This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw.
commit 52d76f7389d8b28a3a98762eba541a301de0d095 Author: m4n4t4...@gmail.com <m4n4t4...@gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a> Date: Mon Apr 28 04:38:21 2014 +0000 MP: Undo last several commits...not changing gameplay aspects in this project --- MP/code/cgame/cg_consolecmds.c | 31 --- MP/code/cgame/cg_draw.c | 78 +++---- MP/code/cgame/cg_event.c | 10 +- MP/code/cgame/cg_local.h | 12 +- MP/code/cgame/cg_main.c | 22 +- MP/code/cgame/cg_newdraw.c | 32 +-- MP/code/cgame/cg_view.c | 5 +- MP/code/cgame/cg_weapons.c | 95 ++++----- MP/code/ui/ui_shared.c | 61 +++--- MP/code/ui/ui_shared.h | 1 - MP/win/VS13/cgame.vcxproj | 354 -------------------------------- MP/win/VS13/cgame.vcxproj.filters | 146 ------------- MP/win/VS13/game.vcxproj | 419 -------------------------------------- MP/win/VS13/game.vcxproj.filters | 270 ------------------------ MP/win/VS13/game.vcxproj.user | 4 - MP/win/VS13/ioRtcw.sln | 54 ----- MP/win/VS13/ui.vcxproj | 330 ------------------------------ MP/win/VS13/ui.vcxproj.filters | 78 ------- 18 files changed, 116 insertions(+), 1886 deletions(-) diff --git a/MP/code/cgame/cg_consolecmds.c b/MP/code/cgame/cg_consolecmds.c index c6b5302..eff46ff 100644 --- a/MP/code/cgame/cg_consolecmds.c +++ b/MP/code/cgame/cg_consolecmds.c @@ -524,33 +524,6 @@ static void CG_DumpLocation_f( void ) { (int) cg.snap->ps.origin[0], (int) cg.snap->ps.origin[1], (int) cg.snap->ps.origin[2] ); } -/* -=================== -L0 - -+vstr -=================== -*/ -void CG_vstrDown_f(void) { - if (trap_Argc() == 5) { - trap_SendConsoleCommand(va("vstr %s;", CG_Argv(1))); - } - else { CG_Printf("[cgnotify]^3Usage: ^7+vstr [down_vstr] [up_vstr]\n"); } -} - -/* -=================== -L0 - --vstr -=================== -*/ -void CG_vstrUp_f(void) { - if (trap_Argc() == 5) { - trap_SendConsoleCommand(va("vstr %s;", CG_Argv(2))); - } - else { CG_Printf("[cgnotify]^3Usage: ^7+vstr [down_vstr] [up_vstr]\n"); } -} typedef struct { char *cmd; @@ -608,10 +581,6 @@ static consoleCommand_t commands[] = { // Arnout { "dumploc", CG_DumpLocation_f }, - - // L0 - { "+vstr", CG_vstrDown_f }, - { "-vstr", CG_vstrUp_f }, }; diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c index ed40832..c91db76 100644 --- a/MP/code/cgame/cg_draw.c +++ b/MP/code/cgame/cg_draw.c @@ -1685,7 +1685,7 @@ static void CG_DrawCrosshair( void ) { w = h = cg_crosshairSize.value; // RF, crosshair size represents aim spread - f = (float)((cg_crosshairPulse.integer == 0) ? 