On Wed, Mar 3, 2010 at 5:58 PM, Aaron J. Seigo <ase...@kde.org> wrote:
> On March 3, 2010, Antony Loebs wrote: > > Hmm...I added the following > > def paintEvent(self, event): > > size = self.geometry() > > height = size.height() > > self.resize(height * 4, height) > > > > But that doesn't work. Do I need to completely re-implement drawing the > > pixmap in paintEvent? > > yes; which isn't hard (it's one call). and you don't want to be resizing > yourself in the paintEvent (that has the potential for endless looping due > to > resize -> repaint -> resize..) > > Ok, I'll admit that I'm over my head and prepare myself for Captain Obvious. What's the one call for re-drawing the pixmap which is in a label? Thanks.
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