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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 5ba26b280f3ae9596201a68dd0c006f675fc613c
Author: MAN-AT-ARMS <m4n4t4...@gmail.com>
Date:   Mon Nov 9 16:42:56 2015 -0500

    All: Fix a couple of item placements
---
 MP/code/cgame/cg_draw.c | 16 ++++++++--------
 SP/code/cgame/cg_draw.c |  4 +++-
 2 files changed, 11 insertions(+), 9 deletions(-)

diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c
index c5d1d4f..c58f731 100644
--- a/MP/code/cgame/cg_draw.c
+++ b/MP/code/cgame/cg_draw.c
@@ -872,10 +872,8 @@ static void CG_DrawUpperRight(stereoFrame_t stereoFrame) {
 
        y = 0; // JPW NERVE move team overlay below obits, even with timer on 
left
 
-       if ( cg_fixedAspect.integer == 2 ) {
+       if ( cg_fixedAspect.integer ) {
                CG_SetScreenPlacement(PLACE_RIGHT, PLACE_TOP);
-       } else if ( cg_fixedAspect.integer == 1 ) {
-               CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
        }
 
        if ( cgs.gametype >= GT_TEAM ) {
@@ -1225,8 +1223,10 @@ static void CG_DrawLagometer( void ) {
                return;
        }
 
-       if ( cg_fixedAspect.integer ) {
+       if ( cg_fixedAspect.integer == 2 ) {
                CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+       } else if ( cg_fixedAspect.integer == 1 ) {
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
        }
 
        //
@@ -3210,7 +3210,7 @@ void CG_DrawObjectiveIcons( void ) {
        if ( cg_fixedAspect.integer == 2 ) {
                CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
        } else if ( cg_fixedAspect.integer == 1 ) {
-               CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
        }
 
 // JPW NERVE added round timer
@@ -3458,11 +3458,11 @@ void CG_Draw2D2( void ) {
        trap_R_SetColor( hcolor );
 
        if ( cg_fixedAspect.integer ) {
-               trap_R_DrawStretchPic( 0, 480, 640, -70, 0, 0, 1, 1, 
cgs.media.hud1Shader );
-       } else {
-               CG_DrawPic( 0, 480, 640, -70, cgs.media.hud1Shader );
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
        }
 
+       CG_DrawPic( 0, 480, 640, -70, cgs.media.hud1Shader );
+
        if ( !( cg.snap->ps.eFlags & EF_MG42_ACTIVE ) ) {
                switch ( cg.snap->ps.weapon ) {
                case WP_COLT:
diff --git a/SP/code/cgame/cg_draw.c b/SP/code/cgame/cg_draw.c
index 6921ab5..3d3046f 100644
--- a/SP/code/cgame/cg_draw.c
+++ b/SP/code/cgame/cg_draw.c
@@ -1839,8 +1839,10 @@ static void CG_DrawLagometer( void ) {
                return;
        }
 
-       if ( cg_fixedAspect.integer ) {
+       if ( cg_fixedAspect.integer == 2 ) {
                CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+       } else if ( cg_fixedAspect.integer == 1 ) {
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
        }
 
        //

-- 
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