0 : cg.snap->ps.aimSpreadScale / 255.0); + f = (float)cg.snap->ps.aimSpreadScale / 255.0; w *= ( 1 + f * 2.0 ); h *= ( 1 + f * 2.0 ); @@ -2229,8 +2229,8 @@ static void CG_DrawVote( void ) { s = "Server Host cannot be complained against"; CG_DrawStringExt( 8, 200, CG_TranslateString( s ), color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80 ); return; - } // L0 - Complaint popup - if (cgs.complaintClient == -4 && cg_complaintPopUp.integer) { + } + if ( cgs.complaintClient == -4 ) { s = "You were team-killed by the Server Host"; CG_DrawStringExt( 8, 200, CG_TranslateString( s ), color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80 ); return; @@ -2245,16 +2245,12 @@ static void CG_DrawVote( void ) { Q_strncpyz( str2, "vote no", 32 ); } - // L0 - Complaint popup wrapper - if (cg_complaintPopUp.integer) - { - s = va(CG_TranslateString("File complaint against %s for team-killing?"), cgs.clientinfo[cgs.complaintClient].name); - CG_DrawStringExt(8, 200, s, color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80); + s = va( CG_TranslateString( "File complaint against %s for team-killing?" ), cgs.clientinfo[cgs.complaintClient].name ); + CG_DrawStringExt( 8, 200, s, color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80 ); - s = va(CG_TranslateString("Press '%s' for YES, or '%s' for No"), str1, str2); - CG_DrawStringExt(8, 214, s, color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80); - return; - } + s = va( CG_TranslateString( "Press '%s' for YES, or '%s' for No" ), str1, str2 ); + CG_DrawStringExt( 8, 214, s, color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80 ); + return; } if ( !cgs.voteTime ) { @@ -2644,18 +2640,17 @@ static void CG_DrawWarmup( void ) { cw = 10; - // L0 - Pushed all lower for 20 so it's no so stacked.. - w = CG_DrawStrlen(s); - CG_DrawStringExt(320 - w * cw / 2, 160, s, colorWhite, - qfalse, qtrue, cw, (int)(cw * 1.5), 0); - - w = CG_DrawStrlen(s1); - CG_DrawStringExt(320 - w * cw / 2, 180, s1, colorWhite, - qfalse, qtrue, cw, (int)(cw * 1.5), 0); - - w = CG_DrawStrlen(s2); - CG_DrawStringExt(320 - w * cw / 2, 200, s2, colorWhite, - qfalse, qtrue, cw, (int)(cw * 1.5), 0); + w = CG_DrawStrlen( s ); + CG_DrawStringExt( 320 - w * cw / 2, 140, s, colorWhite, + qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 ); + + w = CG_DrawStrlen( s1 ); + CG_DrawStringExt( 320 - w * cw / 2, 160, s1, colorWhite, + qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 ); + + w = CG_DrawStrlen( s2 ); + CG_DrawStringExt( 320 - w * cw / 2, 180, s2, colorWhite, + qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 ); } } @@ -2776,9 +2771,7 @@ static void CG_DrawFlashDamage( void ) { } VectorSet( col, 0.2, 0, 0 ); - col[3] = 0.7 * (redFlash / 5.0) * ( (cg_bloodFlash.value > 1.0) ? 1.0 : - (cg_bloodFlash.value < 0.0) ? 0.0 : - cg_bloodFlash.value ); + col[3] = 0.7 * ( redFlash / 5.0 ); CG_FillRect( -10, -10, 650, 490, col ); } @@ -3098,17 +3091,11 @@ void CG_DrawObjectiveIcons( void ) { seconds -= mins * 60; tens = seconds / 10; seconds -= tens * 10; - - if (cgs.gamestate != GS_PLAYING) { - fade = fabs(sin(cg.time * 0.002)) * cg_hudAlpha.value; - s = va("^3Warmup"); - } - else if (msec < 0) { - fade = fabs(sin(cg.time * 0.002)) * cg_hudAlpha.value; - s = va("0:00"); - } - else { - s = va("%i:%i%i", mins, tens, seconds); // float cast to line up with reinforce time + if ( msec < 0 ) { + fade = fabs( sin( cg.time * 0.002 ) ) * cg_hudAlpha.value; + s = va( "0:00" ); + } else { + s = va( "%i:%i%i", mins, tens, seconds ); // float cast to line up with reinforce time fade = cg_hudAlpha.value; } @@ -3637,13 +3624,14 @@ void CG_ShakeCamera( void ) { // JPW NERVE starts at 1, approaches 0 over time x = ( cg.cameraShakeTime - cg.time ) / cg.cameraShakeLength; - - val = sin(M_PI * 7 * x + cg.cameraShakePhase) * x * 4.0f * cg.cameraShakeScale; - cg.refdef.vieworg[2] += val; - val = sin(M_PI * 13 * x + cg.cameraShakePhase) * x * 4.0f * cg.cameraShakeScale; - cg.refdef.vieworg[1] += val; - val = cos(M_PI * 17 * x + cg.cameraShakePhase) * x * 4.0f * cg.cameraShakeScale; - cg.refdef.vieworg[0] += val; + + // up/down + val = sin( M_PI * 8 * x + cg.cameraShakePhase ) * x * 18.0f * cg.cameraShakeScale; + cg.refdefViewAngles[0] += val; + + // left/right + val = sin( M_PI * 15 * x + cg.cameraShakePhase ) * x * 16.0f * cg.cameraShakeScale; + cg.refdefViewAngles[1] += val; AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis ); } diff --git a/MP/code/cgame/cg_event.c b/MP/code/cgame/cg_event.c index 3fedcbd..7560683 100644 --- a/MP/code/cgame/cg_event.c +++ b/MP/code/cgame/cg_event.c @@ -1924,13 +1924,9 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { if ( ( es->weapon != WP_GRENADE_LAUNCHER ) && ( es->weapon != WP_GRENADE_PINEAPPLE ) && ( es->weapon != WP_DYNAMITE ) && ( es->weapon != WP_DYNAMITE2 ) ) { trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound ); } - // L0 - noAmmoAutoSwitch (patched) - if (es->number == cg.snap->ps.clientNum - && (cg_noAmmoAutoSwitch.integer > 0 - && !CG_WeaponSelectable(cg.weaponSelect))) - { - CG_OutOfAmmoChange(event == EV_NOAMMO ? qfalse : qtrue); - } // ~ + if ( es->number == cg.snap->ps.clientNum ) { + CG_OutOfAmmoChange(); + } break; case EV_CHANGE_WEAPON: { diff --git a/MP/code/cgame/cg_local.h b/MP/code/cgame/cg_local.h index fc1cb87..d4fafef 100644 --- a/MP/code/cgame/cg_local.h +++ b/MP/code/cgame/cg_local.h @@ -1770,15 +1770,6 @@ extern vmCvar_t cg_descriptiveText; extern vmCvar_t cg_autoReload; extern vmCvar_t cg_antilag; -// L0 -extern vmCvar_t cg_crosshairPulse; -extern vmCvar_t cg_bloodDamageBlend; -extern vmCvar_t cg_drawWeaponIconFlash; -extern vmCvar_t cg_bloodFlash; -extern vmCvar_t cg_muzzleFlash; -extern vmCvar_t cg_complaintPopUp; -extern vmCvar_t cg_noAmmoAutoSwitch; - // // cg_main.c // @@ -1992,7 +1983,6 @@ void CG_NextWeapon_f( void ); void CG_PrevWeapon_f( void ); void CG_Weapon_f( void ); void CG_WeaponBank_f( void ); -qboolean CG_WeaponSelectable(int i); void CG_FinishWeaponChange( int lastweap, int newweap ); @@ -2033,7 +2023,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent void CG_DrawWeaponSelect( void ); void CG_DrawHoldableSelect( void ); -void CG_OutOfAmmoChange( qboolean allowForceSwitch ); +void CG_OutOfAmmoChange( void ); void CG_HoldableUsedupChange( void ); //----(SA) added //----(SA) added to header to access from