t *r_baseSpecular; cvar_t *r_baseGloss; cvar_t *r_recalcMD3Normals; @@ -1329,6 +1332,9 @@ void R_Register( void ) { r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_deluxeSpecular = ri.Cvar_Get( "r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); r_specularIsMetallic = ri.Cvar_Get( "r_specularIsMetallic", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_baseNormalX = ri.Cvar_Get( "r_baseNormalX", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); + r_baseNormalY = ri.Cvar_Get( "r_baseNormalY", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); + r_baseParallax = ri.Cvar_Get( "r_baseParallax", "0.05", CVAR_ARCHIVE | CVAR_LATCH ); r_baseSpecular = ri.Cvar_Get( "r_baseSpecular", "0.04", CVAR_ARCHIVE | CVAR_LATCH ); r_baseGloss = ri.Cvar_Get( "r_baseGloss", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE | CVAR_LATCH ); diff --git a/SP/code/rend2/tr_local.h b/SP/code/rend2/tr_local.h index aaf6071..81ae644 100644 --- a/SP/code/rend2/tr_local.h +++ b/SP/code/rend2/tr_local.h @@ -448,7 +448,10 @@ typedef struct { stageType_t type; struct shaderProgram_s *glslShaderGroup; int glslShaderIndex; - vec2_t materialInfo; + + vec4_t normalScale; + vec4_t specularScale; + } shaderStage_t; struct shaderCommands_s; @@ -766,7 +769,8 @@ typedef enum UNIFORM_TIME, UNIFORM_VERTEXLERP, - UNIFORM_MATERIALINFO, + UNIFORM_NORMALSCALE, + UNIFORM_SPECULARSCALE, UNIFORM_VIEWINFO, // znear, zfar, width/2, height/2 UNIFORM_VIEWORIGIN, @@ -2009,6 +2013,9 @@ extern cvar_t *r_parallaxMapping; extern cvar_t *r_cubeMapping; extern cvar_t *r_deluxeSpecular; extern cvar_t *r_specularIsMetallic; +extern cvar_t *r_baseNormalX; +extern cvar_t *r_baseNormalY; +extern cvar_t *r_baseParallax; extern cvar_t *r_baseSpecular; extern cvar_t *r_baseGloss; extern cvar_t *r_dlightMode; diff --git a/SP/code/rend2/tr_shade.c b/SP/code/rend2/tr_shade.c index ee920ac..28b1589 100644 --- a/SP/code/rend2/tr_shade.c +++ b/SP/code/rend2/tr_shade.c @@ -840,7 +840,8 @@ static void ForwardDlight( void ) { GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, radius); - GLSL_SetUniformVec2(sp, UNIFORM_MATERIALINFO, pStage->materialInfo); + GLSL_SetUniformVec4(sp, UNIFORM_NORMALSCALE, pStage->normalScale); + GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, pStage->specularScale); // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light // where they aren't rendered @@ -851,11 +852,36 @@ static void ForwardDlight( void ) { if (pStage->bundle[TB_DIFFUSEMAP].image[0]) R_BindAnimatedImageToTMU( &pStage->bundle[TB_DIFFUSEMAP], TB_DIFFUSEMAP); + // bind textures that are sampled and used in the glsl shader, and + // bind whiteImage to textures that are sampled but zeroed in the glsl shader + // + // alternatives: + // - use the last bound texture + // -> costs more to sample a higher res texture then throw out the result + // - disable texture sampling in glsl shader with #ifdefs, as before + // -> increases the number of shaders that must be compiled + // + if (pStage->bundle[TB_NORMALMAP].image[0]) + { R_BindAnimatedImageToTMU( &pStage->bundle[TB_NORMALMAP], TB_NORMALMAP); + } + else if (r_normalMapping->integer) + GL_BindToTMU( tr.whiteImage, TB_NORMALMAP ); if (pStage->bundle[TB_SPECULARMAP].image[0]) + { R_BindAnimatedImageToTMU( &pStage->bundle[TB_SPECULARMAP], TB_SPECULARMAP); + } + else if (r_specularMapping->integer) + GL_BindToTMU( tr.whiteImage, TB_SPECULARMAP ); + + { + vec4_t enableTextures; + + VectorSet4(enableTextures, 0.0f, 0.0f, 0.0f, 0.0f); + GLSL_SetUniformVec4(sp, UNIFORM_ENABLETEXTURES, enableTextures); + } if (r_dlightMode->integer >= 2) { @@ -1305,7 +1331,8 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); - GLSL_SetUniformVec2(sp, UNIFORM_MATERIALINFO, pStage->materialInfo); + GLSL_SetUniformVec4(sp, UNIFORM_NORMALSCALE, pStage->normalScale); + GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, pStage->specularScale); //GLSL_SetUniformFloat(sp, UNIFORM_MAPLIGHTSCALE, backEnd.refdef.mapLightScale); diff --git a/SP/code/rend2/tr_shader.c b/SP/code/rend2/tr_shader.c index 92528d9..3ab5b01 100644 --- a/SP/code/rend2/tr_shader.c +++ b/SP/code/rend2/tr_shader.c @@ -887,6 +887,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { else if(!Q_stricmp(token, "normalMap") || !Q_stricmp(token, "bumpMap")) { stage->type = ST_NORMALMAP; + VectorSet4(stage->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } else if(!Q_stricmp(token, "normalParallaxMap") || !Q_stricmp(token, "bumpParallaxMap")) { @@ -894,12 +895,12 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { stage->type = ST_NORMALPARALLAXMAP; else stage->type = ST_NORMALMAP; + VectorSet4(stage->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } else if(!Q_stricmp(token, "specularMap")) { stage->type = ST_SPECULARMAP; - stage->materialInfo[0] = 1.0f; - stage->materialInfo[1] = 