Package: boswars Version: 2.5-1 Severity: important
Coin, In on of the first levels of the "Elite" campaign, their is a map split horizontally in the half by a large mountain wall. Until on of the two holes are freeed from the deep forest tree growing there, it is absolutly impossible to reach the ennemy without planes. The plot of the level is: grow strong and then attack, but don't tease the ennemy or thay will counter attack fiercely. Until i got to the point of an encounter, everything went well, but when i suddenly found the ennemy while looking around, he started moving his ground troups towars me, but was unable to reach me when my plane was out of range. Since then, the game began to be awfully slow. Each 4-6s the game hung during 5-20s, then printed "Looping !" in the console before being responsible again. Looking at the code, it seems there is a bug in the AI code: [EMAIL PROTECTED] boswars-2.5]$ rgrep "Looping" . ./scripts/ais/tankrush.lua: function() print("Looping !"); return false end, ./scripts/ais/blitz.lua: function() print("Looping !"); return false end, ./scripts/ais/rush.lua: function() print("Looping !"); return false end, As this situation occured several times in my discovery of the game (even if not as horribly as in this particular level), and as it is rendering the game almost unplayable until another condition unblock something in the code, which can take a lot of time, i think this bug deserves such a severity. -- Marc Dequènes (Duck)
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