outside cg_weapons.c diff --git a/MP/code/cgame/cg_main.c b/MP/code/cgame/cg_main.c index 0457ab0..6084681 100644 --- a/MP/code/cgame/cg_main.c +++ b/MP/code/cgame/cg_main.c @@ -279,16 +279,6 @@ vmCvar_t cg_bluelimbotime; vmCvar_t cg_autoReload; vmCvar_t cg_antilag; -// L0 -vmCvar_t cg_crosshairPulse; -vmCvar_t cg_drawWeaponIconFlash; -vmCvar_t cg_bloodDamageBlend; -vmCvar_t cg_bloodFlash; -vmCvar_t cg_muzzleFlash; -vmCvar_t cg_complaintPopUp; -vmCvar_t cg_noAmmoAutoSwitch; -// ~L0 - typedef struct { vmCvar_t *vmCvar; char *cvarName; @@ -488,17 +478,7 @@ cvarTable_t cvarTable[] = { { &cg_autoReload, "cg_autoReload", "1", CVAR_ARCHIVE }, - { &cg_antilag, "g_antilag", "0", 0 }, - - // L0 - { &cg_crosshairPulse, "cg_crosshairPulse", "1", CVAR_ARCHIVE }, - { &cg_drawWeaponIconFlash, "cg_drawWeaponIconFlash", "0", CVAR_ARCHIVE }, - { &cg_bloodDamageBlend, "cg_bloodDamageBlend", "1.0", CVAR_ARCHIVE }, - { &cg_bloodFlash, "cg_bloodFlash", "1.0", CVAR_ARCHIVE }, - { &cg_muzzleFlash, "cg_muzzleFlash", "1", CVAR_ARCHIVE }, - { &cg_complaintPopUp, "cg_complaintPopUp", "1", CVAR_ARCHIVE }, - { &cg_noAmmoAutoSwitch, "cg_noAmmoAutoSwitch", "1", CVAR_ARCHIVE } - // ~L0 + { &cg_antilag, "g_antilag", "0", 0 } }; static int cvarTableSize = ARRAY_LEN( cvarTable ); diff --git a/MP/code/cgame/cg_newdraw.c b/MP/code/cgame/cg_newdraw.c index 35ff752..5e40249 100644 --- a/MP/code/cgame/cg_newdraw.c +++ b/MP/code/cgame/cg_newdraw.c @@ -296,34 +296,14 @@ static void CG_DrawPlayerWeaponIcon( rectDef_t *rect, qboolean drawHighlighted, return; } - if (cg_drawWeaponIconFlash.integer) { - if (cg.snap->ps.weaponstate == WEAPON_RELOADING) { - VectorCopy(colorYellow, hcolor); - icon = cg_weapons[realweap].weaponIcon[1]; - } - else if (cg.snap->ps.weaponstate == WEAPON_FIRING) { - VectorCopy(colorRed, hcolor); - icon = cg_weapons[realweap].weaponIcon[1]; - } - else if (cg.snap->ps.weaponstate == WEAPON_READY) { - VectorCopy(colorYellow, hcolor); - icon = cg_weapons[realweap].weaponIcon[0]; - } - else { - VectorCopy(colorWhite, hcolor); - icon = cg_weapons[realweap].weaponIcon[1]; - } - hcolor[3] = 4.0f; - } // Just wrap default .. - else { - if (drawHighlighted) { - icon = cg_weapons[realweap].weaponIcon[1]; - } - else { - icon = cg_weapons[realweap].weaponIcon[0]; - } + if ( drawHighlighted ) { + icon = cg_weapons[ realweap ].weaponIcon[1]; + } else { + icon = cg_weapons[ realweap ].weaponIcon[0]; } + + // pulsing grenade icon to help the player 'count' in their head if ( cg.predictedPlayerState.grenadeTimeLeft ) { // grenades and dynamite set this diff --git a/MP/code/cgame/cg_view.c b/MP/code/cgame/cg_view.c index f57f514..d0ce6f0 100644 --- a/MP/code/cgame/cg_view.c +++ b/MP/code/cgame/cg_view.c @@ -1024,9 +1024,8 @@ static void CG_DamageBlendBlob( void ) { ent.shaderRGBA[0] = 255; ent.shaderRGBA[1] = 255; ent.shaderRGBA[2] = 255; - ent.shaderRGBA[3] = 255 * ( (cg_bloodDamageBlend.value > 1.0f) ? 1.0f : - (cg_bloodDamageBlend.value < 0.0f) ? 