Traditionally in Debian systems, not all options are enabled by default if they happen to contain or require non-free pieces of code; or some other problems. For example, Adobe Flash or some drivers are not supported or are kept in non-free. I would hardly call Firefox faulty and that shouldn't be shipped in a release for not being able to show some pages with flash content.
I don't know what's Ubuntu policy on that, but anyway I'm not involved in Ubuntu -- they just happen to import my package directly. If they ship a version of a software without 100% coverage that everything works perfectly, it's probably due to lack of manpower. Help is welcome. Every software company or group release software with problems sometimes, even if they only ship core-OS software and not the gazillion of software that Debian, Ubuntu and other distros support; and most of them are mostly (or completely) run by volunteers. Other than that, OGRE is quite functional for many purposes, and especially for games that we plan to use inside Debian. If you want/need a especial version, it's very easy to recompile and get things working. Just install libCg, download the source deb, and re-run debian/rules. Cheers. -- You received this bug notification because you are a member of Debian/Ubuntu Games Team, which is subscribed to ogre in Ubuntu. https://bugs.launchpad.net/bugs/993773 Title: Error in RTShaderSystem Status in “ogre” package in Ubuntu: New Bug description: INFORMATION: $ lsb_release -rd Description: Ubuntu 12.04 LTS Release: 12.04 $ apt-cache policy libogre-dev libogre-dev: Instalados: 1.7.4-3 Candidato: 1.7.4-3 Tabla de versión: *** 1.7.4-3 0 500 http://ch.archive.ubuntu.com/ubuntu/ precise/universe amd64 Packages 100 /var/lib/dpkg/status PROBLEM: I tried to tun the BasicTutorial 3 from the OGRE website: http://www.ogre3d.org/tikiwiki/BasicTutorial3Source I can compile without problems, but when I run the program I get the errors described at the bottom and I can see a landscape but wihtout textures . The sky is ok, but the landscape is all grey and I know that this shouldn't be like that. The same happens if I try to run the Terrain demo from the SampleBrowser (see attached screenshot). ... Parsing script RTShaderSystem.material Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized Compiler error: unknown error in RTShaderSystem.material(146): token "rtshader_system" is not recognized Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized Compiler error: unknown error in RTShaderSystem.material(162): token "rtshader_system" is not recognized Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized ... *** Initializing OIS *** High-level program OgreTerrain/205920841/sm2/vp/hlod/hlod encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/205920841/sm2/vp/hlod/hlod in loadFromSource at /build/buildd/ogre-1.7.4/RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (line 155) High-level program OgreTerrain/205920841/sm2/fp/hlod encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/205920841/sm2/fp/hlod in loadFromSource at /build/buildd/ogre-1.7.4/RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (line 155) High-level program OgreTerrain/205920841/sm2/vp/llod/llod encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/205920841/sm2/vp/llod/llod in loadFromSource at /build/buildd/ogre-1.7.4/RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (line 155) High-level program OgreTerrain/205920841/sm2/fp/llod encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/205920841/sm2/fp/llod in loadFromSource at /build/buildd/ogre-1.7.4/RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (line 155) WARNING: material OgreTerrain/205920841 has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program OgreTerrain/205920841/sm2/vp/hlod/hlod cannot be used - compile error. Pass 0: Vertex program OgreTerrain/205920841/sm2/vp/llod/llod cannot be used - compile error. High-level program OgreTerrain/205920841/sm2/vp/comp/comp encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/205920841/sm2/vp/comp/comp in loadFromSource at /build/buildd/ogre-1.7.4/RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (line 155) High-level program OgreTerrain/205920841/sm2/fp/comp encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/205920841/sm2/fp/comp in loadFromSource at /build/buildd/ogre-1.7.4/RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (line 155) WARNING: material OgreTerrain/205920841/comp has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program OgreTerrain/205920841/sm2/vp/comp/comp cannot be used - compile error. ... To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/ogre/+bug/993773/+subscriptions _______________________________________________ Pkg-games-ubuntu mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-ubuntu
