Hey everybody,

I think it will be really difficult to have the UI scale from 50"
screens right down to 5" screens. At the moment we use a top panel for
playback control (and mode switching) and will use a bottom panel for
displaying information about media. The bottom panel might be reusable
for a big screen UI, but the playback control migth have to be
transformed into something else. Anyway, the way Alessandro designed
the basic libs behind mediacenter should make it easy to have a second
UI widget for playback control that could replace the top panel in a
big screen scenario. I am not even sure that we have to do this. Maybe
the whole UI does scale up and down nicely. As soon as I get my patch
in, we can test this.

Concerning your other ideas, Sebastian, they should be implementable
easily and most of them are part of the initial design already. Did
you have a look at the techbase page?

Cheers

Chris

On Tue, Mar 30, 2010 at 1:14 PM, Sebastian Kügler <se...@kde.org> wrote:
> On Tuesday 30 March 2010 13:10:46 Marco Martin wrote:
>> On Tuesday 30 March 2010, Sebastian Kügler wrote:
>> > (*) I've played around with a wiimote last weekend and now have a
>> > Qt-style class that can be used to interact with the features of a
>> > wiimote, buttons, LEDs, accelerometers and haptic feedback at this
>> > point. I've got myself a copy of O'Reilly's "designing gestural
>> > interfaces", and I think we can get quite far, from a functionality and
>> > an intuitiveness point of view by using such a device as main
>> > controller. That's something I work on in a lost hour here and there.
>>
>> could it be developed directly into MediaceterComponents folder in
>> playground?
>
> It's actually where I put it for casual hacking, just haven't dcommitted it :D
>
>> so the library will already have an user and can be
>> developed/tested quickly (and if will work so well and is so useful it
>> will eventually find its way lower down the stack :))
>
> Yes, it's very much an experiment right now, and I'm a bit unsure where 
> exactly in
> the stack it would fit in. (Reducing its to a mouse device would probably 
> hurt the
> usefulness of most of its features.)
>
> Anyway, as I said, I'll clean it up so it doesn't look too embarrassing so 
> others cal
> play around with it, too.
>
> Cheers,
> --
> sebas
>
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