0.0f : cg_bloodDamageBlend.value); - trap_R_AddRefEntityToScene(&ent); + ent.shaderRGBA[3] = 255; + trap_R_AddRefEntityToScene( &ent ); redFlash += ent.radius; } diff --git a/MP/code/cgame/cg_weapons.c b/MP/code/cgame/cg_weapons.c index b286bed..e28b076 100644 --- a/MP/code/cgame/cg_weapons.c +++ b/MP/code/cgame/cg_weapons.c @@ -2657,11 +2657,6 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent flash.hModel = 0; } - // L0 - Disable muzzleFlash if they have it off.. - if (!cg_muzzleFlash.integer) { - flash.hModel = 0; - } - // weaps with barrel smoke if ( ps || cg.renderingThirdPerson || !isPlayer ) { if ( weaponNum == WP_STEN || weaponNum == WP_VENOM ) { @@ -3110,7 +3105,7 @@ static qboolean CG_WeaponHasAmmo( int i ) { CG_WeaponSelectable =============== */ -qboolean CG_WeaponSelectable( int i ) { +static qboolean CG_WeaponSelectable( int i ) { // allow the player to unselect all weapons // if(i == WP_NONE) @@ -4156,7 +4151,7 @@ CG_OutOfAmmoChange The current weapon has just run out of ammo =================== */ -void CG_OutOfAmmoChange( qboolean allowForceSwitch ) { +void CG_OutOfAmmoChange( void ) { int i; int bank = 0, cycle = 0; int equiv = WP_NONE; @@ -4175,51 +4170,47 @@ void CG_OutOfAmmoChange( qboolean allowForceSwitch ) { } // jpw - // L0 - wrapped for noAmmoAutoSwitch - if ( allowForceSwitch ) - { - // JPW NERVE -- early out if we just fired Panzerfaust, go to pistola, then grenades - if (cg.weaponSelect == WP_PANZERFAUST) { - for (i = 0; i < MAX_WEAPS_IN_BANK_MP; i++) - if (CG_WeaponSelectable(weapBanksMultiPlayer[2][i])) { // find a pistol - cg.weaponSelect = weapBanksMultiPlayer[2][i]; - CG_FinishWeaponChange(cg.predictedPlayerState.weapon, cg.weaponSelect); - return; - } - for (i = 0; i < MAX_WEAPS_IN_BANK_MP; i++) - if (CG_WeaponSelectable(weapBanksMultiPlayer[4][i])) { // find a grenade - cg.weaponSelect = weapBanksMultiPlayer[4][i]; - CG_FinishWeaponChange(cg.predictedPlayerState.weapon, cg.weaponSelect); - return; - } - } - // jpw - - // never switch weapon if auto-reload is disabled - if (!cg.pmext.bAutoReload && IS_AUTORELOAD_WEAPON(cg.weaponSelect)) { - return; - } - - // if you're using an alt mode weapon, try switching back to the parent - // otherwise, switch to the equivalent if you've got it - if (cg.weaponSelect >= WP_BEGINSECONDARY && cg.weaponSelect <= WP_LASTSECONDARY) { - cg.weaponSelect = equiv = getAltWeapon(cg.weaponSelect); // base any further changes on the parent - if (CG_WeaponSelectable(equiv)) { // the parent was selectable, drop back to that - CG_FinishWeaponChange(cg.predictedPlayerState.weapon, cg.weaponSelect); //----(SA) - return; - } - } - - - // now try the opposite team's equivalent weap - equiv = getEquivWeapon(cg.weaponSelect); - - if (equiv != cg.weaponSelect && CG_WeaponSelectable(equiv)) { - cg.weaponSelect = equiv; - CG_FinishWeaponChange(cg.predictedPlayerState.weapon, cg.weaponSelect); //----(SA) - return; - } - } // ~L0 - Wrapper ends