tags 385714 + patch kthxbye Attached is the final patch for the FTBFS. It replaces the previous patch, because apparently someone defined min and max as macros, which causes std::min and std::max to turn out rather weirdly.
-- brian m. carlson / brian with sandals: Houston, Texas, US +1 713 440 7475 | http://crustytoothpaste.ath.cx/~bmc | My opinion only Screw you, AACS LA: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 OpenPGP: RSA v4 4096b 88AC E9B2 9196 305B A994 7552 F1BA 225C 0223 B187
--- starfighter-1.1.orig/code/classes.h
+++ starfighter-1.1/code/classes.h
@@ -427,7 +427,7 @@
{
SDL_Flip(screen);
// Give the audio (and possibly the X server) time to work...
- SDL_Delay(1);
+ // SDL_Delay(1);
}
/*
--- starfighter-1.1.orig/code/game.cpp
+++ starfighter-1.1/code/game.cpp
@@ -240,6 +240,7 @@
then = SDL_GetTicks();
frames = 0;
graphics.updateScreen();
+ SDL_Delay(16);
}
if ((currentGame.area == 24) && (engine.addAliens > -1))
@@ -277,11 +278,7 @@
}
// (Attempt to) Limit us to 60 frame a second
- while (SDL_GetTicks() < (frameLimit + 16))
- {
- // Do nothing. If we were to insert an SDL_Delay(1) in here
- // then we would actually lose around 10 frames per second!!
- }
+ SDL_Delay(frameLimit + 16 - max(min(SDL_GetTicks(), 0), 16));
frameLimit = SDL_GetTicks();
}
--- starfighter-1.1.orig/code/intermission.cpp
+++ starfighter-1.1/code/intermission.cpp
@@ -848,7 +848,7 @@
doCursor();
// Limit us to 60 frame a second
- while (SDL_GetTicks() < (frameLimit + 16)){}
+ SDL_Delay(frameLimit + 16 - max(min(SDL_GetTicks(), 0), 16));
frameLimit = SDL_GetTicks();
}
--- starfighter-1.1.orig/code/missions.cpp
+++ starfighter-1.1/code/missions.cpp
@@ -795,6 +795,7 @@
getPlayerInput();
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
break;
+ SDL_Delay(16);
}
graphics.clearScreen(graphics.black);
@@ -913,6 +914,7 @@
getPlayerInput();
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
break;
+ SDL_Delay(16);
}
}
--- starfighter-1.1.orig/code/script.cpp
+++ starfighter-1.1/code/script.cpp
@@ -298,7 +298,7 @@
if ((showMessage) && (graphics.messageBox != NULL))
graphics.blit(graphics.messageBox, (800 - graphics.messageBox->w) / 2, 500);
- while (SDL_GetTicks() < (frameLimit + 16)){}
+ SDL_Delay(frameLimit + 16 - max(min(SDL_GetTicks(), 0), 16));
frameLimit = SDL_GetTicks();
if (engine.keyState[SDLK_ESCAPE])
--- starfighter-1.1.orig/code/title.cpp
+++ starfighter-1.1/code/title.cpp
@@ -453,7 +453,8 @@
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
}
- while (SDL_GetTicks() < (frameLimit + 16)){}
+ // (Attempt to) Limit us to 60 frame a second
+ SDL_Delay(frameLimit + 16 - max(min(SDL_GetTicks(), 0), 16));
frameLimit = SDL_GetTicks();
}
@@ -558,7 +559,7 @@
break;
}
- while (SDL_GetTicks() < (frameLimit + 16)){}
+ SDL_Delay(frameLimit + 16 - max(min(SDL_GetTicks(), 0), 16));
frameLimit = SDL_GetTicks();
}
}
@@ -614,7 +615,7 @@
graphics.blit(gameover, x, y);
// Limit us to 60 frame a second
- while (SDL_GetTicks() < (frameLimit + 16)){}
+ SDL_Delay(frameLimit + 16 - max(min(SDL_GetTicks(), 0), 16));
frameLimit = SDL_GetTicks();
}
@@ -724,7 +725,7 @@
SDL_FillRect(graphics.screen, &r1, graphics.black);
SDL_FillRect(graphics.screen, &r2, graphics.black);
- while (SDL_GetTicks() < (frameLimit + 16)){}
+ SDL_Delay(frameLimit + 16 - max(min(SDL_GetTicks(), 0), 16));
frameLimit = SDL_GetTicks();
}
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