ahiemstra added inline comments. INLINE COMMENTS
> zzag wrote in screencaststream.cpp:549-563 > Do we actually need an fbo? The entire framebuffer is superfluous, it is never used. glGetTexImage() reads from the currently bound texture, which in this case is "texture" since you bind it at line 546. REPOSITORY R838 Flatpak Support: KDE Portal for XDG Desktop REVISION DETAIL https://phabricator.kde.org/D28272 To: jgrulich, #plasma, zzag Cc: ahiemstra, meven, zzag, plasma-devel, Orage, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, GB_2, ragreen, ZrenBot, ngraham, himcesjf, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart