On Mon, 2007-07-30 at 19:34 +0200, Patrick Matthäi wrote: > Every time I try to load my saved game (I tared it to savegame.tar.gz) > warzone2100 segfaults on loading it. The saved dump of it from /tmp is > here available, too.
I have the same problem, I'm attaching a full backtrace of the crash (using an unstripped binary); Starting program: /usr/games/warzone2100 Failed to read a valid object file image from memory. [Thread debugging using libthread_db enabled] [New Thread -1219860800 (LWP 13521)] [New Thread -1222112368 (LWP 13526)] [New Thread -1390847088 (LWP 13529)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1219860800 (LWP 13521)] buildStructure (pStructureType=0xb650c50, x=<value optimized out>, y=<value optimized out>, player=0, FromSave=1) at structure.c:1814 1814 if (psFeature->psStats->subType == FEAT_OIL_RESOURCE) Thread 3 (Thread -1390847088 (LWP 13529)): #0 0xffffe410 in ?? () #1 0xad1952e8 in ?? () #2 0xad1952d0 in ?? () #3 0x400c4150 in ?? () #4 0xb7c137b9 in ioctl () from /lib/i686/cmov/libc.so.6 #5 0xb79dc700 in ?? () from /usr/lib/libasound.so.2 #6 0x0000000b in ?? () #7 0x400c4150 in ?? () #8 0xad1952d0 in ?? () #9 0xad195328 in ?? () #10 0xfffffe00 in ?? () #11 0x08aa6908 in ?? () #12 0x00000400 in ?? () #13 0xb7a4677c in ?? () from /usr/lib/libasound.so.2 #14 0x08aa6908 in ?? () #15 0x00001000 in ?? () #16 0xad195318 in ?? () #17 0xb79ccd75 in snd_pcm_writei () from /usr/lib/libasound.so.2 Backtrace stopped: frame did not save the PC Thread 2 (Thread -1222112368 (LWP 13526)): #0 0xffffe410 in ?? () #1 0xb7280378 in ?? () #2 0xb7e518c8 in ?? () from /usr/lib/libSDL-1.2.so.0 #3 0xb7280364 in ?? () #4 0xb7bdae26 in nanosleep () from /lib/i686/cmov/libc.so.6 #5 0xb7e49a88 in SDL_Delay () from /usr/lib/libSDL-1.2.so.0 #6 0xb7e49ad1 in ?? () from /usr/lib/libSDL-1.2.so.0 #7 0x00000001 in ?? () #8 0xb7f23210 in ?? () from /lib/ld-linux.so.2 #9 0xb7df6f2b in ?? () from /usr/lib/libSDL-1.2.so.0 #10 0x00000000 in ?? () Thread 1 (Thread -1219860800 (LWP 13521)): #0 buildStructure (pStructureType=0xb650c50, x=<value optimized out>, y=<value optimized out>, player=0, FromSave=1) at structure.c:1814 #1 0x081156f8 in loadSaveStructure (pFileData=<value optimized out>, filesize=<value optimized out>) at game.c:7292 #2 0x0811819b in loadGame ( pGameToLoad=0x82de7e0 "savegame/First Mission.gam", keepObjects=0, freeMem=1, UserSaveGame=1) at game.c:2356 #3 0x080a5169 in levLoadData (pName=0x8266de0 "CAM_1B", pSaveName=0x82de7e0 "savegame/First Mission.gam", saveType=3) at levels.c:898 #4 0x0810fc83 in gameLoad (pFileData=0x8 <Address 0x8 out of bounds>, filesize=4572) at game.c:4008 #5 0x08110016 in loadGameInit ( pGameToLoad=0x82de7e0 "savegame/First Mission.gam") at game.c:1382 #6 0x080a9243 in initSaveGameLoad () at main.c:509 #7 0x080aa039 in main (argc=Cannot access memory at address 0x800 ) at main.c:577 The program is running. Exit anyway? (y or n) -- Cheers, Sven Arvidsson http://www.whiz.se PGP Key ID 760BDD22
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