here.. +// JPW NERVE -- early out if we just fired Panzerfaust, go to pistola, then grenades + if ( cg.weaponSelect == WP_PANZERFAUST ) { + for ( i = 0; i < MAX_WEAPS_IN_BANK_MP; i++ ) + if ( CG_WeaponSelectable( weapBanksMultiPlayer[2][i] ) ) { // find a pistol + cg.weaponSelect = weapBanksMultiPlayer[2][i]; + CG_FinishWeaponChange( cg.predictedPlayerState.weapon, cg.weaponSelect ); + return; + } + for ( i = 0; i < MAX_WEAPS_IN_BANK_MP; i++ ) + if ( CG_WeaponSelectable( weapBanksMultiPlayer[4][i] ) ) { // find a grenade + cg.weaponSelect = weapBanksMultiPlayer[4][i]; + CG_FinishWeaponChange( cg.predictedPlayerState.weapon, cg.weaponSelect ); + return; + } + } +// jpw + + // never switch weapon if auto-reload is disabled + if ( !cg.pmext.bAutoReload && IS_AUTORELOAD_WEAPON( cg.weaponSelect ) ) { + return; + } + + // if you're using an alt mode weapon, try switching back to the parent + // otherwise, switch to the equivalent if you've got it + if ( cg.weaponSelect >= WP_BEGINSECONDARY && cg.weaponSelect <= WP_LASTSECONDARY ) { + cg.weaponSelect = equiv = getAltWeapon( cg.weaponSelect ); // base any further changes on the parent + if ( CG_WeaponSelectable( equiv ) ) { // the parent was selectable, drop back to that + CG_FinishWeaponChange( cg.predictedPlayerState.weapon, cg.weaponSelect ); //----(SA) + return; + } + } + + + // now try the opposite team's equivalent weap + equiv = getEquivWeapon( cg.weaponSelect ); + + if ( equiv != cg.weaponSelect && CG_WeaponSelectable( equiv ) ) { + cg.weaponSelect = equiv; + CG_FinishWeaponChange( cg.predictedPlayerState.weapon, cg.weaponSelect ); //----(SA) + return; + } // // more complicated selection diff --git a/MP/code/ui/ui_shared.c b/MP/code/ui/ui_shared.c index e0c0479..5beca18 100644 --- a/MP/code/ui/ui_shared.c +++ b/MP/code/ui/ui_shared.c @@ -2033,7 +2033,7 @@ qboolean Item_ListBox_HandleKey( itemDef_t *item, int key, qboolean down, qboole } } else { viewmax = ( item->window.rect.h / listPtr->elementHeight ); - if ( key == K_UPARROW || key == K_KP_UPARROW || key == K_MWHEELUP ) { + if ( key == K_UPARROW || key == K_KP_UPARROW ) { if ( !listPtr->notselectable ) { listPtr->cursorPos--; if ( listPtr->cursorPos < 0 ) { @@ -2055,7 +2055,7 @@ qboolean Item_ListBox_HandleKey( itemDef_t *item, int key, qboolean down, qboole } return qtrue; } - if ( key == K_DOWNARROW || key == K_KP_DOWNARROW || key == K_MWHEELDOWN ) { + if ( key == K_DOWNARROW || key == K_KP_DOWNARROW ) { if ( !listPtr->notselectable ) { listPtr->cursorPos++; if ( listPtr->cursorPos < listPtr->startPos ) { @@ -2080,8 +2080,6 @@ qboolean Item_ListBox_HandleKey( itemDef_t *item, int key, qboolean down, qboole } // mouse hit if ( key == K_MOUSE1 || key == K_MOUSE2 ) { - Item_ListBox_MouseEnter(item, DC->cursorx, DC->cursory); - if ( item->window.flags & WINDOW_LB_LEFTARROW ) { listPtr->startPos--; if ( listPtr->startPos < 0 ) { @@ -2618,7 +2616,8 @@ qboolean Item_Slider_HandleKey( itemDef_t *item, int