On Thursday 04 June 2009 15:34:22 Akmanalp, Mehmet A wrote: > Hello, Hi,
> I wanted to distill the discussions made previously on the list + my > thoughts and findings into something more concrete, so I can start > making a prototype soon. Cool > * For grouping, our Animation object (or whatever) can just subclass > QAnimationGroup. QAG supplies all we need, no need to go lower to > QAbstractAnimation imho. This way, we can interopt with other Kinetic > stuff nicely. IIRC, it was also mentioned the js / ruby / python APIs > will not need to know about Kinetic. "QAG supplies all we need" -> What do we need exactly ? > * Now that I thought of it, I'm not exactly sure what aseigo meant by > "auto-start-when-event-loop-enters magic". Would we make QAG start > automagically with the next tick of the event loop. If so, providing > an option to not do this would also be neat, so people using our stuff > in conjunction with Kinetic stuff can have more freedom. However, how > would we detect that an animaton object is done being created?(Maybe > we're going to add more properties to it.) We can handle it by using some properties or something different with some low level tricks :) > * Should we set the object to animated in the Animation ctor or set it > later with a function such as .setObject()? Can't we make it in both way ? > * Imho the new library should not depend on Plasma::Animator, I can > reimplement the stuff I need. Looks fine > * For consistency / compatibility between all the different language > bindings, returning a reference instead of using something like the << > operator as a grouping shortcut seems like a better idea. +1 > * Example (looks a bit cleaner in monospace): > Animation a,b; > a.setParallel(1) > .add(Animator.blur(0.6)) > .add(Animator.bounce(2)) > b.add(a) > .add(Animator.pause(1)) Looks fine, > * A list of effects to be definitely implemented (since they were > already being used / wanted by someone): > - Flip > - Slide In / Out > - Fade In / Out > - Expand / Contract in a direction > - Grow / Shrink / Scale Animate, animate every thing :) > * I'm still lacking a decent name for the class. SimpleAnimator? > KineticAnimator? Animator2? :P Maybe something shorter and easier to > type? Dunno. just Kinetic in namespace of Plasma should be fine; Plasma::Kinetic ;) -- Gökmen GÖKSEL Pardus Developer
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