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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit ab6ca55a0d167d1140dc2f404f119bf7cbe2de4a
Author: MAN-AT-ARMS <m4n4t4...@gmail.com>
Date:   Wed Aug 17 19:19:38 2016 -0400

    All: Snap to correct aspect immediately after stretched effects
---
 MP/code/cgame/cg_draw.c | 9 ++++++++-
 SP/code/cgame/cg_draw.c | 8 ++++++++
 2 files changed, 16 insertions(+), 1 deletion(-)

diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c
index 7f48677..a02a7ca 100644
--- a/MP/code/cgame/cg_draw.c
+++ b/MP/code/cgame/cg_draw.c
@@ -2861,6 +2861,7 @@ static void CG_DrawFlashFade( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_FillRect( -10, -10, 650, 490, col );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {        
                        CG_FillRect( -10, -10, 650, 490, col );
                }
@@ -2920,6 +2921,7 @@ static void CG_DrawFlashZoomTransition( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_FillRect( -10, -10, 650, 490, color );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {
                        CG_FillRect( -10, -10, 650, 490, color );
                }
@@ -2959,6 +2961,7 @@ static void CG_DrawFlashDamage( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_FillRect( -10, -10, 650, 490, col );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {
                        CG_FillRect( -10, -10, 650, 490, col );
                }
@@ -3012,6 +3015,7 @@ static void CG_DrawFlashFire( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_DrawPic( -10, -10, 650, 490, 
cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {
                        CG_DrawPic( -10, -10, 650, 490, 
cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
                }
@@ -3056,6 +3060,7 @@ static void CG_DrawFlashLightning( void ) {
        if ( cg_fixedAspect.integer ) {
                CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                CG_DrawPic( -10, -10, 650, 490, shader );
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
        } else {
                CG_DrawPic( -10, -10, 650, 490, shader );
        }
@@ -3493,6 +3498,7 @@ static void CG_ScreenFade( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {
                        CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
                }
@@ -3508,7 +3514,8 @@ static void CG_ScreenFade( void ) {
                if ( color[ 3 ] ) {
                        if ( cg_fixedAspect.integer ) {
                                CG_SetScreenPlacement(PLACE_STRETCH, 
PLACE_STRETCH);
-                               CG_FillRect( 0, 0, 640, 480, color );
+                               CG_FillRect( 0, 0, 640, 480, color ):
+                               CG_SetScreenPlacement(PLACE_CENTER, 
PLACE_CENTER);
                        } else {
                                CG_FillRect( 0, 0, 640, 480, color );
                        }
diff --git a/SP/code/cgame/cg_draw.c b/SP/code/cgame/cg_draw.c
index 3f0f85a..48ce400 100644
--- a/SP/code/cgame/cg_draw.c
+++ b/SP/code/cgame/cg_draw.c
@@ -3272,6 +3272,7 @@ static void CG_DrawFlashFade( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_FillRect( 0, 0, 640, 480, col );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {        
                        CG_FillRect( 0, 0, 640, 480, col ); // why do a bunch 
of these extend outside 640x480?
                }
@@ -3331,6 +3332,7 @@ static void CG_DrawFlashZoomTransition( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_FillRect( -10, -10, 650, 490, color );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {
                        CG_FillRect( -10, -10, 650, 490, color );
                }
@@ -3370,6 +3372,7 @@ static void CG_DrawFlashDamage( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_FillRect( -10, -10, 650, 490, col );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {
                        CG_FillRect( -10, -10, 650, 490, col );
                }
@@ -3427,6 +3430,7 @@ static void CG_DrawFlashFire( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_DrawPic( -10, -10, 650, 490, 
cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {
                        CG_DrawPic( -10, -10, 650, 490, 
cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
                }
@@ -3470,6 +3474,7 @@ static void CG_DrawFlashLightning( void ) {
        if ( cg_fixedAspect.integer ) {
                CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                CG_DrawPic( -10, -10, 650, 490, shader );
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
        } else {
                CG_DrawPic( -10, -10, 650, 490, shader );
        }
@@ -3691,6 +3696,7 @@ static void CG_DrawGameScreenFade( void ) {
        if ( cg_fixedAspect.integer ) {
                CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                CG_FillRect( 0, 0, 640, 480, col );
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
        } else {
                CG_FillRect( 0, 0, 640, 480, col );
        }
@@ -3729,6 +3735,7 @@ static void CG_ScreenFade( void ) {
                if ( cg_fixedAspect.integer ) {
                        CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
                        CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
                } else {
                        CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
                }
@@ -3745,6 +3752,7 @@ static void CG_ScreenFade( void ) {
                        if ( cg_fixedAspect.integer ) {
                                CG_SetScreenPlacement(PLACE_STRETCH, 
PLACE_STRETCH);
                                CG_FillRect( 0, 0, 640, 480, color );
+                               CG_SetScreenPlacement(PLACE_CENTER, 
PLACE_CENTER);
                        } else {
                                CG_FillRect( 0, 0, 640, 480, color );
                        }

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