key, qboolean down ) { } } } - } + } + DC->Print( "slider handle key exit\n" ); return qfalse; } @@ -2951,22 +2950,13 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down ) { Item_RunScript( &it, menu->onESC ); } break; + + case K_TAB: case K_KP_DOWNARROW: case K_DOWNARROW: Menu_SetNextCursorItem( menu ); break; - case K_KP_ENTER: - case K_ENTER: - case K_TAB: - if (trap_Key_IsDown(K_SHIFT)) { - Menu_SetPrevCursorItem(menu); - } - else { - Menu_SetNextCursorItem(menu); - } - break; - case K_MOUSE1: case K_MOUSE2: if ( item ) { @@ -2996,19 +2986,6 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down ) { } break; - case K_MOUSE3: - if (item) { - if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) { - item->cursorPos = 0; - g_editingField = qtrue; - g_editItem = item; - } - else { - Item_Action(item); - } - } - break; - case K_JOY1: case K_JOY2: case K_JOY3: @@ -3029,7 +3006,20 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down ) { case K_AUX14: case K_AUX15: case K_AUX16: - break; + break; + case K_KP_ENTER: + case K_ENTER: + case K_MOUSE3: + if ( item ) { + if ( item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD ) { + item->cursorPos = 0; + g_editingField = qtrue; + g_editItem = item; + } else { + Item_Action( item ); + } + } + break; } } @@ -3766,10 +3756,10 @@ void Item_Slider_Paint( itemDef_t *item ) { x = item->window.rect.x; } DC->setColor( newColor ); - DC->drawHandlePic(x, y, SLIDER_WIDTH, SLIDER_HEIGHT, DC->Assets.sliderBar); - - x = Item_Slider_ThumbPosition(item); - DC->drawHandlePic(x - (SLIDER_THUMB_WIDTH / 2), y - 2, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT, DC->Assets.sliderThumb); + DC->drawHandlePic( x, y, SLIDER_WIDTH, SLIDER_HEIGHT, DC->Assets.sliderBar ); + + x = Item_Slider_ThumbPosition( item ); + DC->drawHandlePic( x - ( SLIDER_THUMB_WIDTH / 2 ), y - 2, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT, DC->Assets.sliderThumb ); } void Item_Bind_Paint( itemDef_t *item ) { @@ -4432,6 +4422,9 @@ void Item_Paint( itemDef_t *item ) { case ITEM_TYPE_LISTBOX: Item_ListBox_Paint( item ); break; +// case ITEM_TYPE_IMAGE: +// Item_Image_Paint(item); +// break; case ITEM_TYPE_MENUMODEL: Item_Model_Paint( item ); break; diff --git a/MP/code/ui/ui_shared.h b/MP/code/ui/ui_shared.h index a1ebb93..5b4ac43 100644 --- a/MP/code/ui/ui_shared.h +++ b/MP/code/ui/ui_shared.h @@ -456,7 +456,6 @@ void Menu_PaintAll( void ); menuDef_t *Menus_ActivateByName( const char *p, qboolean modalStack ); void Menu_Reset( void ); qboolean Menus_AnyFullScreenVisible( void ); -qboolean trap_Key_IsDown(int keynum); void Menus_Activate( menuDef_t *menu ); displayContextDef_t *Display_GetContext( void ); diff --git a/MP/win/VS13/cgame.vcxproj b/MP/win/VS13/cgame.vcxproj deleted file mode 100644 index cb45edf..0000000 --- a/MP/win/VS13/cgame.vcxproj +++ /dev/null @@ -1,354 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - 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