1.0f; + VectorSet4(stage->specularScale, 1.0f, 1.0f, 1.0f, 1.0f); } else { @@ -918,7 +919,9 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specular reflectance in shader '%s'\n", shader.name ); continue; } - stage->materialInfo[0] = atof( token ); + stage->specularScale[0] = + stage->specularScale[1] = + stage->specularScale[2] = atof( token ); } // // specularExponent <value> @@ -940,7 +943,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { // FIXME: assumes max exponent of 8192 and min of 1, must change here if altered in lightall_fp.glsl exponent = CLAMP(exponent, 1.0, 8192.0); - stage->materialInfo[1] = log(exponent) / log(8192.0); + stage->specularScale[3] = log(exponent) / log(8192.0); } // // gloss <value> @@ -954,7 +957,103 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { continue; } - stage->materialInfo[1] = atof( token ); + stage->specularScale[3] = atof( token ); + } + // + // parallaxDepth <value> + // + else if (!Q_stricmp(token, "parallaxdepth")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for parallaxDepth in shader '%s'\n", shader.name ); + continue; + } + + stage->normalScale[3] = atof( token ); + } + // + // normalScale <xy> + // or normalScale <x> <y> + // or normalScale <x> <y> <height> + // + else if (!Q_stricmp(token, "normalscale")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for normalScale in shader '%s'\n", shader.name ); + continue; + } + + stage->normalScale[0] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // one value, applies to X/Y + stage->normalScale[1] = stage->normalScale[0]; + continue; + } + + stage->normalScale[1] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // two values, no height + continue; + } + + stage->normalScale[3] = atof( token ); + } + // + // specularScale <rgb> <gloss> + // or specularScale <r> <g> <b> + // or specularScale <r> <g> <b> <gloss> + // + else if (!Q_stricmp(token, "specularscale")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specularScale in shader '%s'\n", shader.name ); + continue; + } + + stage->specularScale[0] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specularScale in shader '%s'\n", shader.name ); + continue; + } + + stage->specularScale[1] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // two values, rgb then gloss + stage->specularScale[3] = stage->specularScale[1]; + stage->specularScale[1] = + stage->specularScale[2] = stage->specularScale[0]; + continue; + } + + stage->specularScale[2] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // three values, rgb + continue; + } + + stage->specularScale[2] = atof( token ); + } // // rgbGen @@ -2314,6 +2413,8 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, diffuse->bundle[TB_NORMALMAP] = normal->bundle[0]; if (parallax && r_parallaxMapping->integer) defs |= LIGHTDEF_USE_PARALLAXMAP; + + VectorCopy4(normal->normalScale, diffuse->normalScale); } else if ((lightmap || useLightVector || useLightVertex) && (diffuseImg = diffuse->bundle[TB_DIFFUSEMAP].image[0])) { @@ -2334,6 +2435,8 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, if (parallax && r_parallaxMapping->integer) defs |= LIGHTDEF_USE_PARALLAXMAP; + + VectorSet4(diffuse->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } } } @@ -2344,8 +2447,7 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, { //ri.Printf(PRINT_ALL, ", specularmap %s", specular->bundle[0].image[0]->imgName); diffuse->bundle[TB_SPECULARMAP] = specular->bundle[0]; - diffuse->materialInfo[0] = specular->materialInfo[0]; - diffuse->materialInfo[1] = specular->materialInfo[1]; + VectorCopy4(specular->specularScale, diffuse->specularScale); } } @@ -2651,29 +2753,6 @@ static qboolean CollapseStagesToGLSL(void) } } - // insert default material info if needed - for (i = 0; i < MAX_SHADER_STAGES; i++) - { - shaderStage_t *pStage = &stages[i]; - - if (!pStage->active) - continue; - - if (pStage->glslShaderGroup != tr.lightallShader) - continue; - - if ((pStage->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK) == 0) - continue; - - if (!pStage->bundle[TB_SPECULARMAP].image[0] && r_specularMapping->integer) - { - if (!pStage->materialInfo[0]) - pStage->materialInfo[0] = r_baseSpecular->value; - if (!pStage->materialInfo[1]) - pStage->materialInfo[1] = r_baseGloss->value; - } - } - return numStages; } @@ -3325,6 +3404,13 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag shader.lightmapIndex = lightmapIndex; for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { stages[i].bundle[0].texMods = texMods[i]; + + // default normal/specular + VectorSet4(stages[i].normalScale, 0.0f, 0.0f, 0.0f, 0.0f); + stages[i].specularScale[0] = + stages[i].specularScale[1] = + stages[i].specularScale[2] = r_baseSpecular->value; + stages[i].specularScale[3] = r_baseGloss->value; } // -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits