On Wed, Mar 3, 2010 at 5:58 PM, Aaron J. Seigo <ase...@kde.org> wrote:

> On March 3, 2010, Antony Loebs wrote:
> > Hmm...I added the following
> > def paintEvent(self, event):
> >     size = self.geometry()
> >     height = size.height()
> >     self.resize(height * 4, height)
> >
> > But that doesn't work. Do I need to completely re-implement drawing the
> > pixmap in paintEvent?
>
> yes; which isn't hard (it's one call). and you don't want to be resizing
> yourself in the paintEvent (that has the potential for endless looping due
> to
> resize -> repaint -> resize..)
>
> Ok, I'll admit that I'm over my head and prepare myself for Captain
Obvious. What's the one call for re-drawing the pixmap which is in a label?
Thanks.
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